It's performances matche it's pricetag and is quite a good medium tank, the only responsibles of it's death are those who use it only for this 2 input strat.
This is not a good tank. It is as bad as the AT, its AI is not slightly better than the T-70. Nerf T-70 is not an impetus for the use of T-34.
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The end of the Ram+Il2 bomb is clearly incredible, I'm just sad that I will not be able to see more tears of elephant destroyed by 2 input.
This is not the death of Ram + Il2 bomb this is the death of the T-34-76. Because outside of the kamikaze, it is a completely meaningless unit. Suicide a unit, in a game based on the preservation of veteran units + late game where the T-34 gets very poorly at veterancy. This change simply throws the T-34 out of the game. |
Maybe all the T-34 needs is a reliable, non-totally-self-crippling ram. It has enough Hp and AI, just its AT REALLY SUCKS. With a ram that just stuns instead of trashes the T-34, you could use it to chase down light vehicles, punish over extended enemy tanks, etc without loosing the T-34. Give it SERIOUS pen to make it reliable on charge, and it might compete with a P-4 in a pinch.
Then the vet 1 barrier makes sense.
I would have taken Ram in the 1st veterancy. If it changed target from tanks to guns and was guaranteed to destroy them, then it would be really useful, after all, the tankers were constantly crushing and ramming guns. But the tank Ram in the first veterancy is absolutely meaningless. |
The T-34 is currently only viable as a kamikaze unit. In the discussion of the new patch, there were changes to the T-34 that make the T-34 absolutely stupid and pointless. I propose to remove "Ram", replace "Capturing territory" on acceleration to make the T-34 a viable flank tank. Discuss what to give instead of the remote "Ram" and what changes for the T-34-85 and their "Ram" and "Capturing territory" |
Really? Ram, for the 1st veterancy? This is the most ingenious move. Just remove the Ram, stop kicking the dead horse. Killing units, saving the tank, and then taking and smashing it in guaranteed suicide is great. |
I just want to add something about casuality. While it cant be denyed that during most of its time coh2 had a lot of casual mechanincs, which were questinable competitively and indeed blowing up blobs with democharges or shooting sturm across the map without any collision were fun, BUT.
A lot of ppl here look at this casuality from a perspetive of player who at least have basic knowlage of the game and how it works.
Imagine awarage Joe, who decided to pick up game and just play it, even casually. Excluding learning curve, fallowing more casual desing, with "OP this countered by OP that", his experience wont be plesant. Like at all.
Its kinda funny in a sence that only true tryhards in general will benifit from this kind of casuality and design, because they will master this 1 one unit or one strat and will be still playing competitively. I mean hell, tryhards were winning consistently against OKW\USF\UKF on their releases.
While ppl who just want to pick up the game and play it will suffer from it.
In other words, properly balanced and fair game, is more casual and casual friendly.
I see a lot of posts here about how balanced play makes the game more enjoyable. Honestly not for me. In the old games, the game was much tougher, more vicious, bloodier, it was a game that gave such a huge amount of adrenaline that it made you tremble from it and not sleep at night. Because of the imbalance, the games were so hard and the teamwork was much more difficult and required more skill, because of this my friends and I were in the top 50, a team of three for allies. Victory with 0 - 1 Victory Points was a very common occurrence at a time that you practically don't see now. Summer Rzhev was just crazy and bloody. People played furiously until the end. Now in the "balanced" game there are only whiners and noobs. They leave after the loss of the only squad, shouting in the chat that all the noobs are either losing their blob and shouting that all the noobs are leaving. You can prove here as much as you like that the game is better now, but I would never have exchanged the original Company of Heroes 2 for this if it was as it is now. It was this Company of Heroes that gave me a ton of unforgettable experience and love. |
No offense my dude but I think you're full of yourself, not to mention that you're a hypocrite as well.
Mr. Designer, really?
I mean excuse me but weren't you the guy that said that you were an actual game developer?
And Mr. History being all Wehraboos and I'm guessing racists and also Nazis for wanting to play a WW2 game that's set in well, WW2.
I mean obviously a game is still a game meant for entertainment and fun so it won't be 100% historically accurate and that's understandable but fuck me, the leftist in you is really showing here.
You know, I already know a lot of friends who left CoH2. And their motives are surprisingly similar, they all sound in a generalized way: The game has become worse, it feels like patches are made by some people who want their game. And it perfectly reflects the mood of the person you are quoting. You can agree or disagree, but people leave and leave with the same motives, they don't like where the patches lead. |
I like the choice of words, CoH2 has been castrated.
Just because certain players vocalized their anger at losing, and the recent changes reflect these players not everyone else.
There are different players in CoH2:
* Mr. Kick-Butt: All he cares about is that he wins the game. If he loses then this is excuse for flaming on a new thread (Probably one of the most vocal in forum. He plays OST only and he must win always otherwise the game is unbalanced. He will flame if his Elefant got rammed and IL-2 bombed or if his army got Stuka Dive Bombed. I know there are many players who aren't like this and don't mind losing to meme abilities, like myself. Along with many others, idt I have ever complained about my ambulance + major getting Stuka'd because I know I abuse my own fair share of meme abilities)
* Mr. Genre: This player will get upset if the game does not behave like other RTS games of this genre (you need to watch out for these players because they don't have COH2's uniqueness in mind. A lot of these may have already left early on though and nonexistant)
* Mr. MinMax: Generally the competitive players who attempt to exploit mechanics and stats and aware of all the stats of the game (Cruzz is a good example. Perhaps I fall into this too)
* Mr. Designer: These players want the game to be a different game and their opinions are based on this different version of the game they have in their heads (For Relic, these guys are worth listening to but be aware that they have a different game in mind. I think these guys are responsible for changing CoH2 so much as they have a different more competitive castrated version of the game in their heads. They are thinking Starcraft-esque games that don't have much RNG and casual meme abilities. From the comments you are getting in this thread, I am 100% sure that there are folks here who totally did not like Relic's design direction for CoH2 during release, WFA release, and UKF release. They have a different game in their head and want to change the game to what they have in there head. And there are players who appreciate and love Relic's designs and want to play what Relic's idea of a game is --- and these guys are the majority of players in CoH2 that unfortunately are not very vocal. They are playing skirmish or the quiet players you don't see flaming on the forum always. Most players playing CoH2 don't complain about the game, neither are they super eager for balance patches. Like myself, I've always been more eager for content patches that added new commanders)
* Mr. History: Wehraboos, and history fans and players who really like the WW2 scene and weapons. They will get upset at things like unit scale and penetration of tanks which don't match reality. (You get a lot of these in CoH2. That's why realism mod is pretty popular)
* Mr. Bubble-boy: Upset at the game because of some one single bad experience like his Ober squad getting killed by a skill plane. (Also a lot of these in the forum. REMOVE SKILL PLANES! ... okay... what about the vast majority of players who don't mind skill planes killing half of his army every once in 200 games?)
On the whole, our positions agree. I've never been a balancer. In fact, there is no balance, people are biased and subjective, so that the balance of the war will never pass. I have always been interested in new content that gives a new breath or a second life to the game. I maintained the original vision of the factions. And I don't really like the fact that they were simplified and made more clones of each other. I am also extremely disappointed with the removal of the "Blizzard" mechanic. One of the fundamental mechanics that Relic was proud of and said that it was the new engine and the new part that was able to implement what we saw in this mechanic. |
I think a lot of ppl are overthinking idea of assymentrical balance and fun. You can look at insanly popular Age of Empires, which is old RTS from 1999 and it still has insane player base.
The main rule of a any successful RTS is when its fair for everybody, even if its assymentrical.
Steel division failed blantly because of this back in the day. Game was fun, but stupidly imbalanced towards air and some of the divisions.
Its just not fun when you have to be beaten for 10 minutes and later on you get a shotgun to shoot in the crotch the guy who beat you up earlier. At best it would be fun mixed with frustration, and worst just frustaration even if you've won.
Balance of coh2 right now shifting towards overall more fair environment, and it means some standatization and less flavor, let it be.
I think it's time to make a separate mode a long time ago: call "E-sport" whatever you like. In which everything is completely removed so that it would be an absolutely sterile game. No RNG, no falling weapons or abandoned tanks, no blizzards or anything like that, no critical damage. Because people complain about it and want to remove it all. I am fine with all these factors and I want to play the game as it was originally built. |
There's a noticeable difference in peak players versus player average patterns in the game's early life, indicating player retention was rather low. Nowadays there's a smaller difference between peak and average, indicating higher player retention. The exact stats and reasons are unknown of course, but if I had to guess it's partly because in general people find the multiplayer much more enjoyable now. The online balance is the only thing that has really changed since then.
Or it could just be the Chinese.
Look at Men of War, his numbers are unchanged from the start. Because it's a niche game. Company of Heroes is also a pretty niche game. His numbers are plus or minus on the same level as at the start, but there are a lot more Chinese players in the game right now. So people left, due to simplification and removal of mechanics. In their place, bring people who like simplified mechanics more.
Personally, I love older versions of the game without simplified mechanics and castration of the game. Yes, it was unbalanced, although this is a controversial statement, even now with all the simplifications and castrations, the balance wars do not subside. But the older versions are definitely funnier and more interesting.
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