Oh yeah. Penalties are the Elephant in the room. I have been saying for a long time that it’s very easy to remove the Penalties. With all these PTRS changes, why do we need the Guard? They have already overlap the Guard for a long time, remove Penalties, transfer SVT-40 to Conscripts as an upgrade, Rename Conscripts to Rifleman. Move the Guard to T1. Make the penalties an ability like "Osttruppen" or "Rapid conscription" and rename them to Conscripts. Penalties were always superfluous and at some point in time overlap almost any Soviet infantry unit, and will continue to overlap.
Penalties are a rudiment of T1 - place holders for the Guard or Shock Troops that were previously built in T1 when choosing a commander. |
Thread: RNG28 Dec 2020, 03:59 AM
Basically this. Not just Relic, but applies to some members here too.
eek-sport would not apply to most of us.
And when things shift to eek-sport, the need for financial rewards. Design of the game will change, and even standardisd to meet eek-sport players' past expectations of other series.
So what if some pro SC2 eek-sport player gave up on coh2 midway. I say bye!
Also the dream that coh2/3 will have split meta design, to cater for eek and non eek-sport. Is all a dream
Games development are already a tight ship. Relic are tiny and dont have history of efficient output.
You virtually cannot design a game to meet 'competitive' eek-sport and at the same time RNG fun. Just a few toggles you say? Nope. Dont count on it.
A lot of original coh2 ideas would never been born. Did Relic ever fix dow3?
If, and when coh3 is planned, you can bet a eek-sport direction, will kill the history of the series.
I agree that the game should be primarily focused on fun and enjoyment for the player. |
Thread: RNG24 Dec 2020, 14:36 PM
Meta altering balance patches is all you'll get.
No point complaining, because nothing else will ever come again, because the game is no longer supported by relic.
If Relic would give modding tools with the ability to add models. Now, by the age of 7, there would be a ton of mods, units and abilities that could be added to the game right now. Instead of trying to chew on the statistics of the same units forever and forever. |
Thread: RNG24 Dec 2020, 14:31 PM
Even the best dish on the planet will get boring if you eat it every day.
That's all I have to say here.
Therefore, only new content is important to me. To refresh the taste or rekindle a new flame. |
Thread: RNG24 Dec 2020, 14:25 PM
So you have anecdotal quotes from a handful of friends. I wouldn't exactly call that a fact or representative enough to present as proof that supposedly many players are leaving or why.
These are dozens and dozens of people from groups. Not some friends. |
Thread: RNG24 Dec 2020, 14:24 PM
So... they got bored of the game.
Because there is no alternative to coh2 on the market, so they most certainly did not went to play other RTS.
Unfortunately yes, there is no alternative for Company of Heroes. Many people stayed for this reason, many left because they didn’t need where the patches were going. Many came because she became like that. I can tell you about myself. Previously, the game could give a ton of adrenaline and a sleepless night because of this - now it is not. |
Thread: RNG24 Dec 2020, 14:06 PM
Over 2018 for most of the year average players was 3500-4000. Peak players was around 7000.
Over 2020 for most of the year average players was 5000-6000. Peak players was around 9000-10.000.
https://steamcharts.com/app/231430
The playerbase has grown. That is a fact. Though we can only speculate as to why.
Do you actually have any proof of this?
I was in groups where people played in the Company of Heroes. And people leave, I ask why - the answer is a similar game they no longer like. You may not accept it. But I think that the people who loved the more hardcore Company of Heroes 2 are leaving and the softcore is coming. |
Thread: RNG24 Dec 2020, 13:08 PM
I think ideally RNG would be split three ways:
- regular RNG like accuracy. Same as now. This is what makes the series truly stand out;
- irregular RNG like main gun critical or plane crashes. These should be available in automatch, but they should be less impactful. For example MGC could give an accuracy penalty rather than completely destroying the gun, or plane crashes could be hardcapped to never kill entire squads;
- Esports mode that removes all irregular RNG for tournaments.
If that were true, we would see a decline in player numbers over the past years as the game has become more competitively focused. However, the opposite has happened; the playerbase has been growing. The player numbers themselves don't tell us anything without deeper research.
I disagree. The number of people is about the same. But, big but. A lot of people are leave - that's a fact. A lot of people didn't like the changes. But in their place have come many other people who love these simplifications. And in general, this can be said to be replaced by a lot of Chinese players. Take the Men of War 2 (they are the same age as Company of Heroes 2). Its numbers have not changed either, but there are no changes - the same people remained there. |
V4 changes is cool. Why you are trying to make this topic look like a personel issue ? Is it worth to atack some person over a silly video game ? Your immoral atack on balance team must be condemned. So watch your manners fellas.
Let's be clear. Ram is a stupid ability that doesn't fit the current faction design. The abilities and first veterancy of the T-34-76 and T-34-85 had to be reworked several years ago. When the heavy tanks were being reworked, the T-34s were not reworked. And now, instead of finally making the T-34's abilities more adequate and appropriate to their roles, I see the fourth iteration of the ramming ability - these actions are ridiculous. |
Mod team too afraid of touching ram huh?
Yeah, apparently there are no balls. This is the fourth iteration of a silly and unnecessary ram change. |