The data that shows them overperforming in all team modes? Right after a patch where they got buffed through the roof
They clearly needed some help but idk how anyone can read those notes and not immediately think "this might be too much"
For me its hard to say personally, because DAKs buffs were introduced alongside major Allies cheese nerfs.
2 main buffs for DAKs were pretty much free nades and stock PJs. Nades are ok-ish, but PJs right now clearly over-performing because they are too cheap. Well 8-rad also can be considered over-powered right now, but it was like this pretty much from the start, right now you just dont have an excuse saying that rest of the faction is shit.
As for allies, for the past few months USF was pooping out rifles, jeeps into E8 spam to victory. This was nerfed.
UFK pretty much abused stuarts to the death.
Both plays were low risk high reward, allowing weaker players to win against stronger ones, especially old DAK. Combine it with DAK buffs and you probably end up with stats like that. |
Mistakes and misplays aside, what is the problem?
DAK effectively has no hard counters against support weapons early, besides clown car, so MGs work really good against them, if you can just protect them from 250 yollowing.
As usf you can either have zooks (T2 is piratically free to get, it wont delay anything that much), have paras with zooks, ssf or if you go for ISC mines which nuke pretty much all LVs.
As brits you can have boys or even rush AT gun.
Bottom line here is, IF you are struggling against DAK in early game, it means you are most likely trying to rely mainly on inf (in which case DAK is stronger) or your support weapons play could be improved a bit.
As for DAK rushing LVs, you need to a just your timings. Dealing with DAK LVs is a pain in the ass right now, but if they are able completely shut you down, its most likely problem on your end, not bringing counters in time. |
The deeper you look into Coh3, the more you see how great it would have been if they released it 2 years from when it was released.
Game would've been just more polished and probably more content would've been pre-prepared to allow study flow, but fundamental problems would've been the same.
If you look at this whole year of patching, aside from a good job in a bug fixing department, relic basically are still fixing the problems in terms of balance and mechanics which were oblivious to anyone with a half-working brain cell.
Relic hiding all their balance changes until the day of patch, their judging method is unknown aswel as the way they collect data, there are no play testing or even pre-views to discuss possible changes.
All their patches objectively, 100% looks like they aren't tested at all or people who are responsible for this are playing vs AI. Every single patch it feels like they are just slapping values in based of a theoretical understanding of what affect it would have. |
Can someone actually expalin why it was needed in the first place tho?
Because relic removed nade upgrade and because relic cant think of anything better to replace it with. Its a definition of filler. |
Honestly as for balance in teamgames, relic essentially planted a timebomb via how VPs and eco works in the game.
There are a lot of casuals in CoH3 right now, so its not that oblivious. But in 2v2+ all timings game is balanced around are basically thrown off the window.
In CoH3 MP is basically the most viable resource, not even muni and fuel. 1v1 at least have constant action and MP bleed for both sides. Best example is how DAK was UP in 1v1 due to MP economy, but more or less fine in team games. Opposite to USF, which was OP in 1v1 almost exclusively because of the amount of MP they got.
This creates situations where even slight mistake in what you are building and when can pretty much result in a lost game.
In a game where both teams are somewhat equally skilled 1 mistake is already can cost you a game, because due to map sizes, VP drain and over-all game phasing, there are almost no time to recover.
In a games where one side is even slightly better then the other, its pretty much insta GG, unless other side throw badly.
Basically for teamgames shitty match making is even more impactfull then it was in CoH2. And skill ceiling (or game knowledge what ever you prefer) for team games, funny enough, is also higher then it was in CoH2. In CoH2 new player can at least try to fight back and hold on somewhat, in CoH3 he will be just rolled over without any chances. |
Is it a bug? I saw something that made it sound intentional. Like older 4 core CPUs are locked down to 30 FPS. Said the game does a speed check before running and locks it to 30 if your CPU is slow. Which supports the PERFORMANCE setting working since the CPU may be fully clocked?
Dont know for sure. Just trying to add info (good/bad).
I did not see anything about Hyperthreading listed. So is it 4 core single thread CPUs? Or does it include 4 cores with 8 threads?
Well relic pretty much confirmed that its unintentional. Whole system is idiotic, it just checks if you have less then 8 cores and hard locks you into 30 FPS, without even taking into a consideration that the game runs fine for most 4 cores CPUs in 60FPS. |
If manual change aren't working, then you have to cope until relic fixes it. Its a known bug, so you can expect it to be fixed when they release hot-fix. |
Is this a reference to an average Counter-Strike 2 review? |
Arent this situation followed whole "CoH2 as a e-sport" game approach towards the game?
Like, unique maps will inevitably have some flaws, maybe not major ones but still.
So whole approach to mapping was shifted towards this, where you create campy line maps, where map itself plays no role what so ever. Like, look at Road to Arnhem and Nordwind, they look differently but they are practically identical in teams of gameplay they promote. Same with white ball and red ball.
Even 1v1 Crossroads, which for some reason considered the top 1v1 map, is basically an open field, with 2 safe VPs resulting in a stalemate fight in the middle. |
Its just shitty made german night scope
Assembly of it tho makes zero sense and honestly looks stupid.
But I mean, they already had it installed on the tanks (skin for brummbar) and it was never used on tanks during WW2 I belive. Ok it was used.
So its not such of a big historical accuracy offence, just retarded looks. |