You make a good point.
I'm going to try a T3 skip, in that case.
T1>Rifle>Scout Upg>Rifle>WSC>Bazooka>ISC>M3>AT Upgrade>M3>Ambulance>Riflemen>Grenades>BAR, maybe another bazooka squad, Advanced Logistics, etc.
Then Hellcats for MBT
It really depends on the commander you play.
If your goal is to play with-out commander at all, then probably the safest build against DAK would be like
T1>rifle>(nade if he has 250)>rifle>rifle>ISC>T3>AT gun\M8>BAR
Against wehr might be able to squeeze bars before T3 and might not need nades early.
But its not a good idea to play USF without commander, because its basically dictates how you want to play.
If you play airborn, you replace zooks with para-zooks or AT gun paradrops, stick with T1\T2 and rush T4.
With Armored you get jeep and play T1+T3 until E8.
With Spec ops ... eh, I guess like without a commander.
Point here is, USF is super vulnerable to early LVs, bazooka squad is garbage, at best it will just somewhat protect you from dives, but besides 250 flame-pio clown car, there is nothing what will dive you, rather will snipe you from range. Rifles with sprint and AT nade will usually be more of threat then zooka squad.
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Your build will be murder fucked by any competent DAK player who rushes flak-HT + 250 auto-cannons tbh.
Unless you play perfectly and completely shut down him early, you will lose everything the second he gets flak.
You can somewhat spent more on inf earlier against WH, but it he rushes 8-rad, you will also just bleed to the death.
Unless you have a teammate, who WILL bring multiple AT options early.
Or if you really-really want to stick with rifles for so long, you at least need demolition unlocked ASAP in inf support centre to spam mines like crazy. |
About Russia, it's not SEGA's decision or a marketing issue there.
It is. Russia was disconnected from SWIFT, making it impossible to use traditional global payment methods, yet, from what I've heard, there are plenty of ways to still buy and avoid all blocks by just changing region or even buying a key and activating it.
All those AAA companies, just jumped on a hype train trying to "look cool and supportive" thinking that market is already lost anyway, so why not farm some social karma. I bet my ass, if SWIFT was still working, no-one would've blocked them. Besides maybe companies like Blizzard which will sell their soul like a junkie for even scraps of karma.
Who won? Steam won, because it gets its fair share on currency conversion. Re-salers won, because they can just simply profit on whole situation. Regular people won, because they will downloading games from torrents, instead paying for half-assed products. And "big sharks" shoit their pants, plain and simple, because you cant back off now.
They just ended up loosing another market and not because its complicated for Russians, but because CoH (and a lot of other games) aren't games worth spending even an hour setting everything up to buy it, unless you are just a fan of the game.
And same happened to the region prices, where most likely you will lose all potential customers if you set up idiotic prices without any kind of regional adjustments. Like, oh no, some of the people from the west are changing their region to buy our games cheaper, lets make it almost 100% more expensive, who cares that it will kill native market.
Like ok. If you have game like idk, Dark Souls 4 being released or any other grand releases, people might get over themselves to do additional work\spending more, but when nish games are doing so, it hurts them more then others. |
Game have super serious ping problems, if you are playing teamgames its not uncommon to have players from US, China and Europe be in same match.
You better always spam your commands, because usually there is high chance they wont work. Its especially noticable with abilities like snares\nades when you can have VO played that you used the ability, but it wont be used. |
What are you on dude? Kimbo - low apm Duffman - low apm plenty of top players have LOW APM.
Its not only about raw APM, its about the way you are forced to play. CoH2 gameplay is super stale, where its basically 4 mainlines + few support weapons + double AT gun, after that its all about who can micro better, who can control units better and who knows the encounters better. And you are super punished by doing something even sub-optimal.
I dont think you will deny that, even you always play exactly same builds, against exactly same opponent builds (if the opponent is somewhat competent), picking exactly same commanders. Not because you like it or because its "meta", but because if you dont, you will be shooting yourself in a knee. At least thats how I see it.
It also happened in vCoH and happening in CoH3, but difference is, in both its happening because of the OP units\abilities, in CoH2 its intentional result of how factions\abilities are made\balanced.
Again not a bad thing, some like this gameplay, but honestly there are far better RTS out-there where skilled players can flex with their skill. You can always go and play WC3 or AoE, because it least with all the above, they have variety in the approach I can take.
The gameplay for COH3 is trash. The average COH enjoyer wants big battles, with cinematic visuals and audio.
Its hard to say. In CoH2 only 2v2\4v4 were really bread and butter for the community, with a pro-scene being relatively small. For an average player who dont give a fuck, sure, CoH2 is more fun, because it has more maps, more commanders, more mods, more custom content to mess with.
Same for content makers, they have more diverse content to produce and unless they are just passionate about CoH in general, there is no reason for them sticking with CoH3, playing on the same maps, with same 3 commanders.
Not to mention that if you compare vCoH to CoH2 transition, a lot of people known people abandoned both. Its just CoH3 failed to keep new blood in the game, because they got bored. Especially since, most of the players pretty much played full release version of CoH3 for multiple weeks, during so called "small slice beta tests". |
While pointless to deny that COH3 has its fair amount of problems, its hilarious to me how coh2 "e-sport ready APM masturbation" gameplay is even remotely considered to be supperior.
CoH2 became poor mans starcraft, like R6S is a poor mans Counter-strike.
Is CoH2 good game? Yes. Is it objectively superior to vCoH\CoH3 in gameplay? Completely subjective, all of them have major pros and cons.
And honestly people who thinks that CoH3 shortcomings are solely (or even mostly) came because of the gameplay, are completely delusional or have a lack of super basic understanding what keeps majority of the player base in pretty much any game.
IF (and its a BIG IF) CoH3 recovers from original fuck up, all arguments will be down to "Well majority of people like to eat shit", same argument which was used by die hard vCoH fans when CoH2 finally was some what fixed. |
Thing is, CoH3 would've been much better received if it had at least some super basic quality standards behind it.
I'm not even talking about industry standards or bullshittery like surrender button.
For instance why you would launch game with re-used assets and icons from CoH2. People will notice that and mock the game for it. No-one will argue that they are hard to do, even amateur can made them relatively fast.
Why you launch the game with-out balance patch and keep beta state of balance, with objectively abusive cancer strats\abilities\mechanics, which you will nerf anyway the next patch. But you will already ruin first impression for a lot of people.
Replays are kinda represent all the problems of CoH3 really. Functionally replays were ready since beta, meaning technical part of the replays was already in the game. UI and maybe in-game option to launch them was missing, yet it took almost a year to add them officially.
Basically, some-one decided that replays are not the priority, despite them being already mostly done.
And this is what kinda ruined CoH3, for some reason really easy to do things which could've dramatically increase quality and reception of the game, were put out of the priority.
Maps are different topic, because we dont even know how many people are working on them. But if Relic really was scrapping the barrel, they could've at least re-used campaign maps to some extend to at least make map pool ever so slightly bigger. I know in one of the devs blogs, it was said that SP maps arent really made for MP.
But excuse me, you already did it. Winter Line (4v4 map) is almost a direct copy of the last mission of the Italian campaign, just slightly extended and few props are changed here and there. |
Go to Documents\My Games\Company of Heroes 3
Find file configuration_system.lua and inside it search for frameratelimit and set it to 60. It helped for people who was locked behind 30 fps during alpha, so it still might work.
At least if you are talking about in-game FPS lock setting. |
But again we have capturing system staying in circle while fighting and capture without taking any risks like COH2 + We have 100 pop cap right at start (this is my biggest problem)
Pop-cap system in vCoH was pointless. In vCoH you realistically was able to have armies similar to CoH2\CoH3 armies with around half of the map control, or even less. And pop-cap played any significant role only when one side was pretty much base-locked.
These two don't work together, COH2 is targeted for non RTS players, it is a game made for anyone to be able to learn and play while COH1 is incredibly skill needed and only passionate RTS players can get to it.
This is not really true. vCoH had few more significant complicated mechanics compared to CoH2, mainly capping, resource distribution and over-all it was less forgiving. Everything else which made game harder to play was lack of QoL changes really, which CoH2 objectively improved. Which is not a bad thing, it dosnt make game easier to play, it make game less frustrating to play and less coping is required from player.
Not to mention that, if you compare vCoH to the RTS of its time, it was incredibly easy to get into, so the same argument could be said about CoH in general. DoW and CoH were mostly micro orientated RTS games, while majority of RTS (till this day really), are still macro orientated, in other words using starcraft like formula. |
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So basically by strategy you mean unit composition you can get. Then, question is, why in your opinion CoH3 is inferior in this regards?
You say, you didn't play CoH3 but rather watch it, because you dont like the game. Fair enough, if you go and watch CoH2, most of the people streaming it also use the same sweaty meta strats, the same way people do in in CoH3.
I mean its alright to be against CoH3, but honestly your opinion is 100% subjective on this topic.
And in terms of available viable non-meta strategies and unit composition, CoH3 is just superior to CoH2 in every aspect, like it or not. Simply because, you have access to more unit options earlier in CoH3, there are more units and all of them are strong. |