The problem in RTS is not the players, the players still play and want strategy. The problem is with publishers and large developers; for them, income from strategies is not as huge as they want to see or from trending games. They want to jump on the hype train and make games like Warzone, PUBG, Fortnite, which brought huge extra income. Small studios or indie developers continue to make strategies |
Ironically, CoH1 can also be called a clone. CoH1 copied the Codename: Panzers series of games in many mechanics and interface. So the rights to Codename: Panzers belong to THQ Nordic, which is now restart its franchises under its ownership and making small but strong games, including creating strategies (the last one I bought was Knights of Honor II: Sovereign, which I liked). Perhaps someday we will see the revival of Codename: Panzers as a competitor to the Company of Heroes. |
I'm not sur if Sega doesn't share the blame of the game issues. I also don't think Coh3 sold that badly if we look at the market expectation for such specific game genre (RTS).
SEGA fully shares the blame for CoH3's problems. CoH3 as it is is a completely disastrous live service. SEGA simultaneously created about a dozen games in the live service format. And none of it worked. During the year of service, players received several maps and two battle groups that had already been created before the release (DAK coast defense was shown in screenshots right before the release or a little after). The future two battle groups were also most likely created as part of the development before release. The game is bad both in single player and multiplayer, the game is a failure as a live service and SEGA simply sold useless ballast. |
This game is dead, recent battlegroups gave this corpse a few heartbeats and a small influx of online, but it's all coming back. Recently, my friend wrote to me that he freaked out and deleted CoH3. Due to the fact that the content in the game is minimal and the entire game is simply based on spam and blob, there is no combined arms game in the game. Graphics, Interface, Sounds, Music, Campaign, Maps: everything is more primitive and worse than even in CoH2, which was subjected to a lot of criticism. When discussing CoH3 with a friend, we came to the conclusion that it is more like CoH containing Starcraft than Company of Heroes. |
No, it's not not interesting. This is a game about spam for the sake of spam and only spam. And even the players in the chat talk about it.If you are interested in playing spam and blob, well, you have very special tastes. |
I do agree that CoH2 has more heavy call ins, but they also cost fuel.
While in the original CoH they only had a manpower price on them, usually around 1000.
In CoH3 I would say the problem is that they're few with just the 2 Tigers and Black Prince, come in late due to high command points cost for the Wehrmacht Tiger and British Black Prince and also cost a lot of fuel, especially in the case of the DAK Tiger so it seems to be much more practical to just go for more medium tanks instead and there are some pretty good options like the Wehr Panzer IV when fully upgraded, the 76 Sherman is again nice when fully upgraded while for the British I guess it's a toss between the Crusader and M3 Grant with one being cheaper and faster while the other having a bit more "oopmh" in it's damage output. Only the DAK seem to be a bit disadvantaged with the Panzer III being probably the "weakest" of all mediums currently even when fully upgraded.
So in my opinion the game could benefit from a bit more heavy call ins such as the Elefant for the Wehrmacht which historically also makes sense since the Ferdinands that survived Kursk went back to be refurbished in Germany and then were sent off to Italy, and also an M4A3E2 Jumbo with an optional 76mm gun upgrade for the US. In terms of history unlike the Elefant it makes as much sense as the Black Prince since it was only deployed to Europe just in time for the Battle of the Bulge in late 1944, but it was a heavily armored "assault" tank which could serve as a nice meatshield for the US in the game.
Other options are once again the M26 Pershing, British A34 Comet and King Tiger for the Wehrmacht. Other fun call ins that would make even less historical sense are the Sturmtiger, Jagdtiger, Jagdpanther, British "Tortoise" heavy assault tank and American T29/95 "Doom turtle" but I'm only mentioning these because of the Black Prince.
All in all there's a lot more room for content considering what I just wrote above, the only question is if Relic are willing to go there and then how to balance everything.
If you like a variety of armored vehicles, then Relic clearly chose the wrong front. The Eastern Front is where the variety of armored vehicles is. From light tanks to super-heavy ones. No matter how hard you try, the USA and Britain had less variety of armored vehicles than the USSR and Germany. Unless, of course, you go along the path of the World of Tanks with the Black Prince. |
While there are definitely numerous issues and lessons around balance that frustratingly, don't appear to have been carried over, the idea that there is no concept of combined arms combat in the game is kind of silly. It's just another hyperbolic complaint that isn't particularly helpful or constructive. Have you decided to play the game yet, out of interest?
Yes, I took an account from a person and played the game again, after the last patch, and yes, this is a game in which there is no combined arms concept, there is spam and only spam. The gameplay of CoH3 is just complete garbage. |
I don’t know how you guys play this, but looking at CoH3, CoH2 is an ideal game. CoH3 is just total spam, spam and spam is 1000 times worse than CoH2, there is no concept of combined arms combat here at all. And this was created by the top players in the Company of Heroes. Disgraceful. |
Or it means that their entire focus for this patch was (still) on "fix the game" rather than "add new content". I'm sure that Relic's resources are now much tighter compared to pre-launch, but it doesn't mean that their team is too small now to save CoH3
Help me out here, what exactly was the great march 2014 update? I could have sworn that was the patch where they just released two new doctrines with Wehr Puma and Soviet M4C Sherman in order to promote the upcoming WFA DLC. And at that point CoH2 multiplayer was in a pretty "hated" & unpopular state because of the blatant pay2win crap going on
You forget that this game is positioned as a live service. And now, almost a year later, content was given that was ready before the release (screenshots of the Italian Coastal Defense were shown around the release date). If this was given in 3 months, and similar content was released with a regularity of 3 months, well, it can be called a live service. But now, at this rate of development, if SEGA allows it, then CoH3 will arrive in some kind of playable and content-filled state in another two years.
As a live service game, the game has already failed. |
Yes... things seem to be really lousy for Relic. Give in a year what was already created before the release. Italian Coastal Defense Soldiers were announced via screenshot somewhere around the release date. |