Interesting that the poll in the OP was mostly started out as YES FOR NOW dominated but has been slowly balancing out.
Which is incredibly surprising. The last decade of the gaming industry has taught people nothing. Either they are very naive or very stupid. I don't know exactly what. |
Yeah I do know where you're coming from. As frustrating as imbalance can be, it can also make the wins that much more satisfying. Even more recently some of my most fun coh2 games are playing off-meta and somehow winning against meta abuse. Usually goes the wrong way for me, but when it doesn't it's a grand old time
Imagine Pripyat, the enemy calls for an Elephant on the central island. It's 1000% OP shit and auto-win, but the enemy loses the match. It accompanies with so much swearing and insults that it causes an inexhaustible amount of adrenaline, fun and enjoyment. How many screams and courage with a friend to win this auto-win
And looking at СoH3 I see dull, boring masturbation. Relic hired dudes from 1vs1 tournaments who made the game for themselves. 1v1 tournament. The result is minimal online. |
You do realize that the overwhelming majority of people who don't like the game aren't posting much about it at all? You reading a few reddit posts is nonsense evidence compared to the insane total drop-off of players coh3 experienced
You don't seem to understand just how bad coh3s playerbase is. It's absolutely dreadful compared to coh2 at this time after release. Which is pretty bad because coh2 was wildly unbalanced in it's early stages
Both of those points effect the playerbase 500% more (and that's a conservative estimate) than what you're talking about. The lack of maps in team games makes things get boring extremely quickly
And you're also oversimplifying those points too. Like community maps are over a year away? That's fucking absurd, most of the best maps in coh2 were community made. That should've been ready shortly after launch
No mention of relic adding a store when the rest of the game doesn't even look finished? I'm also confident that sent more people packing than the difficulty level... Like a lot more people. They were ready to charge money for skins before they were ready to take free work from the community and add it to their game. Gives you a great peek into their priorities
Although CoH2 at statr was wildly unbalanced at the start of the game, it was incredibly fun. My friends and I got so many tons of adrenaline from the imbalance when you play against a obviously stronger factions (and the score 0-1 was not uncommon) that I could not sleep after the games (which was at night after work), the adrenaline simply did not let me sleep. What I see in CoH3 is so boring that I can't watch the stream for more than five minutes. Because sometimes balance doesn't equal fun.
The first two or three years of the game were perhaps one of the best for me, although there was no balance, but it was incredibly bloody, interesting and adrenaline. |
I'm serious, it really boggles my mind there is no crossplay. What easier way to ensure console players at least have humans to fight against than to add crossplay.
I just don't get it. Why were there so many issues with the friend request UI when it was simply intended to be redundant to steam, instead of connecting players cross platform? Why hide player names if not to avoid the possibility of console players having vulgar names relic might not be able to enforce bans on.
My theory is that crossplay WAS intended, but the devs didm't have the time or manpower to implement it, and left it to be added in the future or canned entirely. That's the only thing tht makes sense besides incompetence..
Or money. Sony requires money for those games that have cross-platform. Therefore, one of the most profitable games for Sony... It's Call of Duty. Maybe it was easier to negotiate with Microsoft, but it clearly makes no sense to spend money on cross-play for Playstation with a minimum income from the game. |
From a console player:
https://www.reddit.com/r/CompanyOfHeroes/comments/14960e7/console_is_dead/
Of course, when Relic answered that there would be no cross platform, the pointlessness of the console release was 100% obvious. The console is not a strategy platform. Yes, there are super rare popular strategies like Halo, but the exception to the rule. A console release would only make sense if console players played with PC players on a keyboard and mouse. |
As a guy who spent some time in art assets, i can say that there little to no chance, that something left. There are bunch of broken/not finished mechanics and models, but that’s all.
I really want to see some clean up patch, with general polishing of UI, art assets, cleaning of code for better performance and maybe restoration of some forgotten mechanics in new way, such as blizzard, ice and snow, dirt and etc. Not speaking about new models or at least new skins for infantry and polishing of existing camos for vehicles. So CoH2 feels polished and well made as vCoH was.
But that my dreams, and they never come to real, just because it’s too late for that.
At least two commanders were removed, there were still unrealized commanders ( at least unrealized Soviet). I'm sure Relic still has unrealized content and developments. |
If it's not working then there's nothing that can be done to save Relic. Nothing else to be said. Thankfully, it is working.
Don't care, didn't ask if they wanted to hear it or not. I'm the consumer, it's my right to speak my mind about the product. If you're a chef and you burn the eggs, you certainly can plug your ears when the diner starts bitching at you about it, but it doesn't change the fact you burned the eggs. If you get thousands upon thousands of complaints about burning the eggs, it might be time to consider the possibility that it's not the fault of the people eating at the restaurant having bad taste.
The problem is that Company of Heroes is a niche product, it's not a shitstorm, it's a storm in a teacup. This storm will not go beyond a couple of forums, it will not be talked about by the biggest gaming journalists and websites. So why would Sega give up resources and money and force Relic to quickly fix and improve the game? It won't give a hit to Sega, so there isn't much reason to fix the game. The next live service died two months after the release, nothing new.
I recently watched analytics that Sega is going to create 12 or so live services, given that most live services are stillborn games in an attempt to somehow attract players and their money, how many of them will in theory be viable and attract players? One two? It doesn't matter if others die. There's no point in Sega trying to revive CoH3 if he doesn't get the players hooked right away. |
Wasn't AOE4 outsourced to World's Edge Studios as MS did not want Relic to mess the game up anymore?
Well, after laying off 120 employees, I saw the news that the dismissal will not affect the support of the Age of Empire 4. To be honest, I do not know if Relic is still engaged in the support of EoA. I can rely on open source news that says it still is. |
It's obvious why you got banned. You posted a really strange rant about the appearence of a relic employee. I don't think your posts are malignant in any way but they are just not socially adequate, I don't know how else to put it. You should really focus on your talents as a mapmaker and modder.
This is true for a lot of the people criticizing relic on reddit and discord as well. They articulate their critiques in a way that at best will be ignored by relic and at worst will insult or demotivate them, understandibly so. And again, I don't think these people are necessarily malignant, they are just getting carried away because they are so used to deranged internet antics. I've tried making this point a few times but it just results in mass downvotes and "Clown Emote" and "consumer whore" responses.
People are literally lacking basic social skills. I don't know if it's that CoH attracts weirdos or that people become weirdos on the internet. I feel like a good Litmus test for whether a piece of internet communication is adequate is to consider whether you'd get your face smashed in if you acted the same way in real life on a consistent basis. If yes it's probably worth reconsidering.
Looking at how game studios and publishers have been operating for the past 10 years. Constructive criticism doesn't work. Only shitstorm works. Constructive criticism can be appropriate for an indie studio that employs a dozen people and they make a game that they want to show or that players want to see. We are talking about a studio that works for a huge publisher, this huge publisher does not care about constructive criticism, they can only reason with the fall in their stock prices due to a shitstorm. |
Obviously, after the layoff of 120 employees and taking into account the fact that, in theory, Relic supports Age of Empires 4, should support Company of Heroes 3 live service and develop other games.
But I'm wondering why you have the linkedin interface in Russian, although you seem to be from Brazil)) |