I want it to be like Eugen Systems, when they keep their games alive and lifecircle of the games not stricked to some small period. Because they still have CoH 2 with active players base, despite the fact that game abandoned 3 years ago. Not speaking about DoW community (i've heard they ran competetive mod for DoW 2 and keep the game alive).
the UI/art teams were ridiculously under funded (like a 2 person team)
That was a shock for me, can't believe they still using placeholders from CoH 2 and not cleared up UI. Not speaking that i offered my help back in the days with UI (or at least QA in that area), and was kindly rejected.
game design had a clear vision to appeal to the CoH1 audience which they largely succeeded in, the marketing team was so far off note and key I wonder if they have ever even played CoH in any meaningful way.
IMO they tried to get on several chairs here - giving CoH1 vibe for old players and be popular among new players with most iconic stuff and cheese. Having DAK fighting in Italy is something out of aethetic, like USA and UK in CoH 2. And i missed the part, why a lot of fun/cheese/unique stuff was nerfed a lot/removed from CoH 2, but has a place in CoH 3.
CoH 1 was a masterpiece because it has direct theater of war with outstanding atmosphere, and non-standart gameplay (for 2006 RTS games). CoH 3 has a potential, i really impressed how they pushed graphics forward with new engine, but it lacks of atmospere sometimes, and suffers from cheese hardly. I really hope 1.6 will do some positive changes in that area.