according to your playercard, you are a 1800 ELO DAK-only hero in 4v4.
THESE are the winrates of 4v4 at your ELO range in patch 2.0

Yet somehow you come here claiming that axis are weak. Looks like you really are kinda bad at a game that's already made for the inept, with the dumbest faction to top it all off.
There's still a bar visible for Allies. Must be OP then! |
I'm surprised you're reaching this verdict, sounds and VFX are still extremely lackluster in CoH3 imo. Guns and explosions still sound mostly the same and pretty dull (with a few notable exceptions such as the USF HMGs for example) and you can't really tell them apart sound-wise.
And most of the explosions look like a small canister of black powder exploding in the sand with a bit of dust & smoke added to it.
That's why I didn't say that both aspects are great all around. Maybe I will change my mind after playing more, but for the couple of skirmishes neither visual nor sound effects had glaring issues to me. Some look a bit off such as mortars, but those I mostly noticed when watching gameplay, not when playing myself. Others like vehicle explosions and a few larger offmaps that I have seen looked really good.
Similar opinion on sound design. Some parts are a bit dull, but real weapons also sound fairly dull. I cann see the argument of CoH needing to sound beefier, but the current sound is not an issue for me for the game. Just not its strong point. Not being able to tell weapons apart definitely is an issue, but I didn't play enough to really notice. |
Mostly referring to the people that still are/were doubtful if CoH3 is really the game they want to spend money on after the desastrous launch 2 years ago. Did anyone of you test it and now decide to either buy or not buy the game? What's your verdict at the moment?
I managed to play three skirmishes and was pleasantly surprised. Before launch, I tested the alpha (obviously not good), later played parts of the DAK campaign during a free weekend (campaign bad, gameplay was okay but not great) and now another three AI skirmishes. And this time around, the game was pretty good. Still lacks a bit of the oomph that CoH2 had, but at least part of that is by design such as the increased TTK and overall brighter maps generating a less oppressive feeling. But it's not lacking much, and not in many places. Many other details are really well done. I remember getting dizzy when playing the alpha version and everything looking flat and boring in the first free weekend. That's all fixed, most explosions look good to great, sound design is decent, model design is pretty good and especially the vehicles and wrecks look stunning.
Can't judge much on balance, but the game is pretty overwhelming in the beginning due to a large tech and unit variety. Looks promising in that regard.
Lastly, optimization is very well done. Playing on an older system that is usually CPU bottlenecked, I did not notice significant drops during the game, mostly running even 50-70 FPS on max settings (except anti aliasing).
I still won't buy (yet). Sole reason is that I am currently stuck in other games. But CoH3 has moved from 'pass/when on sale' to the will buy later list. For everyone having the same doubts I had, the game is really solid. It feels different from CoH2, but unless you expect a carbon copy ith better graphics, you won't be disappointed |
I just played CoH3 on the free weekend, but it feels like retreating is a 99% guarantee to get your squad out alive if it starts with at least somewhat decent health. CoH2 was pretty unforgiving though. |
Thread: Skyrim 3 Nov 2024, 13:04 PM
Did Bethesda rererererererererelease it again? |
The 7th man upgrade is effectively a weapon and overall utility upgrade, increasing squad size, damage, survivability and gives a special buff when in cover. The description is true once upgraded, before the upgrade not so much. Although given the cheap price of reinforcement, you're usually gaining an upper hand if your opponent decides to do a drawn out cover-to-cover engagement against Conscripts. |
I always open some dead forum and search for threads from almost 6 years ago
Even worse: You open a dead forum and then get reminded that January 2019 will soon be 6 years. Fucking hell time flies... |
As Rosbone said, I think the lighting settings are different in both versions of the map. CoH3 has more cloudy/overcast setting, whereas Elst in CoH2 appears to be a sunny summer day. Maybe a shadow comparison with a sunny map on CoH3 would have been better. Also, the sun has changed its position between CoH2 and CoH3 Elst. Just to be totally correct, the camera angle towards the sun should be roughly similar, because it will affect reflections.
This doesn't change Rosbone's conclusion though. CoH3 looks a bit flat overall, and in my layman's opinion lighting seems to be a major issue. The texture and model quality is pretty nice overall.
The main problem that CoH3 has is that CoH2, with all its faults in gameplay and design, is actually an absolutely astonishing game in terms of aesthetics and feel. Matching this level of quality is hard for any game, so CoH3 now gets criticized for not being picture perfect, while overall still being solid. |
Have to disagree on this point. If you're playing casual or against AI, the offmaps are a boon. Because they don't need micro, they are easy to coordinate. You don't have to look away, wait for some arty vehicle to be in range or whatever. Just click. Finally you have time to watch the carnage instead of needing to constantly give orders. Just waiting in hope for those squads not to run away and then seeing them getting blown up is satisfying as hell.
They are important to the game, just like kill counts and bridge maps. CoH2's railway arty was exceptionally well done from sound and visual perspective.
The competitive crowd does not like offmaps for good reasons, but competitive is not the only way to play CoH |
The game is getting close to decent. But from reading reviews, the Campaign is the weakest link in the play modes.
Personally, I think skirmish is in the best place. Relic put out a video series on skirmishing. So that is awesome. I have not seen them yet. But that was a great idea.

I have never played a campaign for 1,2, or 3. So I would not know good from bad. So its good to hear from someone we can trust.
Indeed. Gameplay seems to be quite solid from the two skirmish matches I played against AI. People will get their boom and explosions. I can only imagine that the MP will also be solid, but others are more knowledgeable to comment on that. In the alpha builds before release I also got dizzy and it was straining to look at. That's all fixed now. The 30 bucks are a good price at the current sale, and you can get it even cheaper on external reputable sites. I'll still hold off for now, not because CoH3 were a bad game, but because I've recently bought another strategy game and I'm currently into playing that one instead. I am pretty convinced now that I'll get CoH3 sometime later, it's good. Not blowing me away, but just an overall decently made game with some rough edges and some good designs. At least as long as you're not buying it for the campaign  |