Or it means that their entire focus for this patch was (still) on "fix the game" rather than "add new content". I'm sure that Relic's resources are now much tighter compared to pre-launch, but it doesn't mean that their team is too small now to save CoH3
I can only judge on what they show. There's nothing wrong with the patch, but it just feels like "just another one" as the ones before it. They try to tackle some frequently criticised issues, but is it enough to draw in players long-term? I'd doubt it. Some points on the list are very vague. They could be major reworks or just polishing. We don't know, but given Relic's record since launch and tendency to oversell their patches, I guess they are not extensive.
Help me out here, what exactly was the great march 2014 update? I could have sworn that was the patch where they just released two new doctrines with Wehr Puma and Soviet M4C Sherman in order to promote the upcoming WFA DLC. And at that point CoH2 multiplayer was in a pretty "hated" & unpopular state because of the blatant pay2win crap going on
A complete rework of infantry interaction coupled with a decently sized patch. You're right if you want to take the point literally: This one patch did not single-handedly save CoH2. There was a series of updates in 2014 up to 2015 that lead to a steady increase in the player base. The multiplayer before might have been unpopular, but yet CoH2 back then was despite all its problems still more popular than CoH3 currently is.
But I meant it figuratively: The march deployment patch is seen as a major turn-around for CoH2.
Relic needs some ambitious patches if they want the player base back. The best fitting explanation for the current speed and ambition of the patches is that the CoH3 team has been shrunk considerably. They don't have the capacity anymore to deliver larger patches without sacrificing frequency of updates. I believe they are doing the best they can. Relic has gotten a LOT better in understanding CoH3's problems and they finally try to address them unlike during their post-launch disaster. It's not a lack of talent, nor does the Coh3 team appear unmotivated. It's just literally the best they can do with a small team.
This small team is the result of losing so many players after launch and basically doing nothing in the first half year, which I assume lead to a management decision to reduce further investment into CoH3 and provide less support for the game than would be necessary.
Those small patches will likely not win back the large player base that this game actually has. How much time is left until the development of the main game will be stopped completely? Maybe one or two more years? That would be a normal cycle for a game, with increasingly dwindling resources over time.
If this patch + DLC doesn't permanently increase the player numbers and/or trickle back, that's another 2-3 months lost until the next patch is released. Even if they somehow manage afterwards, the player base won't be huge by the time they actually stop development.