However, fixing those would be largely irrelevant to me if the off-maps aren't changed.
edit: After playing a bit more, I think the generally "spammability" and "blobbing" might actually be worse than the off-maps. There just aren't enough tools to effectively punish blobs, at least until late game.
I dont know any player ever that likes single click magic off map. Its also really hard to balance. How much is too much.
But the spam issue I think may have driven the arty. Each faction needs a calliope or Katy that is effective. And from what I hear from players, that does not exist. The next best thing could be one click area denial abilities? Like Coh3 arty?
It is complicated because what Coh3 lacks are the things people complain about from Coh2: Large tanks and massive wipe rocket artillery vehicles. Which is also the fun thing that makes the play super dynamic in team games. But it is also cancer if not tuned well.
If it is too strong, every game is just arty spam. If it is too weak(coh3), everyone spams units and blobs like monkeys.
I feel like Relic tried to have area denial arty and then tune MGs to find the sweet spot.
But I hear the same thing over and over from Coh2 fans, there is too much to change for Coh3 to ever be good.
- Inf tuning. TTK issue.
- MG tuning. Blob issue.
- New rocket arty vehicles. Blob issue.
- Tank Crush. Blob issue.
- Take more damage on retreat. No get out of jail free clicks. Tactics issue.
- Light vehicles too strong. Vehicle blob issue.
Since no one really streams 2v2 and up, it is hard to say what Coh1 fans feel about Coh3 from their streams. Most are 1v1 players who may dabble in 2v2 occasionally.
A possible quick fix would be hidden demos with a large AOE that don't do too much damage. You severely weaken a blob but dont wipe many of them. This lets a 1v1 player just retreat and heal, but not lose anything. And 4v4 blobs would become very weak and vulnerable. Then the retreat costs lost time on the field and some resources. So blobbing becomes a punishment as it should. The demo price would need to be adjusted so it cant be spammed in a 1v1. 125 munis etc.
Another fix, everyone gets an AVRE type vehicle. You blob on me, I will Avre your blob and win in one shot. I am a fan of this because it forces some micro tax. You dont just click somewhere and forget it. It also taxes your repair ability.
Ultimately Coh3 needs to start heading in the Coh2 direction.
But what do I know. I am just some nub. I dont even play these games.