The extra text on the fallschirmjäger dispatch ability is: "effective at all ranges against infantry".
This should probably be changed to: New unit - Fallschirmjäger - available for deployment. This unit is dropped by air at the target location. Dropping into areas with a number of large objects increases the risk of a deadly landing.
I didn't put any text issues, which can be fixed with numerical localizations. Listed here issues with text are about technical part, which cannot be fixed without Relic.
And i don't have a data of this kind of issues, since i fixed them long time ago in russian localization mod.
Technical issues with text i've collected here: https://docs.google.com/spreadsheets/d/1ZsVcT2zuDtvSGPpgAI7tkEOlWFu0Ing-q11zNnklFQQ/edit
There are also a lot of units with multiple upgrades, where the upgrade requirements aren't set to usage and display. I think this is the case for the Ostheer Bunker, Grens (G43), Pgrens, Volks (MP40), paratroopers and probably quite a few other units.
I do like that you give credit whereas needed, but I would like to reiterate that I do not personally believe that it is a must to appropriate ideas and suggestions to individual people. It is the community who creates ideas and discussions, I always roll my eyes when people try to self-appropriate content they vaguely described years ago. It is a bad habit and utterly disheartening and counterproductive. Good work to yourself man for putting it all together into a nice well written manner. If you really need to thank people, thank them all at once instead of thanking for individual points.
Maybe you are right. I just don't want to appropriate anything from anybody, and i was sure, that credits for exact points is a good idea.
One thing i would like to see changed is the little icon on call-in vehicles with tech requirements. The icon they have is different from all the other call-in abilities and it still looks off to me. It's not the case for abilities with a required structure, but it is for call-ins requiring a player upgrade. So i used required not and set the required played upgrade to: is present, false. So it looks like this.
Is it possible to give the Stug Heat Shell ability a unique icon? It currently shares the same icon with target weak point.
Yes, it's possible. It should be made altogether with other fixes for StuG's vetabilities, because G version shares textstrings with other TWP. In my mind, HEAT icon will fit perfectly here.
I would like to say thank you to Miragefla and Sander for interesting idea to post your feelings in the separate thread like "how it would be". Here is the changelog of my dream for CoH 2. It is based on vanilla CoH2 and doesn't include ideas from Sander's and miragefla's threads. Mail goal - UI and QoL changes, some techical fixes. Special thanks goes to SneakEye and Kasarov. I've used some their UI assets.
Note:
- I didn't concentrate on soundlines issues. So you can help me and write about issues you've spotted.
- It's time consuming to collect everything. List include ideas and suggestions from last 3-4 years. So something may be missed or forgotten. WFA and UKF will be added later.
- Some issues, probably, can't be fixed. But my goal was to collect as much issues in one place as possible.
Feel free to add new spotted issues or give your feedback about already listed stuff.
The next patch if we get one should focus on cleaning up a lot of the dirt that has been piling up bit by bit through the years: text strings, some bug fixing whereever needed, consistency regarding abilities and the general communication of the game with the player.
These are very cool, I especially like the new poncho's and the black touches for the armoured commanders.
Thank you, it was suggestions from Crecer13, who gave us a lot of information to work with.
Now soviet commanders are more or less historicaly correct and we can make the final push with Ostheer to finish this project. Unless some feedback about OKS/USF/UKF will appear
Update for Red Army Commanders. Our special thanks goes to RitaRush for assets and Crecer13 for recommendations and ideas!
Guards Commanders
We add poncho with camo for commanders with Ambush Tactics to highlight this ability. Also, some commanders got black collar tabs and officer hats to highlight their nature as armor commanders. On top of that, we updated Lend Lease and he became a full member of guards commanders! In the end, combined arms commander got adjusted face, this change was based on feedback.
Shocktroops Commanders
We add minor separation, based on available equipment. Late war commanders got 1943 uniform, and early war commanders got new 1935 uniform. As with guards, some commanders got black officer hats as armor commanders.
NKVD commanders
Both got collar tabs and new uniform, based on soviet 1935 uniform.
Conscripts and infantry support commanders
These commanders got 1943 uniform and conscript support commanders got unique uniform, based on winter infantry uniform. Special thanks goes to RitaRush for it.
Unique commanders
We adjusted the industry commander. Now it has proper collar tabs and location.
Not touched commanders
Partisans Tactics
Isakovich
Armored Assault Tactics
Tank Hutner Tactics
Only partially. I'd expect OKW to always upgrade their P4 to the Ausf.J standard (because it's so good) so essentially nothing would change, except that acquiring the tank would be a bit smoother. Which should help make OKW's mid game a bit better.
Not really, since J is also available for Ostheer. In that case, you will have pretty same Panzer IV in tier 3 and in Tier 0 with only difference in upgrade for armor. If it's include some other changes, connected with battle performance, than it a nightmare to show it in the game with UI, since the only change to the model - skirts. Will be clumpsy.
On the other hand, if Ostheer Panzer IV J will stay as it is, it will lead to more misunderstanding (3 variants of Panzer IV with same model and close performance).
All i want to say, that suggested changes for Panzer IV J are not optimal, since they leed to even more merge between OKW and Ostheer playstyles. But i do agree, that Panzer IV situation need some attention.
I would also like to mention Panthers as well, since both faction end up with massed Panthers, but it's kind of offtopic for this list.