https://www.reddit.com/r/CompanyOfHeroes/comments/11avsrw/everything_missing_in_coh3/Missing content/features/elements
- No profiles page to see stats or match history present.
- No ability to view leaderboards in-game.
- No ranked matchmaking in multiplayer.
- Missing surrender option.
- No inventory system - you cannot change the badge, banner, title, basically anything related to your ingame profile personalization.
- Only 3 Battlegroups per faction (same amount as in beta). As a result, there are units currently in the game that are unable to be accessed in multiplayer due to there not being a battlegroup made for them.
- Only 2 4v4 MP maps (same amount as in beta).
- Only 3 3v3 MP maps (same amount as in beta).
- No earning of credits after games, meaning no way for us to earn said free credits to later buy things in the in-game store like in COH2.
- Untitled Italian unit with Adrian helmet seen in Relic's official COH3 screenshots is nowhere to be seen in the game.
- Veterancy description is missing and only has placeholder text.
- Unable to queue capture orders on the tactical map.
- No way to view the map at the end of the game.
- No chat room server support.
- After the game ends, there is no way to chat with your opponents or teammates.
- No ability to name your multiplayer game.
- No background sounds of birds chirping, faded gunfire in the distance, etc that was present in previous entries to give off that 'COH vibe'.
- No player names showing over units when hovered over them.
- No end game victory strikes.
- COH3 units missing their portrait/icons and instead using COH2 placeholders. For example, the M3 Grant has a Sherman portrait, the Kradschützen has a Kübelwagen portrait AND icon, the Breda LMGs have a BAR icon, the US M3 75mm halftrack still has the CoH2 Soviet SU-76 silhouette, Nebelwerfer 42 has a placeholder icon in the main menu.
- No player list in-game in multiplayer (can't tell if human teammate got replaced by AI)
- No leaderboards for pre-made teams.
- No pause and restart in custom created skrimish via AI.
- No retreat of Infantry when a vehicle is selected with them in a frame.
- No crushing infantry with heavy vehicles.
- Not being able to ram tanks into buildings to create holes anymore (building destruction physics).
- Unit statistics not viewable in game, nor what their advantages are.
- Not being able to rebind modifier keys like Shift, Alt, and Tab. For example, this makes this a no-buy for some who are left-handed and donât use a traditional hand placement on a keyboard.
- No scroll speed setting (edge panning speed) for those who don't use WASD or arrows as default.
- Cannot multi-select control groups with Shift + Numbers, instead it assigns multiple control groups to individual units.
- No ability to click on a dropped lmg or anti tank weapon to see exactly what kind of weapon it is.
- 'Temporary' main menu UI from beta still remaining in full release.
- Tiny soundtrack compared to previous COH games.
- No ability to have the camera follow a unit you double clicked on (either the unit or it portrait). This was present in COH1/2.
- No Bulletin system.
- No Observer mode.
- Unable to see crew weapons built in post-match stats screen.
- No replays (although a workaround is available).
- Unable to invite friends from Steam, directly from the steam UI and steam overlay.
- Disappointing state of modding tools. Many possibilities were promised by Relic pre-launch in terms of modding, but it seems that turned out to be false and in reality the options are very limited.
- Only English language voice tracks.
Bugs
- Devil's Brigade DLC not unlocking for the launch edition of the game for everyone.
- Global Unit Control Position keeps resetting itself after each game.
- AI failing to attack you in campaign unless scripted.
- Custom game server browser broken. For example, you can only see 9 games, no sorting, no searching, no paging of the list. The top 9 games are usually never launched with an AFK host.
- Instances where crew served weapons (for example, a US MG Squad and a mortar squad) both got "stuck" in a green covered position (which they were not really stuck or surrounded since it was open behind them) after pressing retreat.
- Ability to destroy uncrewed support weapons.
- 254 Recon Tractor has the ability to call in free offmap mortars, at vet 1 it gains the ability to lock and have an improved barrage overwriting the default one.
- US Airborne troops infinite spawn glitch.
- MG inside a building will not rotate when attacked by an enemy from outside it's attack angle, even if you select the MG to attack said enemy then it won't move at all.
- Capture point bug. For example, the enemy did not loose tickets. We had 400, they had 39. We still held one, but we tickled down until we lost.
- Propaganda leaflets are completely useless, it doesnât seem to force a retreat or do anything noticeable like it did in COH2.
- When getting the passive trait on British; converting supply cache for the infirmary i.e. the option doesn't even exist. So big waste to even spec it.
- Pings have several seconds of sound delay.
- Bugsplat when viewing the end game stats page.
- Base building flashing between textures when anti-aliasing is set to high.
- Some portraits or icons may appear lower resolution or not scaling correctly to the user interface, for example the 1/4 Ton 4x4 Truck.
- Infantry units having their 'engines be broken'.
- Flickering walls bug.
- Being able to paradrop units INSIDE the enemy HQ when selecting the drop zone around the map border.
- Reversing AT-guns to map borders making them invincible and untargetable, while the AT gun can still fire at enemies.
- Sound and graphics begin to stutter after certain amount of playtime. Restarting the game fixes.
- Airborne models reload their carbines like they are a bolt action.
- Some team weapons have their animation speed ramped up way too fast. Example, the Brit heavy mortar.
- The Behind Enemy Lines ability for the US Airborne does not function as intended.
- When capturing a team weapon, your units adopt previous owner/faction voice lines.
- One of the US At gun voice lines is completely bugged, the voice sounds like a squeaky robot.
- Howitzers do not angle their guns correctly when firing. They do not match the angle of the shells leaving the cannon.
- Frequently have to click several times to get a unit to ungarrison from a building or retreat from it.
- Some units get stuck when exiting a building depending on surrounding geometry.
- Sometimes abilities will overlap existing abilities instead of moving to an empty square in the HUD. This often occurs when upgrading units or unlocking new Veterancy abilities.
- Not being able to click on top of the big notifications.
- Unable to save skirmish settings.
- Icons donât show when an ability is in use. The only shown the cooldown after the ability end. For example, when I order an mortar to barrage a target out of its range i canât tell if walked up to the fitting range and started barraging from its icon.
- Sometimes cast abilityâs are ignored. For example, like when a tank isnât in range and I cast a Panzerschrank the grenadiers just ignore the order and keep walking somewhere else.
- Unit icons inside buildings being off screen unless you can see the whole building, causing you to get suppressed without knowing from where its coming.
- No autosave in campaign.
- After match stats are hilariously broken and inaccurate.
- Minimap has no indicator of which specific unit is selected if you are tabbing through several.
- When using "walking stuka" is a circle, which doesn't fit the barrage itself which is instead an oval like shape.
- Ultra texture option is locked out for no reason (although a workaround is available).
- Pathfinding for vehicles is terrible.
- Friends who are online and in-game donât show up as online or inviteable many times.
- Reticle/marker: when you send/direct multiple units to a spot shows only arrow, not the dots+arrow representing each group in the selection.
Things currently in COH3 needing improvement
- In-game visuals look too washed out/bland, require better lightning/contrast. As such, soldiers also tend to blend with the ground, sometimes not being able to instantly see where the model is standing.
- Wonky, at times brain dead in-game AI.
- Pings are still barely noticeable. COH2 it was too loud and spammy, now it makes barely any sound and hard / impossible to find.
- Tank explosions need work. For example, an exploding tank will only become static and give off a tame explosion VFX, unlike in COH2 where it would physically shake, create larger more dynamic explosion, and you would see parts and bodies flying off.
- Poor sound mixing. Extremely muffled and needs revamp.
- When upgrading some units, such as pios with flamethrower, canât see a countdown for how long until theyâre upgraded.
- Zoom level adjustments needed.
- Twitchy camera. Camera movement with the WASD keys seems a little 'jumpy'.
- Poor response of units when clicking on team weapons and weapons on the ground.
- Small unit icons. Need to be bigger, they are even smaller than COH2.
- Clicking on a unit should tell you how many kills it has without having to hover over a certain spot on the UI.
- Unique team colours needs fixing. For example, sometimes you can be playing as orange, and a red axis tank will be in the middle of your troops without knowing.