THIS JUST IN: EVERTHING MISSING CFROM COH3
Posts: 318
No profiles page to see stats or match history present.
No ability to view leaderboards in-game.
No ranked matchmaking in multiplayer.
Fallschirmjagers missing 3D models.
Missing surrender option.
No inventory system - you cannot change the badge, banner, title, basically anything related to your ingame profile personalization.
Only 3 Battlegroups per faction (same amount as in beta). As a result, there are units currently in the game that are unable to be accessed in multiplayer due to there not being a battlegroup made for them.
Only 2 4v4 MP maps (same amount as in beta).
Only 3 3v3 MP maps (same amount as in beta).
No earning of credits after games, meaning no way for us to earn said free credits to later buy things in the in-game store like in COH2.
Untitled Italian unit with Adrian helmet seen in Relic's official COH3 screenshots is nowhere to be seen in the game.
Veterancy description is missing and only has placeholder text.
Unable to queue capture orders on the tactical map.
No way to view the map at the end of the game.
No chat room server support.
After the game ends, there is no way to chat with your opponents or teammates.
No ability to name your multiplayer game.
No background sounds of birds chirping, faded gunfire in the distance, etc that was present in previous entries to give off that 'COH vibe'.
No player names showing over units when hovered over them.
No end game victory strikes.
COH3 units missing their portrait/icons and instead using COH2 placeholders. For example, the M3 Grant has a Sherman portrait, the Kradschützen has a Kübelwagen portrait AND icon, the Breda LMGs have a BAR icon, the US M3 75mm halftrack still has the CoH2 Soviet SU-76 silhouette.
No player list in-game in multiplayer (can't tell if human teammate got replaced by AI)
No leaderboards for pre-made teams.
No pause and restart in custom created skrimish via AI.
No retreat of Infantry when a vehicle is selected with them in a frame.
No crushing infantry with heavy vehicles.
Not being able to ram tanks into buildings to create holes anymore (building destruction physics).
Unit statistics not viewable in game, nor what their advantages are.
Not being able to rebind modifier keys like Shift, Alt, and Tab. For example, this makes this a no-buy for some who are left-handed and don’t use a traditional hand placement on a keyboard.
No scroll speed setting (edge panning speed) for those who don't use WASD or arrows as default.
Cannot multi-select control groups with Shift + Numbers, instead it assigns multiple control groups to individual units.
No ability to click on a dropped lmg or anti tank weapon to see exactly what kind of weapon it is.
'Temporary' main menu UI from beta still remaining in full release.
Tiny soundtrack compared to previous COH games.
No ability to have the camera follow a unit you double clicked on (either the unit or it portrait). This was present in COH1/2.
No Bulletin system.
No Observer mode.
Unable to see crew weapons built in post-match stats screen.
No replays (although a workaround is available).
Unable to invite friends from Steam, directly from the steam UI and steam overlay.
Disappointing state of modding tools. Many possibilities were promised by Relic pre-launch in terms of modding, but it seems that turned out to be false and in reality the options are very limited.
Only English language voice tracks.
Bugs:
Devil's Brigade DLC not unlocking for the launch edition of the game for everyone.
Global Unit Control Position keeps resetting itself after each game.
AI failing to attack you in campaign unless scripted.
Custom game server browser broken. For example, you can only see 9 games, no sorting, no searching, no paging of the list. The top 9 games are usually never launched with an AFK host.
Instances where crew served weapons (for example, a US MG Squad and a mortar squad) both got "stuck" in a green covered position (which they were not really stuck or surrounded since it was open behind them) after pressing retreat.
Ability to destroy uncrewed support weapons.
254 Recon Tractor has the ability to call in free offmap mortars, at vet 1 it gains the ability to lock and have an improved barrage overwriting the default one.
US Airborne troops infinite spawn glitch.
MG inside a building will not rotate when attacked by an enemy from outside it's attack angle, even if you select the MG to attack said enemy then it won't move at all.
Capture point bug. For example, the enemy did not loose tickets. We had 400, they had 39. We still held one, but we tickled down until we lost.
Propaganda leaflets are completely useless, it doesn’t seem to force a retreat or do anything noticeable like it did in COH2.
When getting the passive trait on British; converting supply cache for the infirmary i.e. the option doesn't even exist. So big waste to even spec it.
Pings have several seconds of sound delay.
Bugsplat when viewing the end game stats page.
Base building flashing between textures when anti-aliasing is set to high.
Some portraits or icons may appear lower resolution or not scaling correctly to the user interface, for example the 1/4 Ton 4x4 Truck.
Infantry units having their 'engines be broken'.
Flickering walls bug.
Being able to paradrop units INSIDE the enemy HQ when selecting the drop zone around the map border.
Reversing AT-guns to map borders making them invincible and untargetable, while the AT gun can still fire at enemies.
Sound and graphics begin to stutter after certain amount of playtime. Restarting the game fixes.
Airborne models reload their carbines like they are a bolt action.
Some team weapons have their animation speed ramped up way too fast. Example, the Brit heavy mortar.
The Behind Enemy Lines ability for the US Airborne does not function as intended.
When capturing a team weapon, your units adopt previous owner/faction voice lines.
One of the US At gun voice lines is completely bugged, the voice sounds like a squeaky robot.
Howitzers do not angle their guns correctly when firing. They do not match the angle of the shells leaving the cannon.
Frequently have to click several times to get a unit to ungarrison from a building or retreat from it.
Some units get stuck when exiting a building depending on surrounding geometry.
Sometimes abilities will overlap existing abilities instead of moving to an empty square in the HUD. This often occurs when upgrading units or unlocking new Veterancy abilities.
Not being able to click on top of the big notifications.
Unable to save skirmish settings.
Icons don’t show when an ability is in use. The only shown the cooldown after the ability end. For example, when I order an mortar to barrage a target out of its range i can’t tell if walked up to the fitting range and started barraging from its icon.
Sometimes cast ability’s are ignored. For example, like when a tank isn’t in range and I cast a Panzerschrank the grenadiers just ignore the order and keep walking somewhere else.
Unit icons inside buildings being off screen unless you can see the whole building, causing you to get suppressed without knowing from where its coming.
No autosave in campaign.
After match stats are hilariously broken and inaccurate.
Minimap has no indicator of which specific unit is selected if you are tabbing through several.
When using "walking stuka" is a circle, which doesn't fit the barrage itself which is instead an oval like shape.
Ultra texture option is locked out for no reason (although a workaround is available).
Pathfinding for vehicles is terrible.
Friends who are online and in-game don’t show up as online or inviteable many times.
Reticle/marker: when you send/direct multiple units to a spot shows only arrow, not the dots+arrow representing each group in the selection.
Things currently in COH3 needing improvement:
In-game visuals look too washed out/bland, require better lightning/contrast. As such, soldiers also tend to blend with the ground, sometimes not being able to instantly see where the model is standing.
Wonky, at times brain dead in-game AI.
Pings are still barely noticeable. COH2 it was too loud and spammy, now it makes barely any sound and hard / impossible to find.
Tank explosions need work. For example, an exploding tank will only become static and give off a tame explosion VFX, unlike in COH2 where it would physically shake, create larger more dynamic explosion, and you would see parts and bodies flying off.
Poor sound mixing. Extremely muffled and needs revamp.
When upgrading some units, such as pios with flamethrower, can’t see a countdown for how long until they’re upgraded.
Zoom level adjustments needed.
Twitchy camera. Camera movement with the WASD keys seems a little 'jumpy'.
Poor response of units when clicking on team weapons and weapons on the ground.
Small unit icons. Need to be bigger, they are even smaller than COH2.
Clicking on a unit should tell you how many kills it has without having to hover over a certain spot on the UI.
Unique team colours needs fixing. For example, sometimes you can be playing as orange, and a red axis tank will be in the middle of your troops without knowing.
Ability to reconnect back into games that you disconnected would be appreciated.
Anything else to add?
Posts: 3031 | Subs: 3
I would put 1 line of space between all the different points though, it's very hard to read sometimes
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Posts: 318
Posts: 89 | Subs: 1
No way, a sane and useful Reverb thread
it is list from reddit that reddit moderators hid
And as Katitof pointed out below, not even on Reddit first, but on the official forums.
...
...Anyways thank you for sharing. Seems like an easy to take over to-do list for Relic to take into account. If they haven't already. Form Their official forums. Or Reddit.
Posts: 17914 | Subs: 8
No way, a sane and useful Reverb thread
I would put 1 line of space between all the different points though, it's very hard to read sometimes
The secret ingredient is theft.
https://community.companyofheroes.com/coh-franchise-home/company-of-heroes-3/forums/8-coh3-multiplayer/threads/3555-everything-missing-in-coh3?page=1#post-20577
https://www.reddit.com/r/CompanyOfHeroes/comments/11avsrw/everything_missing_in_coh3/
Posts: 3031 | Subs: 3
Posts: 1389 | Subs: 1
The secret ingredient is theft.
https://community.companyofheroes.com/coh-franchise-home/company-of-heroes-3/forums/8-coh3-multiplayer/threads/3555-everything-missing-in-coh3?page=1#post-20577
https://www.reddit.com/r/CompanyOfHeroes/comments/11avsrw/everything_missing_in_coh3/
I was planning to do list like that, but seems like i was overrun. Great job!
Posts: 35
Posts: 964 | Subs: 11
Only 3 Battlegroups per faction (same amount as in beta). As a result, there are units currently in the game that are unable to be accessed in multiplayer due to there not being a battlegroup made for them.
As I said, this MTX/progression shitshow goes beyond Sega's corporate greed.
Big gaming (big tech 2.0) is trying to revive feudalism within gaming as an "own nothing, be happy" kinda shitshow.
CoH3 evolution - monetization;
PC gamers: Retail + FTP/progression monetization (bait and switch marketing is false advertisements)
Console: Retail with no in-game store and no progression
Mobile: ?
Xbox gaming pass on top of this but not until Sega marketing has boosted retail sales.
Maybe also EPIC games monetization/partnership trying to draw the Fortnite kids to CoH3.
Company of Heroes dev reckons it's solved the RTS on console problem, 2 Jun 2014:
https://www.eurogamer.net/company-of-heroes-dev-reckons-its-solved-the-rts-on-console-problem
But Relic's game director Quinn Duffy has other ideas. During a recent interview about The Western Front Armies, the upcoming standalone DLC for Company of Heroes 2, Duffy told Eurogamer the studio has come up with a "plausible solution" to the RTS on console problem.
What happens when Gabe Newell the king of Steam dies?
Steam is not perfect but it's nothing compared to the gaming vultures that are coming our way;
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