As a teamgame player, I just don't enjoy the gameplay nearly as much as I did in CoH2
1) Everything is too spammy, I hate when I can spam nothing but 2 or 3 different units and still be competitive at the highest level, which is the case in CoH3. Think about the Jägerschreck spam or old BOIS AT rifle blobs. Or Stug/8-Rad spam and Marder spam from DAK
2) Blobbing near a forward ambulance playstyle STILL completely overpowered 1 year later. CoH3's anti-blob tools are lackluster overall and ambulances themselves are super overtuned. They are fast, hard to destroy, have insane AoE healing speed and they can be used in enemy territory...
3) Has anyone seen heavy tanks in CoH3? For a long time I haven't, now the Tiger apparently is back on the menu, can't wait until it's hard-nerfed again because according to some CoH3 streamers it's completely unacceptable that two A-move AT guns can't stop the Tiger.
Relic wants me to spam medium tanks instead? No thanks, boring af
I think CoH3 teamgames are unplayable at the moment due to a variety of reasons, first and foremost lacking map quality and OP forward reinforce. But I don't really see how CoH2 was any better with regards to late game compositions? Mediums just felt like a complete joke a lot of the time in CoH2 teamgames, and now we have the other extreme.