Profile of GiaA
General Information
Broadcast: https://www.twitch.tv/giaa_coh3
Steam: 76561198128941131
Nationality: Germany
Broadcast: https://www.twitch.tv/giaa_coh3
Steam: 76561198128941131
Nationality: Germany
Signature
Post History of GiaA
Thread: Introducing the cohdb Match Explorer2 Aug 2024, 12:08 PM
So good. I'm actually glad this didn't exist when I was a CoH obsessed 14 year old, probably wouldn't have made it through high school lol. In: COH3 Central |
Thread: What keeps you from enjoying coh3?12 Apr 2024, 22:10 PM
As a teamgame player, I just don't enjoy the gameplay nearly as much as I did in CoH2 I think CoH3 teamgames are unplayable at the moment due to a variety of reasons, first and foremost lacking map quality and OP forward reinforce. But I don't really see how CoH2 was any better with regards to late game compositions? Mediums just felt like a complete joke a lot of the time in CoH2 teamgames, and now we have the other extreme. In: COH3 Central |
Thread: What keeps you from enjoying coh3?12 Apr 2024, 22:06 PM
I think infantry combat is vastly inferior to CoH2. In most other respects I like CoH3 more: proper tech trees rather than linear snoozefest tech, build variety, weaker AT guns, camera zoom level, less cartoony graphics, more consistent AoE damage, CoH1 style doctrines etc. But the problem is that infantry combat is perhaps the most important aspect of CoH gameplay to me, so despite all these things CoH3 still feels lackluster. In: COH3 Central |
Thread: COH3 is pretty good now, where are the players?7 Jan 2024, 15:14 PM
I don't know about others but I've always found that 45-50 min is the absolute maximum I wanna go in a game, I just get worn out and it becomes completely unfun and draining after that. I think the reasons CoH3 is still somewhat boring to play and especially to watch lie elsewhere. In: COH3 Central |
Thread: COH3 is pretty good now, where are the players?21 Dec 2023, 10:54 AM
I think you need to differentiate between what us enlightened CoH consumers enjoy vs what the general public enjoys. In: COH3 Central |
Thread: CoH Worldbuilders Map Making Competition 2024 21 Dec 2023, 09:41 AM
One critical piece for getting good maps is understanding the game. It would be great to get together a list of things that should NEVER be in a competitive map. I've made this point before, the most important thing about a good map is the ABSCENCE of certain dealbreakers. To answer your questions: 1. I personally hate clusters of buildings, but I don't think they have to be dealbreakers. There area few caveats though. For example, there need to be favorable angles to fight against each building. A building should generally not just be "6 windows on each side on top of elevation so that all cover is negated". 2. Cut off buildings I would judge similarly to clustered buildings. I don't like them, but as long as there is an angle to flank it, I don't think they're dealbreakers. The difference might be that for cut off buildings it's preferable to have a completely blind angle due to MG's being oppressive on cutoffs. 3. I think buildings are incorporated into the elevation mechanic. 4. I don't think you should make extensive use of elevation period. At least definitely do not use steep impassable elevation like cliffs or walls. I think these map elements are too intransparent in how they affect the game and interact with different projectiles from different angles. Put bluntly, they're a pretty looking marketing gimmick but don't really fit into CoH gameplay. Furthermore, I would go as far as to say that almost all elevation suffers from these problems to some extent. AT guns not being able to fire in impossible to predict ways, projectiles alwasy hitting the ground from certain angles despite the unit supposedly being in range etc etc. The mechanic just doesn't work well. In: News |
Thread: CoH 3: Hammer & Shield Expansion Pack21 Nov 2023, 12:49 PM
Rework of all infantry weapon profiles. By far the most important step in saving CoH2. In: COH3 Central |
Thread: Why does the game run so unfairly?5 Nov 2023, 09:53 AM
I have no clue what you are trying to say, but I would recommend to only use formal language while google translating your text. Digga, what are you babbling, I'll grab you easily, do you want stress? |
Thread: New 2023 Roadmap5 Sep 2023, 13:21 PM
It actually boggles my mind how slow the mapmaking progress seems to be when the lack of maps is arguably the game's most severe flaw. In: COH3 Central |
Thread: Relic and Org need to update their banning policies13 Jun 2023, 11:04 AM
It's obvious why you got banned. You posted a really strange rant about the appearence of a relic employee. I don't think your posts are malignant in any way but they are just not socially adequate, I don't know how else to put it. You should really focus on your talents as a mapmaker and modder. This is true for a lot of the people criticizing relic on reddit and discord as well. They articulate their critiques in a way that at best will be ignored by relic and at worst will insult or demotivate them, understandibly so. And again, I don't think these people are necessarily malignant, they are just getting carried away because they are so used to deranged internet antics. I've tried making this point a few times but it just results in mass downvotes and "Clown Emote" and "consumer whore" responses. People are literally lacking basic social skills. I don't know if it's that CoH attracts weirdos or that people become weirdos on the internet. I feel like a good Litmus test for whether a piece of internet communication is adequate is to consider whether you'd get your face smashed in if you acted the same way in real life on a consistent basis. If yes it's probably worth reconsidering. In: COH3 Central |
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