I have noticed a pattern that regardless of the balance issue being discussed at hand, in every single thread, you say that "it's fine, stop crying l2p" without ever elaborating how it is fine.
This is particulalry noticeable whenever something unbalanced on the axis side is being discussed, you don't ever provide anything constructive when you reply to a thread.
Why are you on this forum?
This forum is worthless. It's populated by people who don't understand basic CoH gameplay but still want to discuss balance issues. That's fine but people who actually understand the game (like him) don't take it seriously. It's kinda like people debating coaching decisions in sports when they've never been involved in the sport in any relevant way. It's fun for them but the discussions are ultimately worthless. |
Airborne US pretty much hardcounters it in teamgames. However that could be because most people are mediocre at best at using it. |
i have the same fear, people who don't understand the most basic coh gameplay concepts giving input regarding balance in teamgames (because "elitism") is particularly worrying |
That's incredibly uncreative. You literally cannot think of a single way to implement a weaker tank into the stock roster? We have light tanks, we have medium tanks, God forbid we have a lighter medium tank.
woah woah, I think we all agree there are certain boundaries that shouldn't be crossed? A slightly innovative type of unit? Listen to what you're saying man. It's well known that anything that isn't 3 Mainlines + 1MG -> Light Vehicle + ATGun -> Medium tank spam will lead to pure anarchy. |
The Maxim can barely hold 1 squad charging frontally, so 2 squads or more aren't going to be stopped.
OKW blob with a pair of Obers in the mix will simply decrew your teamweapon before suppression apply, in fact once vet2 Obers, even alone, will almost always win vs HMG unlike behind green cover. (the contrary to what you propose)
Pair of Para LMG are also able to decrew an HMG before it suppress. Ans obviously once your dual BARs your rifles they most likely going to brute force an HMG frontally.
A blob of 3 LMG gren is also able to take on a HMG.
And that's probably also the case for UKF in some way but I never play them.
Now there are blob and blob, but the game is old enough for the majority of players on the top200 to at least know how to focus fire the gunner. Then with minimum micro you can spread your units a bit for maximum effect.
yea, if the MG is on its own, which is never the case in teamgames. If you get half your inf blob pinned while decrewing the mg the opponents inf should just overrun you. Or another MG should support. |
AE can i ask you a question.
How did you manage to not burst out laughing all the time recording that game?
I already lost it when he showed the clips with the Maxims in M3. |
Youre right, but most (important) tech paths of brits are therefore cheaper to allow going for bolster without delaying your medium and aec is not needed vs okw anyway.
Mgs wouldnt be a problem, if Brits had a solid army roster and not this shitstain emplacement mechanic. Im so glad that Coh3 factions seems to be well crafted. Everyone has sniper, Arty tds, light vehicles, mgs, mortars etc.
Agreed on the CoH3 factions. They actually have a variety of (theoretical) tech paths and access to all the basic tools (sometimes even multiple versions of it). Only thing I dont like is that brits don't seem to have a a sniper (not 100% sure) |
5 Man Sections have the same dmg as STG! Volks at around range 17 and almost double their dmg at max range. So you have to close the distance to atleast range 15 to beat Sections in a 1vs1. On top of that they have superior rec acc on lvl 0,1 and 3. Volks get trashed by Sections. This isnt some myth or something.
You have to solve this issue with call in units. Or you try to drag the game to later stages somehow.
Sections are completely retarded. Decent 4 Man, way too powerful 5 Man, useless weapon upgrade, mediocre veterancy, no snare, dumb cover mechanic. This unit is neither fun to play nor fun to play against.
He was talking about 4 men sections. 5 men setions are worth over a minute of fuel income plus the MP cost of an entire new infantry squad or MG. So in all fairness you have to at least add 1 MG34 into the equation. |
This is the first time I have heard someone say OKW is hard for people to learn. Do you mind clarifying what you mean by early aggression?
Try to avoid long range fights, use sturms together with volks, NEVER let your sturm get caught on their own and shot down at long range, find weak spots to charge close range, force your opponent to focus the Sturms and then charge in with volks etc. It's hard to put into words because situations rarely repeat in CoH2 so you can't really make up general rules. |
You guys are missing the point. The point is that even if the UKF player does invest into a UC he will still have equal or superior mainline infantry presence because of the starting section that makes the Rak investment not worth it. Depending on how the fight is chosen, Volks and Sections are either equal or Volks get dumpstered, but never the other way around. Sometimes this isn't a problem if the OKW player can utilize his Sturms effectively, but when that's not possible it becomes a huge problem for him.
Except the brit player doesn't have superior mainline infantry. Struggling vs brits without a carrier early on is a L2p issue. Volks+Sturm do fine. The problem is that they require early aggression which is something most people are really bad at so there is this myth about brits walking over OKW in the early game. |