If it's 1v1, got to ask top players why they prefer earlier t70 and not t3476 when p4 is the preferred choice when using axis.
Still t3476 is not a bad unit itself. The timings just need a tweak. With t70 nerf, perhaps t3476 can see more trial uses
I don’t think so, I can play without the T-70 and even without building the T-70, the T-34-76 comes along with the Pz.4, which automatically makes the T-34 useless. And nerfing the T-70 will not have a positive effect on the T-34.
PPSh-41 should not be a doctrinal upgrade, it should be an alternative upgrade for the 7th person. Also, to be an "assault package" when purchasing a PPSh-41, Molotov must be replaced with RGD-33 / RG-42. DP-27 replaces the PPSh-41 in commanding ability.
But I suggest to remove ramming and replace it with "War engine(same as M10 wolverine)" b for fitting its flanking roles .
Yes, this is exactly what the T-34 needs. Perhaps acceleration should replace the first veterancy ability, and the ram should be replaced with another one (with price adjustments, if necessary), or simply removed.
To clarify: Soviet armored skirts do exist, but not really on the T-34/76. Very late in the war, when the Soviets were deep in German territory, they tried using (rather ineffective) mesh screens on the sides of both hull and turrets of their T-34/85s and their IS-2 tanks. "Solid" skirts were used with on the experimental T-44, but they never saw action.
My guess is that the in-game model is a vet 2 bonus intended for abandoned T-34s that were recrewed by the Germans, but scrapped later. It's a shame, since we already have different veterancies for the same unit between faction (such as any recrewed OKW teamweapon/vehicle). I don't think it's too far fetched for it to have been included, although it's admittedly not CoH2's most pressing issue.
EDIT: [frick, sorry for the necro]
They weren't really completely useless. At that time there was very little knowledge of the cumulative effect and HEAT of shells. These meshes would be more useful if they were at right angles like the IS-2:
In fact, I am very surprised why these screens are not in the game. This is quite a cult item, and it could be used as a purchased upgrade, like old OKW Pz.4, or be on T-34-85 or IS-2 ace. Even in the Eastern Front mod they were.
Nonsense. Only the player decides when this last chance comes. It can be even when the tank has 100% HP, but a big tank wave is coming at the player, and you know for sure that the T-34 will be destroyed right now, but you can't make a ram. Let's stop these ridiculous changes already and just rework the T-34-76 and T-34-85 abilities and the first veterancy. A lot of time has already been spent on the ridiculous ram.
"The intent isn’t for a full health T34 to ram other vehicles; instead, ram should be used when the T34 is near death to highlight its usage as a last resort type ability."
Yes, yes, make excuses. Only here this last resort is decided only by me here. Because there are cases when 100% HP of the tank is already guaranteed to be dead or this ram is the last hope to stop the attack. So all these post notes are nothing more than excuses for impotence.
Only the player must decide when the last resort is here, and what are the conditions for the ability to work, this is one of the dumbest decisions I've seen.
Yes there are some hypothetical scenario that it going to be difficult to use. The fact remain that the ability was always meant to be a last resort instead of a "A there is tiger let me built a T-34/76 so I can rem it and finish it of with off map. That was simply not the design of the ability
T-34/76 was meant to be a flanker tank and that is why it penetration is increased with range more than other units.
Now T-34 might or might need adjustments but that is irrelevant to ram+off map combo.
always? I think you are deeply mistaken here. Elephant was originally in T4, and I remember that from the Alpha test. And the T-34 with Ram was an obvious countermeasure for the Elephant from the start, so this ability was originally conceived as a countermeasure for heavy tanks, there were changes, but Ram remained, there have been even deeper changes, but Ram is still here, and this ability is a rudiment for current gameplay and must be removed.
Currently, ram is being used as a crowd control measure to disable other vehicles. The intent isn’t for a full health T34 to ram other vehicles; instead, ram should be used when the T34 is near death to highlight its usage as a last resort type ability.
Currently, this is the time that tries to justify ridiculous changes, for example I have a T-34 and I fully understand that he is dead, but I have 51% health. There are AT weapons around and I want to ram because the only logical move, but I can't do it, I have to wait for even more damage to him. All that will do this change is the lazy removal of the ability from the game. Instead in to do some serious work with the T-34-76 and T-34-85 abilities.
The ability was always meant to be a last resort instead of the first choice.
Even so one can still move the T-34/76 in ram position with full hp and wait for HP to drop to use the ability. That give opponent more time to react to the cheese ram/off map combo.
No need to come up with excuses where there are none. The ram was originally conceived as a countermeasure for the Tigers and Elephants, and at some points in time it was the only countermeasure against them. Ram + ML-20. Let's make it so that for example smoke from tanks (German smoke grenades, Sherman smoke mine, Cromwell smoke projectile) can only be used with 50% HP, and your excuse will be perfect to justify this - The ability was always meant to be a last resort instead of the first choice.
I agree here, a smoke round would be much more useful than a ram for a T-34. It would be possible to make a smoke projectile with an additional function - slowing down an infantry unit, like white phosphorus, but without damage. Soviet smoke projectiles used yellow phosphorus which could cause respiratory distress but did not burn.