By the time you get a stuka, you have been raped by usf mortar, riflemen, free teching squads and a stuart. Good luck with that in a 1v1 lol.
+1 on this.
Every team game I abuse mortar, and build 4 of them
Okay, put the mortars in the T2 and USF will be the only faction that has to spend fuel both to have MG and to have some map control, and to make a miserable mortar! OKW Complain about the rifleman, but tell me friend, USF only have ONE type of infantry usable dotrinal. How will there not be 3 rifleman squads in the game? Will we have to do rear echalon to combat its VG equipped with STG44 (in the best of hypothesis)? OKW has an infantry that can lift sandbags from the start of the game without spending anything! It has the best infantry unit in the beginning, the stormpioneer, look how cool! Not to mention that it has kubelwagem which is quite annoying to give you if the player OKW is not bad of micro! Complaining you full belly friend!
(Sorry comunity for my bad english)
Your English is good, dont worry.
As for mortar, it shouldnt be available at all to USF; still have no idea what Lelic was smoking when they introduced it
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sorry it was language issue just want to see this ability work it own way like i've used jadgetiger ability to wipe out stationary weapon
perharp 1400 hr not enough i'll try to learn then
Ah, now I see.
You can always learn new tricks mate
So yeah, reduce the windup.
I would say remove it. I am still against Penals getting PTRS rifles... That's what Guards are for.
I use the doctrine almost every time on 2vs2+ if I don't need a specific late game unit such as the Elef or Lefh.
Assault Grenadiers are really powerful early game, you can get 2 of them or combine a squad with a HMG42 early on.
250 ht = let you have a cheap and reliable FT vehicle + a squad of pzgren.
stug-e, no need to present its advantages. It strongly counter allied players over-investing on infantry.
Arty, cheap and effective.
Tiger, good generalist unit.
Only issue is that Half-Track doesnt reinforce units :\
Why not make the conscripts a better at unit?
+1 on buffing Cons.
Butter by the fishes.
How deal a OKW player vs a a soviet which spam penals? He cann´t..only the AA FLakhalftrack help him.
You spam SturmPios and close in the distance.
With PTRS, penals are crap at killing infrantry.
Also consider upgrading Volks with STGs
its l2p man
To a point, yes, but HT and Luchs get chewed pretty quickly
I don't know if this was said before... But PLEASE, someone change Brit Cancer Commander to something more edible.
God, This X 1 000 000
Man ptrs penals are useles vs infatry.
More less useful against infra, and a threat to light vehicles.
Tanks still rape
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Wow. 17:17 Stalemate!
Guess half wants it the other doesnt...
As i remember, in vCoH every faction has non-doc explosive (Democharge for US, and UKF, Goliath for both Germans) to blow up buildings, bridges and fortifications.
You are right, that they did
Bunker for sov. Sniper for usf. What's next in the list for such countless threads?
Your username reflects your views IRL. No need to be so salty.
And Im all for snipers and bunkers for all.
Goliath and Demo alike should ideally be entirely removed; or in the case of the Demo, only be allowed to be planted on buildings. They add next to no strategic depth to the game, but are a source of cheesy squadwipes with at best limited counterplay, genuinely one of the worst mechanics of this game.
I would agree, however 2v2 and up blobs are complete cancer and deserve such a punishing "cheese"
Plus you dont see this abuse in Rank 100 and up, so it's only for us grubs
I would recommend it if all demo charges would be like the booby trap abillity of obers and jager. this still ensures a slowdown of enemy capping due to the lost models, but does not insta wipe units, thus is not a cheesy nobrainer option like e.g. the soviet one.
Good suggestion!
Thanks for the replies all.
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Pioneers and combat engineers might need it, the rest not
+1 on this.
Sturms, RE Sappers/Echelons dont need it |
Hi Community,
With the Winter Balance changes looming round the corner, I will wager and say we are going to see some hardcore blobs in team games (specially if Penals do ge that PTRS).
Seeing how the Allies have a demo charge (combined with mines its absolutely lethal), what say the Axis powers all have access to the Goliath tank, just like in vCoH?
This will punish severe blobbing and encourage a more cautious battlefield presence for your enemies.
Cheers,
S |
If Smith does a good job, and I'm sure he will, Relic should hire him for coh3.
Except there wont be a CoH 3... |
SU-76 barage should get anti garrison buff too don't you guy think since now it cost ammu
... You are joking, right??
Sniper, mortar, 120mm mortar, SU barrage, Zis barrage, flamethrower engies or penals, ppsh conscripts, molotov, sachel.
Calling L2P on this one.
I think the cost to the SU-76 barrage is long overdue. Being free was always kind of a nod towards being broken or misused.
+1
In 4v4, if one player spams SU's its game over for any emplacement/trench you have.
The OST PIV doesn't justify the 125 fuel. It's not really good at anything. It probably beats the standard Sherman more than 50% in head-to-head battles but is 15 fuel more and has worse AI.
+1 on this.
PzIV is in dire need for some love
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In fact it is the other way round. If you use standard gren/con bulletins most players will assume you are not going ostruppen, since you buffed grens. The fact that ostruppen benefit from these is uncommon knowledge. On the other hand, having ostruppen doctrine in loadout is already more than enough to expect them.
A man after my own strategy! Spot on sir! |
just my opinion.
Dude, all you do is criticise... Step into Smith's shoes before you go arguing against the next thing, yeah?
Chances are the dude does it out of own good will, and yet you continue to criticise and negate everything... |
I had the lag last time when I played 2 vs 4, 2 players vs 2 wehr and 2 okw. I also heard other people had the problem and it didn't matter whenever okw was played with or against. It's very hard to find the problem without good debug tools, so all test-results are welcome!
Thanks Dude!
I played a community map with a 5x resources mod + all units mod yesterday as Werh and 3 other OKW... It was fine, no lag...
So far I have had lag on the following with 2 or more OKW 4v4 maps:
The Sheldt (all variations)
Sittart Summer.
Will do more playtesting and get back to you. If you wish, I can also provide you with log dumps and replays.
Sorry to hijack thread |