Does anyone know why Relic doesn't use Valve's anti-cheat? Is it just not able to be made compatible with their games or is there a cost that Relic does not want to pay?
The map hacking is only part of why I mostly play COH3 now. The community balance team left 4v4 in a really bad state. It's too bad because the couple of units that unbalance 4v4 wouldn't really affect 1v1, which is well balanced.
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Thread: Surge in map hacks?21 Apr 2024, 15:53 PM
In: COH2 Gameplay |
Thread: Anyone else find the regular Sherman useless?20 Apr 2024, 15:10 PM
You pretty much need all of them, and a group of at least two. Two of them can push around shrek blobs when they have the 76 upgrade, but they still need smoke because the armor isn't that great even with improvised armor. In: COH3 Central |
Thread: List of 1v1 players that switched to CoH 3?20 Apr 2024, 15:04 PM
COH3 was worse in terms of missing features, like replays. COH2 was much worse in terms of bugsplats. Comparing the two is like comparing apples and hand grenades. Sega really messed up by releasing COH3 in the state that it was. The bad press cost it a lot of sales. Even if you look at the time value of money, they probably shot themselves in the foot by releasing it the way they did. Also, it was a mistake spending resources on the "great" new features like infantry riding on tanks instead of making replays, a good minimap, etc. In: COH3 Central |
Thread: List of 1v1 players that switched to CoH 3?17 Apr 2024, 23:43 PM
I mean big names etc. Very few of the old "big names" are still playing COH2. COH3 released in a worse state than COH2 but it's still the newer game so most of the good players have switched and are trusting that Relic will eventually make it better. In: COH3 Central |
Thread: What keeps you from enjoying coh3?17 Apr 2024, 23:39 PM
This is one of my biggest complaints right now. I played a couple games as USF yesterday. In the first one, two of my teammates spammed the Aussie infantry. One of them also got mortars. We were playing against a primarily DAK team on Steppes (COH3 remake) so you can guess about how much damage the mortars were doing. I tried surrendering a couple times but the people that make those choices also don't realize when they've lost. The next game, one of the opposing team quit at the start. It should've been an easy game. However, two of the players on our team were so passive that they did the same damage as the opposing computer so I spent about 30 minutes getting pummeled by two players while seeing a couple large armies on my team just sitting half-way between the base and the center VP. In Relic's opinion, the fair solution to the above situations is to give me a timeout for leaving. In: COH3 Central |
Thread: What keeps you from enjoying coh3?17 Apr 2024, 23:26 PM
What keeps me from Coh3? Three things. It's not in bad state now. It feels better than a Beta. As for the people who are raving about it, they're mostly 4v4 Axis fans and their appreciation for the game has more to do with the 68% win rate versus USF in 4v4 than it does with the actual state of the game. It hasn't stopped them from requesting additional, urgently needed nerfs for USF. In: COH3 Central |
Thread: Anyone else find the regular Sherman useless?17 Apr 2024, 23:19 PM
The problem that the Sherman has is that it takes two of them to equal the AI of the Dozer, and then you lose the ability to dive against wounded tanks because you don't have a Hellcat. Also, the performance is not good unless you go Armored and get the upgrades. If you go Armored, get the upgrades and can survive for about 40 minutes then the Shermans get good, but that is a lof of if's. In: COH3 Central |
Thread: Relic is in trouble - 121 employees fired 1 Jun 2023, 03:37 AM
I posted this on the official Discord May 15th talking about how important it is for Relic to address the community more often: This is all easier said than done. I've worked at a couple companies that were dysfunctional. When the management thinks they're doing a great job but are not, you're really better off saying nothing, doing your assignments as best you can, and looking for a job while watching the managers mismanage the company into oblivion. Relic still has 300 or so employees. That still seems like an awful lot for maintenance releases. If pushing updates through Steam is as easy as it looks, I'd bet my PMP certification that a competent project manager could get the game fixed in a couple months with about 1/4 of those 300 employees. In: COH3 Central |
Thread: How to save CoH3 from disaster ???26 May 2023, 20:48 PM
Lol - that used to be my online name. Can't live up to that 25 years later so I'm just Grumpy. In: COH3 Central |
Thread: How to save CoH3 from disaster ???26 May 2023, 17:58 PM
I've been gaming since Pong and don't think I've ever seen a company abandon their latest release and go back to an earlier one. I doubt the franchise would survive that. Niche genres like COH basically bet the franchise on each new release. There was a game I used to like called MechCommander that had similar player numbers to COH and had a lot of the same characteristics. It only took one bad release to kill it. Microsoft buying Relic won't help. They also bought FASA, which made MechCommander, and supervised the release that killed it. If it isn't Flight Simulator, or some type of word game, they don't seem good at it (in regards to games). In: COH3 Central |
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