Yeah, I think my frustration with people who play Australian is that they all seem to think that the specialist troops are good at CQC, so they create a bunch of those and run them at the enemy. I won't argue that the emplacements aren't good despite being obvious targets for arty. Indian BG is all right but my main frustration is that a lot of the arty abilities take too long to acquire. Also the Ghurkas are fairly useless until they vet. The heavy mortar itself is 400mp. For something that is slow and ponderous to move and an easy target for arty, I would rather spend that 400 on something else.
The Australian unit is horrid at close range. They do okay when they stay back and use the targeting ability, which helps greatly on Axis elite infantry. I normally only get one or two. If you see someone using them for their mainline, you'll probably be happier leaving the game and taking the cooldown.
The heavy mortar isn't that bad, just don't think of it as a big 82mm. When you bring them in, convert one truck to a AA truck. Then use the long range flare to plan attacks. It ends up being worth it in the end. It will get wiped multiple times by nebelwerfers so I often don't bother trying to get it back to full health. I only get it on the couple of maps where there is a city battle for the center VP. It's trash on practically anything else. Also, withdraw and refit gives an okay amount for the truck so they end up not being too expensive if you don't need the truck. |
is this site basically just whiners, or does anyone have useful strats to suggest ? For example, I find that the only UKF doctrine that's any good is Air and Sea. Has anyone had any luck with others ? Or, it seems axis pio spam is making a comeback, is there an allied equivalent ?
There isn't really an Allied equivalent to Axis pio spam. I'm kind of glad about that. It's a swill game style.
Both Australian Defense and Indian Artillery are viable options to Air Land and Sea on some maps. The -25% reinforcement cost from Indian Artillery helps if you're caught in a scrum over a VP. Australian Defense is good on maps like Steppes or the river one that turns into an arty and bunker fest. It might seem counterintuitive, but the emplacements work ok. They don't really kill many units, but the other team has a tendency to arty the shit out of them, which is less pressure on your infantry. The Bofors won't kill anything, but it will somewhat lock down a single point if supported, and it does help against loiters. |
The "trash" game design that caused the OP to lose about 300 ELO was a small buff to the US MG suppression. It's still not great, nor as good as the MG42, but it isn't completely worthless like it was before the patch. The OP now needs slightly bigger blobs to A-move through US mg's.
At 1600+ ELO's, four US players have a win percentage of 33%. It goes up to an average of 44% when there are Brit's in the mix.
Most of the time the TTK is really long compared to COH2. It isn't like COH2 where you could look at the other part of the map for a second and lose units. The exception to that is a couple of the off-map abilities. DAK has the COH3 versions of artillery cover, zeroing, and the stuka loiter. In 4v4's, better players will coordinate their off-maps and delete all of the units in a large area. In comparison, the US has a couple of hard hitting off-maps that will really do some damage if it takes you more than six seconds to respond to the smoke.
PS - true to Relic's form, US rifles are still overtuned so US is a good 1v1 faction. |
Does anyone know why Relic doesn't use Valve's anti-cheat? Is it just not able to be made compatible with their games or is there a cost that Relic does not want to pay?
The map hacking is only part of why I mostly play COH3 now. The community balance team left 4v4 in a really bad state. It's too bad because the couple of units that unbalance 4v4 wouldn't really affect 1v1, which is well balanced. |
So basically you need a bunch of upgrades to make it decent
You pretty much need all of them, and a group of at least two. Two of them can push around shrek blobs when they have the 76 upgrade, but they still need smoke because the armor isn't that great even with improvised armor. |
That's a new one. I've heard people call CoH 3's release comparable to how bad CoH 2's was but never *worse*.
COH3 was worse in terms of missing features, like replays. COH2 was much worse in terms of bugsplats. Comparing the two is like comparing apples and hand grenades.
Sega really messed up by releasing COH3 in the state that it was. The bad press cost it a lot of sales. Even if you look at the time value of money, they probably shot themselves in the foot by releasing it the way they did. Also, it was a mistake spending resources on the "great" new features like infantry riding on tanks instead of making replays, a good minimap, etc. |
I mean big names etc.
Very few of the old "big names" are still playing COH2. COH3 released in a worse state than COH2 but it's still the newer game so most of the good players have switched and are trusting that Relic will eventually make it better. |
This game is only partially functioning. UI is missing important elements. Menu system is trash. And what did the idiots ask for????? Leaver Penalties.
Why ask for a functioning game when you could ask for a mechanic that will drive away an already dwindling player base? How many top players are going to sit thru a trash game when their partner is a noob or even when the enemies are noobs? BORING AS F**K games. Now you have people going AFK in games. Which is even worse than leaving. And those people will be banned soon, making the player base even smaller.
This is one of my biggest complaints right now. I played a couple games as USF yesterday. In the first one, two of my teammates spammed the Aussie infantry. One of them also got mortars. We were playing against a primarily DAK team on Steppes (COH3 remake) so you can guess about how much damage the mortars were doing. I tried surrendering a couple times but the people that make those choices also don't realize when they've lost.
The next game, one of the opposing team quit at the start. It should've been an easy game. However, two of the players on our team were so passive that they did the same damage as the opposing computer so I spent about 30 minutes getting pummeled by two players while seeing a couple large armies on my team just sitting half-way between the base and the center VP.
In Relic's opinion, the fair solution to the above situations is to give me a timeout for leaving. |
What keeps me from Coh3? Three things.
1) Being banned. Kind of a gimme.
2) The community. The plebs who play RTS are simpletons. This game is finally in a BETA state 14 months after release. Instead of players saying "This is unacceptable", Relic just adjusts the balance a little and the plebs are all excited. We just went 4 months between patches and all we got was some balance changes and people are clamoring its the greatest game ever. These lemmings are the reason I will NEVER like Coh3.
3). Relic. Before this game was even announced I was seeing cracks in the Relic-is-competent armor. I was already losing cohpium. Then that alpha state trash was released and all of my fears were fully realized. Then came the lack of communication Relic is known for. Then the slow crawl of updates. I have said since 2017 someone in Relic Management needs to be fired so badly it is insane. And I stand by that statement. The company is run so bad it is indefensible. Sega is gone and they still cant get their shit together. A complete joke and a waste of anyone's time waiting for them. Move on.
The tangibles for me to like Coh3 are a small list that The Quban (Q Mode) had fixed a month after release. And these things are still not done by Relic.
Just like I said, good people like Gabby and Tarnation are gone because Relics lack of competency at the top. I could name more but then I would get banned even more???
Oh and Katitof. I can never like Coh3 because of Him/Her. j/k
It's not in bad state now. It feels better than a Beta.
As for the people who are raving about it, they're mostly 4v4 Axis fans and their appreciation for the game has more to do with the 68% win rate versus USF in 4v4 than it does with the actual state of the game. It hasn't stopped them from requesting additional, urgently needed nerfs for USF. |
The problem that the Sherman has is that it takes two of them to equal the AI of the Dozer, and then you lose the ability to dive against wounded tanks because you don't have a Hellcat. Also, the performance is not good unless you go Armored and get the upgrades. If you go Armored, get the upgrades and can survive for about 40 minutes then the Shermans get good, but that is a lof of if's. |