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My bad. I'm sure it was a case of mistaken identity.....
Posts: 1954
Thread: nice usf pathfinder19 Feb 2022, 03:44 AM
My bad. I'm sure it was a case of mistaken identity..... In: COH2 Gameplay |
Thread: Addressing the issue of ELO-hell.19 Feb 2022, 03:39 AM
I think the way that the match maker works is that it tries to find games for you with people within a certain range. My guess is that it's something like 0-30, 31-100, 101-300, 300-1000, 1001-3000, You'll get matched quickly if there are enough people in your range. If you don't find a match within a certain length of time, it starts opening up the range. It seems like it is more focused on making sure that people can get games instead of waiting forever. It's a somewhat valid point, as waiting 30 minutes to find a game would bother the legions of casual players more than the mismatches. I have had active ranks from 17 to 3000+ at the same time. On the 4v4 team that was ranked in the top 20, if we got a match right away then it was another well-ranked team. If the search went a long time, we knew we were going to get worse ranked players. I don't know how ELO gets adjusted after a match. I don't know what my actual ELO number is, I just see the change in ranking from one game to the next so I can't tell how it makes the changes. I'm sure there is an algorithm but there are too many variables to guess at how it works. I do think it would really help if Relic introduced Ranked and Unranked like many other online games have. I'd also like to see it so that in order to play ranked, you would have to beat at least a hard computer in a 1v1, or something to that effect. The other improvement that I'd like would be to give new teams a elo rating based on either the average elo of each individual or their best ELO. In: Lobby |
Thread: nice usf pathfinder18 Feb 2022, 00:47 AM
Was your ban related to giving advice like this? In: COH2 Gameplay |
Thread: Addressing the issue of ELO-hell.18 Feb 2022, 00:37 AM
If you look closely 50% of Hell consists of 66.66% of elo Best use of statistics in this entire thread! In: COH2 Balance |
Thread: Addressing the issue of ELO-hell.18 Feb 2022, 00:36 AM
Lol, you just keep digging....... There is nothing wrong with my ability to read. You grabbed a random article on the effects of an outlier. You probably didn't notice the portion about the article analyzing the effects of a single outlier on a NORMAL distribution. The complaint about elo hell boils down to the fact that it isn't a normal distribution, and anyone with rankings less than about 6000 will get a right-skewed distribution for matchups. If you wanted to make a counter-argument that was coherent instead of just slinging insults, you could've pointed out that people end up placed in the ladder depending on how they manage the right-skewed distribution, toxic teammates, etc. The distribution is worse for people that are higher on the ladder. If you're someone like Aerafield, Sanders, etc, practically every one of your teammates is worse than you, so you'd better learn to shut up and play. In: COH2 Balance |
Thread: Addressing the issue of ELO-hell.17 Feb 2022, 02:53 AM
Um, Rosbone's statement is correct. It's an extreme example of Bayes theorem. You're talking about regression towards the mean which is a concept and not an actual theorem. In: COH2 Balance |
Thread: Why is the Maxim so bad?14 Feb 2022, 18:41 PM
So no-one care that in teamgames, on good half of the maps maxim even with its smaller ark is able to lock large chunks of the maps. No, we don't. It's good only when used with an assault Ambulance, and even then it's only good for awhile. It costs about the same as the MG42 and the MG34 which are vastly superior. Saying that it is able to lock down "large chunks" of the map is an overstatement. It does cost too much and have too high of a pop cap for it's current performance. In: COH2 Balance |
Thread: Unicorns and 880k damage14 Feb 2022, 18:24 PM
After weeks of not having a fun game in random 4v4's, I finally had one. This one was different because it had: A good UKF player No obnoxious pinging, toxicity, etc A late game Allied victory, with random Allies beating a top 200 Axis team. I got wrecked a bunch, didn't play particularly well, and probably set a record for most Jacksons lost and most models lost but it was still a lot of fun. There are some crazy tank battles. If you want to see some impressive collections of Axis armor, watch around the 55 minute mark when the Axis nearly run the allies off the field. There is a counterattack about 10 minutes later. You can see a Pathfinder getting credit for killing an Elefant. There are a lot of big swings and so it's fun to watch on 8x. There is around 880k damage. There would've been more but I didn't have the manpower to keep feeding them Jacksons..... In: Replays |
Thread: Addressing the issue of ELO-hell.10 Feb 2022, 03:29 AM
... Is it really luck when I play in a different timezone and have the same experience? Suggestion #1 would be hugely beneficial to matchmaking. Games aren't fun even when you're on the premade that is playing against players with 12k rankings. It seems like that change would be beneficial. Having ranked and unranked would help. People could mess around with off-meta builds in unranked matches. Players should have to beat an Expert computer in 1v1 in order to play ranked. I've had several games in the last week where someone didn't have enough games to even have a CELO ranking but were playing multiplayer. As for #3, the only faction that really needs an adjustment is UKF. I think if you took the CELO of the average UKF player, doubled it, then added a 0 behind that, then it would reflect the skill level of a player of any other faction. In: COH2 Balance |
Thread: Pioneers vs Rear Echelon25 Jan 2022, 02:56 AM
[Don't know if this is Balance or Gameplay section] I don't think that RE's have been changed since Relic nerfed them into oblivion back when Relic was doing the balancing. They might have needed a bit of a nerf but even that was debatable. There was one high-level player that was doing RE spam. It was a bit overblown since he probably wasn't beating anyone that he wouldn't have beat anyway. I remember the price got nerfed from 160 to 200 which is crazy. I don't remember what else was changed. Many people keep bringing up the weapon upgrades. I don't usually find it to be worth the munitions, especially the bazooka. Maybe it's because I usually play 3's or 4's where the bleed from trying to use a RE with bazooka(s) is way too much. If I go Infantry, putting a M1919 on them and either putting them in a house or behind tank traps can be useful. In: COH2 Balance |
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