Oh I found the video. Lol. I really haven't been keeping up.
I like that they said they accidentally defaulted most people to low settings. It's proletarian and populist.
It might be proletarian and populist but it led to great frame rates.......
Posts: 1957
Thread: COH3 is going to be a massive flop26 Jan 2023, 19:07 PM
It might be proletarian and populist but it led to great frame rates....... In: COH3 Central |
Thread: Greyhound question25 Jan 2023, 01:31 AM
Hello, I have a simple question. Is the Greyhound useless? Because it does feel like that. I can't see any situation where it is something that will give me a big advantage in said situation. Asking for both 1v1 matches and 3v3 or 4v4. I need some advice on it, or for someone to tell me to drop it because it actually is bad and its not just me Once in awhile when I feel like doing something non-meta, I'll get them in a 4v4. If you play somewhat conservatively with them, they end up with really great vision and good AA at vet 2 or 3. I combine one with two Jacksons which makes it really difficult for armor, then once the armor is chased off, the main gun acts almost like a sniper. It's really situational and much more difficult to use against good players. |
Thread: COH3 is going to be a massive flop24 Jan 2023, 00:26 AM
It worked okay for me on the minimap but sometimes resulted in immediate retreats when I used the regular screen. I'd agree with the people who said it is buggy. FWIW - I don't think it will be a massive flop. It has a lot of customizeability which will make it a hit for the single-players. The biggest thing that I saw that was wrong with it was the UI. It looks like it was optimized for a tablet. It's way too spread out, and the hot keys can't be easily used by just one hand. That won't work for competitive gaming, unless you're 14 years old and playing on your phone. In: COH3 Central |
Thread: I'm sad19 Jan 2023, 07:25 AM
Shock troops with satchel and flamethrower, what's not to hate...... 20 hours of COH3 spoiled COH2 for me, will just play other stuff until release. In: COH3 Central |
Thread: Analysis: should buy CoH3 or not.18 Jan 2023, 04:07 AM
I'd be surprised if there wasn't some garbage in it, or if the first DLC didn't have over-the-top commanders. I'll buy it and like it anyway. In: COH3 Central |
Thread: CoH3 faster VP tick rate17 Jan 2023, 15:37 PM
I'm not sure I'd read that much into one game (commenting about the winning strat). There were a lot of trash players this weekend. Sometimes I'd try things that made me one of them. The fact that your opponents didn't have a counter doesn't mean that it will be unstoppable in multiplayer. I do agree that there isn't a comeback from a mistake. It's going to lead to a lot of early drops and will be terrible for 2v2+ multiplayer. In: COH3 Central |
Thread: COH3 is going to be a massive flop17 Jan 2023, 15:30 PM
COH2 was trash at launch. It froze often on my computer and I'd lose units in multiplayer before getting control back. It was so un-fun that I stopped playing after a month or two and played other things until WFA came out. COH3 feels a lot better. I looked on Steam and saw that I actually played more like 20 hours of the beta. I'm sure it's going to be addictive to a lot of people. In: COH3 Central |
Thread: I'm sad17 Jan 2023, 15:18 PM
TBH - I'm not sure. I was microing somewhere else when my Grehound took the damage. All I saw in the area before and after were the Guastatori. I would've like to have been able to save a replay and watch it to verify what happened. I'd assume that they'll add saving replays to the final game. In COH2, Most of the time when I thought BS happened, it was cleared up by the replay. In: COH3 Central |
Thread: CoH3 faster VP tick rate17 Jan 2023, 07:28 AM
Having played literally hundreds of hour plus slugfests in COH2 4v4's, I wouldn't mind some change. However, one thing that I noticed is that the faster tick rate more-or-less eliminates the comeback mechanic that could make some COH2 games fun. Now, you can have one bad battle, then you're forced to attack when you don't have a decent army because you're losing ticks too fast. It's going to cause a lot of people to quit as soon as they lose a battle, which won't be good for multiplayer gameplay. In: COH3 Central |
Thread: I'm sad17 Jan 2023, 07:19 AM
There were only a few units that seemed OP. The Tiger felt crazy-good when we were just comp-stomping as Axis but when we faced some in a couple games, they didn't make a huge impact. The Guastatori were a bigger problem. Those felt like playing against flamethrower Penals, except that they also had smoke so not even an MG would slow them down. IIRC, they even have a snare. I heard some complaining about the Black Prince, but didn't see one in a game. In: COH3 Central |
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