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Thread: What is worst at hitting vehicles1 Apr 2019, 18:12 PM
It depends on the range really. Out of three AT rocket weapons: bazooka, shreck and raketen, On short range shreck is the most accurate, while on long range the raketen is. In: COH2 Balance |
Thread: Elephant and Tiger are useless1 Apr 2019, 17:56 PM
SU-85 (and ISU-152) get 2 sight abilities: ISU-152 doesn't have focus sight for a very long time now. In: COH2 Balance |
Thread: 222 deserves a buff31 Mar 2019, 08:29 AM
Okay, you are right. I have checked in game files and 222 is classified as a Scout car. So you were right and it serves it's role properly. You don't really need a light tank to fight other light tanks. All you need is a well placed teller, pak or shreck pgrens. Mobile defence has its own distinct playstyle that is supposed to be an option for ostheer players if they choose to go for it, but not the main strategy. If you can't play ostheer without puma, you should probably look for another faction as it doesn't fit your personal playstyle. In: COH2 Balance |
Thread: Strumpioneer Rush Counter As soviets? 31 Mar 2019, 07:31 AM
Penal start is a slow one for the soviets. Nominally, the quick start would be to build some conscripts before your first tech. That way you get the early advantage, but you need to remember that as the game progresses volks will overpower your troops. That is why penal spam is still the most common build, even though it gives you early disadvantage. You just have to deal with that as a distadvantage of that particular build. If you don't want to change the build, which is understandable, you just need to play conservatively till you get the units you want out. Your okw opponent might get more land in the beginning, but you will be able to retake it as soon as your M3 and penal squads hit the field. In: COH2 Gameplay |
Thread: Ostheer TD range is unfairly ridiculous30 Mar 2019, 13:57 PM
Except it is not a light vehicle. It has medium crush in the game. You could say it is based on a chassis of a light tank. And you would be right, but honestly, so is the Stug 3. In: COH2 Balance |
Thread: Ostheer TD range is unfairly ridiculous30 Mar 2019, 12:24 PM
Maybe mobility is the wrong word. I ment that with equivalent resources, you get more tanks so it's easier to do coordinated attacks and flanks. Also, if you don't count t-70 into the cost then one su-85 might need to use spotting ability to even use its range advantage, which greatly affects mobility.
These are not "counterparts" ever since 2014. Are you sure you are playing the current version of a game? The closest axis unit to su-85 is JP-4. The closest allied unit to stug is su-76. As for heavy armour, they are completely different. Elefant is a hard counter to armour. ISU is a counter for infantry. They have nothing in common other than range and cost. In: COH2 Balance |
Thread: Ostheer TD range is unfairly ridiculous30 Mar 2019, 12:13 PM
Elefant is for su-85 exactly what su-85 is for stug. More range but less mobility. If elefant was useless in team games then su-85 would have to be useless in 1v1s. Except they are not. In: COH2 Balance |
Thread: This game's matchmaking is broken!28 Mar 2019, 22:06 PM
If you are ranked 1100 then you are pretty much in the middle of a 1v1 ladder. Lesser ranked players in most cases play less often than higher ranked ones, so matchmaker has to deal with many players trying to play that are higher ranked than you, and only some that are lower ranked. It is quite a possibility that you were the lowest ranked person searching at the time. Looking from different point of view, you can't really progress in ranks without improving your play. In: COH2 Gameplay |
Thread: WARSAW - new turn-based tactical rpg 27 Mar 2019, 16:50 PM
https://encyclopedia.ushmm.org/content/en/article/danzig Actually, it is more of a polish city. The city was founded in 997 under polish rule and it stayed like that for first 300 years of its existance, to be then ruled by german teutonic order for next 150 years and come back to the polish crown for another 300 years. In fact in its whole over 1000 years history, the city was under polish rule for more than 700 years and under german one for less than 300. The name thing is actually the other way round. The german word "Danzig" is simply the way germans written the original name of the city, which was "Gdańsk" ever since the city was founded. A better choice would by the city of Königsberg (currently Kalinigrad or Калининград), which was also conquered by the teutons, but it was under german rule for much longer than Gdańsk was. It was also not founded by the germans, but from old prussians, indigenous people of the region who disappeared through the ages and who never had a chance to get it back under their rule. In: Other Games |
Thread: mayby why axis is popular26 Mar 2019, 06:48 AM
Every match involves many strategic decisions aimed at countering your opponent. Both T1 and T2 opening give you choices to react to what your opponent is doing. You can even start with cons and choose your tech later, or just build both buildings, if you feel you need more flexibility. T1 and T2 are very cheap these days. In: Lobby |
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