Thread: Please2 Feb 2019, 14:43 PM
Your post gave me Mouse Arm Syndrome
I recommend using tab and space for posts like that #learn2browse |
Ostheer has quite a big number of generalist units that can shoot down planes, but not really a good AA specialist. Maybe that is simply the design: you get some AA by default with your usual units, but you can't buy the ultimate AA machine like a centaur. |
The problem with brace and emplacement in general is their design to inflict bleed and receive none unless completely destroyed. It's all or nothing. If the enemy gets it down to a cunt hair of health and can't finish it due to attrition the brit has inflict a heavy blow at the cost of nothing.
That sounds like so many units in coh2. All vehicles, snipers, early retreating squads, you name it. Not saying that emplacements are well design. But this argument makes no sense what whatsoever. |
The tricky part is that most of europe has the same time, but the problem seems to address only germans. So I guess we all finish work at similar time and all should have the same problems as you guys.
I don't know about kimbo's hardware and network, but I don't seem to have any problems with lags currently. Maybe that is some popular german ISP having issues.
I remember that there was once a situation where one ISP in Poland and another one in Argentina would have problems connecting to google. Google didn't really announce whose fault that was, but the result was that you could normally connect to google on your phone, but not on your PC. Maybe that is something similar. |
I think this thread needs definition of what OP calls a blob. Why? Because smaller groups of squads like 2-3 squads can be managed with even a single mg. Bigger ones need more mgs and theese mgs need to be microed, but eventually if the blob grows big enough it will just snipe mg models and win against mg. These kind of blobs don't happen to exist in the early game though. |
One flame nade does only about 40-50% damage to a Bofors. You need at least two flame nades to kill a Bofors (sometimes even three, depending on how much damage the Volks small arms do while throwing the nade).
And you can't throw multiple simultaneously either because their damage will overlap.
The damage does overlap, but only very slightly. Two nades thrown in succession will do around 80% hp damage to bofors, two thrown at the same exact moment will deal around 70%. These are without firing a single small arms shot.
The point is though, that you rarely need more than one and pretty much never more than two, as it takes damage all the time when braced. Not much damage, but enough to seal a deal. For example raketen shooting at it all the time when it is braced will reduce its health by 20% on its own, and it will still be able to do one more shot when the brace finishes. |
I tell you what, if you give up on axis, try playing brits. And try to win a match using bofors. I think it might be hard. It is also a quick way to get a lesson on countering it, right from your opponents. |
I think you are missing the huge disadvantage that emplacements have. By definition, they don't move. Which means that they are easily countered by artillery, but even if you don't have artillery, it is still an issue. You can't retreat them when they are attacked, so they have to die sooner or later, so they are in fact usually waste of resources. What is more, you can't move them to support your troops like you would with AT guns or mgs, so if opposing player chooses fights that are out of range of your emplacement, you have your manpower, fuel and population spend on a unit you can not use, which leads to numerical disadvantage. In effect you, as an axis player, should be easily able to keep hold of more of the map than your opponent and so either tech up faster or back tech without disadvantage of being behind.
So it is just one click. But it is one click in the advantage of axis player, not the brit one. That is why literally no good players ever use emplacements. |
People don't really think emplacements are ok. They think emplacements are useless. And they are quite right.
If I had to fight emplacements as okw mech, I would do it like that:
1. If there is only one bofors, just play around it till flakhq and kill it with a tank.
2. If he builds more, either back tech to medhq and get yourself a leig and proper healing,
3. Or get yourself a stuka and force it to brace, then just rush in with volks and throw a flame nade just before the end of brace, so you get both maximum damage and a chance to retreat. If you time the nade well, it is toast for 30 muni. |
Tellers are one thing I never understood.
Why is it oh so overpowered for 30 muni mine to kill 240 menpower, but its perfectly fine and balanced for 50 muni mine to kill up to 300 mp, up to 120 muni and up to 70 fuel?
I sense a bit of hypocrisy in that.
Sure, infantry, especially vetted hurts more to lose, but vetting it back is also easier and much cheaper then vehicle.
Tellers are fine. It is the universal mine being capped to 2 men that is bullshit, especially now when formations try to spread a squad. If you place your mine in a smart place, you should be rewarded for that. You should not be rewarded for using your cheap troops as minesweepers.
At this point, I think that if, playing as soviets, I was given a choice of 30muni universal mine or 40 muni AT mine that does exactly the same as universal one, except not blowing up when stepped on by troops, I would choose the AT only one in most cases. |