brits already have a nuke aka carpet bombing ability. So in the end this railway arty would be to the brits what the british bombing strike is to okw.
+1
It's basically the same price, it should have same effect
Blast radius was already big enough, will the commanders with your version of railway arty also come with chemo? because this will be pure cancer combined with munitions drop.
The "super insta nuke brit rofl bombing" is already hated enough and you want to add more super arty?
I really hope this wont happen or atleast have a 10 min cooldown
10 min is a bit much.
Besides, if I'm wasting 200mp on ammo drop, I am likely not to have any tanks, or be doing anything constructive.
This thing needs a buff. If you compare it to the Brit version, it's kinda crap.
+1
A buff would be nice. Maybe more shells and wider area, keeping damage the same?
WOW another necromancer, MOOODS
Lul, clearly you havent seem my necro's have you?
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It's not about the build-able flak. It's about the ones which spawn at your base at the beginning of each game.
Yeah, I'm with you; They are both the same version, no? |
You want another 3 months of allied dominance . Sorry i really dont know if its irony or serious post. You cant believe anyrhing on .org
It was a serious post. And no, I play Axis primarily, it's hard enough as it is.
I was simply saying, penals excel at infantry combat; to give them AT it would effectively eliminate the need to T2 and the Zis.
allied dominance?
axis hype sees that, but stats dont lie
http://coh2chart.com/
It's blocked at work, what are you trying to say?
Thank you Mr.Smith for your hard work, on this great game.
I enjoy this game and thank her for time together with my friends.
+1 on Smith.
Lol WTF, Her? |
List of priorities.
Smith, I would just like to take this time and publicly thank you for putting all this effort in keeping a 10 year old game alive and well.
It's people like you that keep me coming back to this community |
Historically - the main weapon of both Rangers and Paratroopers was M1 Garand, not M1 Carbine or Thompson.
Tried to reflect this in my mod ... no way, both Rangers and Paratroopers are running with empty hands. Editing *.abp? Tried, adding the line with Garand, copied from the Rifleman's *.abp, gave nothing.
Any ideas?
Wait, you sure about that?
I would've thought it's the other way around. |
Flak is LOOOONG overdue for an upgrade.
Currently if you build one you are just wasting resources |
Hey, at least they are playtesting stuff before it's released into the wild.... |
So I run few tests about penals.
They were always fighting against grens without cover in range something between mid and long (more long than mid, ussual range where units meet when they run few meters to get cover )
Vet 0 without upgrades
Penals always won against grens without problems - I think its intended and I consider it fine
Vet 0 penals with PTRS grens without upgrades
This was most balanced match where both sides won often only with 1(OST)-2(SOV) members. I don´t know if this was intended that upgrades penals can still fight off grens.
Vet 0 penals PTRS grens lmg
In this match-up grens completely rekt penals, surviving with 1-3 models generaly 2
And now it becomes funny
Vet 3 penals with PTRS vs Vet 3 grens with lmg
This match favours to grens but only by a little. They often won with 1 member, Health from almost none to amost full health. I think this is not intended but it happen. Penals have so high acc bonuses so they PTRSes actually start hitting rather hard.
And vet 3 penals with ptrs vs vet 3 grens without lmg
Grens had no chance
Conclusions. PTRS itself may be fine, but at vet3 it get huge acc bonus resulting into mini sniper rifle. Also having AT weapons will make penals vet like crazy because they will damage highly valuable targets like luchs puma or other light/medium tanks.
How to fix it: Vet3 bonus shouldn´t apply to PTRS or maybe only increasing its acuraccy slightly.
Please mod team, be aware of PTRS penals blobs because they get crazy once hit vet3 and with AT weapons they hit vet3 faster than before
Hold the fkn phone... they intend on giving penals AT, along with their sherminator capabilities?
Pls dont do this |
While we're at light vehicles, why does the M3A1 cost 15 fuel? It has a little better dps than kubel or bren and will win against kubel 1v1 but 15 fuel is a little too much for me. If I was in charge I would nerf it and remove fuel cost. Will this be addressed in any way?
+1 on this.
I would rather see that Carrier for the UKF cost 15 fuel then the M3A1. |
No more clown car Penal cheese! Awwwww Yeahhhh!!! MG42 finally back to being OP! |