Some halftracks have a hold fire mode, would it be possible for hold fire to affect the units inside too? It would be a crude way of controlling who the squad inside will shoot at (disable hold fire when a vehicle shows up or you're close to a sniper), but better than nothing.
The handbrake function on all the other halftracks is implemented as follows (iirc):
- For each halftrack, there's an invisible non-damaging gun. The sole purpose of that gun is to make the halftrack rotate to the destination if you are attacking the enemy.
- The handbrake is basically a hold-fire on the invisible weapon, to prevent the halftrack from turning involuntarily.
The 250 halftracks were given 360-degree invisible weapons, since they normally don't have any normal weapons mounted on them; hence there is no reason to have handbrake on them. That is, unless somebody added an LMG-weapon upgrade on them and forgot to implement the handbrake for them.
Then yes, somebody should tell Relic to fix it
Some halftracks have a hold fire mode, would it be possible for hold fire to affect the units inside too? It would be a crude way of controlling who the squad inside will shoot at (disable hold fire when a vehicle shows up or you're close to a sniper), but better than nothing.
This might be possible to do, but I'm not 100% sure.
I was toying with allowing snipers to mount m3 halftracks again, but disabling their fire while they are mounted, and this seemed to work (i.e., no firing while they're mounted). With some complicated logic with slot_items and what-was-it-called-passenger-actions, it might be possible to have a hold fire that affects passengers; or it might not be possible. I can't say for sure!