Was just watching AE and he seems to be running ReShade. Curiously when he turned the camera to a very sharp angle you could actually finally see some SPECULAR lighting on the map. All of a sudden it looked better. I think adding some contrast may help the specular pop more.
Something weird going on with specular in the game.
This was a 1v1 map. This and the dark 4v4 map both seem to have more specular than most and look much better.
It's mostly because of grayscale and contrast issues, so everything looks flat. A config like this helps, but it has its limits, because you're restricted to the source material. Try it out though. For bigger improvements, Relic would have to step in, and perhaps take some inspiration from how they tweaked their lighting in the alpha.
I used it with performance mode but it destroys my fps, I'm playing at 4k, what I can do?
Latest one disables some effects. If it's still running slowly, open the menu and disable the "SelectiveColor" effect, that one has the highest performance load. It's responsible for the grittier, more cohesive color scheme and improved grayscale.
You can also do it if the colors don't work for a particular map you play. The colors have to be tweaked to look good on every map, so I might miss certain things.
I've made a new version, with handtweaked colors, trying to improve the grayscale issue the game has. Imo, it's the best looking one yet. Here's a comparison screenshot between pre-alpha, release and with reshade:
Shows how far off this still is from greatness, but yet the end result is pleasant to look at.
I've disabled the bloom, AA and vignette effects. It's just color grading effects and a mild amount of sharpening now. Configured with in-game brightness being set to 50%.
- It adds bloom back from the death, which makes it feel more like there's an actual sun because it mimicks the effect of global illumination.
- Quite heavily reduced saturation cause some grass became toxic green color.
Here's a comparison between all the different versions so far with my thoughts:
Vanilla: Yucky, undefined and greenish.
Normal V1: This one was too underexposed, colors were a bit too bland and also used an fps heavy effect.
Lite V1: Better than normal, but you can get a bit overwhelmed by the details and the slight reddishness looks off on certain maps.
Preset V2: Honestly a step back from lite. I tried to replicate normal V1 with some new improved effects and without the fps heavy effect, but it's still overdone.
Preset V3 (current): Brings back some of the blurriness/smoothness of vanilla with bloom and overall toning down of values. This sounds like a bad thing but while actually playing it helps making the image calmer, especially in busy areas. Also the has the most natural looking color between the different maps. I can see some people preferring lite though, there might be a better balance between them somewhere.
Hey Jibber, thanks for the guide! But for me, it doesn't work... I did all steps you said and I can see the ReShade menu ingame, but no graphic options are activated, I mean nothing is checked. Therefore nothing changes at all.
I then tried another preset and this one works fine for me. Maybe you can tell me which options I have to check in order to get your preset. Cheers!
Not gonna work if it doesn't select them by default I think. Just rerun the setup, select modify installation, select my config for installation and try again.
1. Tweaked Tonemap effect for more correct colors across the maps.
2. Different anti-aliasing effect that is faster than SMAA and looks better than FXAA (CMAA).
3. New Color Isolation effect that allowed me to remove the purple hue from the UI.
4. New mild Vignette effect to calm the image slightly.
And the preset still keeps similar performance as it used to.
To update your config:
Download Reshade and the new preset, run the Reshade setup and select CoH3, choose "modify installation" (not "update installation"), select my preset, then keep hitting next till the installation is done.