PD: reminder that this whole thing became good the moment we attached sprint into it.
Also reminder that no one ever used it before it got the movement bonus.
This ridiculous assertion annoys me to no end.
Have you watched the tournament games? Did you think those games against Luvnest ending with multiple wipes and GG at 20-25 minutes were mostly caused by squads moving 20% faster?
And also the earlier games with Seeking and Noggano against weaker players ending at 10-15 minutes with the same story.
Panzer Tactician was considered weak in the first few months of this game's existence (I still remember arguments like "it's pointless, you can just attack ground through it"). What players thought was strong back then and what they think now doesn't say everything.
For one, you could call it skill ceiling rising as the playerbase discovers more strong abilities and synergies. For example: even after the speed boost it took a long while for other players to catch on, now it's the staple ability at top level. Who knows what players will find in the future.
Second, playstyles have changed allot. Around when Kimbo came to the scene, meta has been focused allot more around wipes, setting the stage for an ability like this.
Third, some aware top players like Luvnest have been using the ability since forever, it's just that the speed boost has made it accessible or at least discovered by players in automatch, because it now gives something dependable outside of an invisible benefit.
The fact remains that that invisible benefit is by far the greater evil of the two. If I had to give to give an estimate from watching it getting used, it makes tacmap players up to 50% less effective at playing, depending on how tacmap (or minimap) is used.
There is no real counterplay to this if you're dependant on tacmap, outside of completely changing your micro style for 60 seconds. Turning your micro style around by 180 degrees is not required by any other ability in the game and requires untraining things you might have been used to for years.
I frankly think if there was an ability in any other highly competitive RTS that messes with opponent's UI, it would've been removed a long time ago, unless the game was built around it.
I'd call this ability one of the worst designed in the game, only thing on the same level might be the B4 for different reasons, but B4 has almost no impact on competitive play while Radio Silence is actively ruining it in its current state.
Sadly the game is kinda stuck with its assets and design, so you have to keep the UI messing to have it make sense, but can make it so it only causes initial confusion and delayed reponse from the opponent, instead of keeping him constantly handicapped for a long duration. I'd keep the speed boost, so it has a use against players with different micro styles.
And yes, unless Radio Silence is implemented in a weird way, icons appearing again after a certain amount of time in combat should be possible, would have to take a look tho.