PTRS penal adjustments is nr1 in our list of upcoming changes for the week. At the very least, we will be nerfing PTRS anti-infantry damage by an additional 50% (so that it deals 10 damage). Thus, even if Penals get lucky, you won't be seeing 20-damage spikes.
Unlike the guards PTRS anti-infantry nerf, we will be doing this in a way that won't affect anti-vehicle performance (i.e., the note about Guards PTRS in the v1.1 changelog).
Thanks for taking the time to abuse the meta, before it becomes the meta!
Thank you, thats why I´m here. I will much rather find boring OP metas than trying to explain player in state office how to counter them.
Hope these changed will be enaught. Also nerfing dushka DPS (even in exchange for MP cost decrease)will help (if you only can nerf it this patch)
OTHER THING THAT MAY BE OP:
Grenades: standardise grenade damage to buildings by their cost or something. Right now for example shock grenade or rifle grenade or USF grenade or british grenade will damage wooden building for like 20-33% while axis bundle grenade one shot building (whitch is really stupid). Also can you make russian and frakish houses similary strong, one tend to fall to fast when under fire (sov) while other tend to survive thorough whole match, only falling to strong arty like stuka bomb. Is it indented ?
UKF
bren carrier with flamer is too good right now I think. Even better if we take new 222 cost into account. I suggest moving munnition cost back to 90 or at least 75 (so it isn´t useless and serves job, but also losing it prematurely will hurt you)
British glider medics: They take ages to be built. Decreasing their training time will make much more used I think
AC - tend to miss too often against vehicles while moving
OST
Assault grens: 5 popcap is too low for 5 member squad and can possibly lead into big blobs in team games and also they have make smaller bleed. Suggestion: change popcap at least to 6
Puma - tend to miss too often against vehicles while moving
Panther - tend to miss too often against vehicles while moving
SOV
Penals: Penals with PTRS in M3 scout car are really strong combo, they can hunt down damaged 222 or even outfight it run in, disembark troops, kill 222 while M3 leaves. I don´t think this is intended. Also weapon changing in M3 doesn´t make them particulary weak against infantry while in M3. I think this is not intended - giving soviets relatively good AT vehicle in tier 1 that is spammable ( will always counter 222 and then can sniper roam even more because otheer player is set back even more).
Suggestion: once penals get PTRS, they shouldn´t be able to garison into M3 (they should into quad thought because it comes later)
-visual change - give them some icon that represents to the last men ability, because right now many players don´t even know they have tha ability
Su76 barrage cost is too low to make it no brainer for soviets (they fload to much munni) and also at same time recharge time is set too high to make it less useless. Changing munnition cost to 30 while decreasing time to zis level will make it much more interesting
I think USF is fine, have to test them more
Haven´t tested OKW because they weren´t changed that much. Luchs seem to be fine (except fuel change to 60 if haven´t done already would be great).
Bugs: in my game (arnhem brits vs ostheer) commados were ordered to throw grenade, then they were ordered to not throw the grenade. I lost munnition and ability was set to cooldown afterwards. After 1 second grenade blow in location where it was meant to be fired without showing timer on ground.
Snipers, especially soviet snipers sometime to tend crawl ages before they shot their tager, even at cost of going from cover and actually being in range already - you can see it in my caen game when they attack mg42 in north-western house (in later part of game, don´t know exact time)
Ghost wire- we all know what ghost sandbaggin and ghostwiring is. You should change it in next patch (or even in this one if possible) - ghost structures (sandbags, wire, tank traps) should die after few shots when they are not actually being constructed or already build.
PS: If I find something else I will surely tell you
Once again then you for you time and efforts
Hector