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Relic Winter Balance Preview v1.1 Update

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8 Dec 2016, 03:17 AM
#221
avatar of ZombiFrancis

Posts: 2742



OST sniper incendiary shot accuracy is still 1100% accurate. Sniper changes are out of scope for this patch.


... wat

We feel that the Sniper’s cloak ability is over performing, making them extremely difficult to counter with infantry. To address this issues we have made the following changes:

When firing a shot or using an offensive ability when not camouflaged, the unit will be unable to return to camouflage for 10 seconds
Snipers cannot cloak until out of combat for 3 seconds
8 Dec 2016, 03:47 AM
#222
avatar of insaneHoshi

Posts: 911



... wat



My thoughts exactly.
8 Dec 2016, 05:18 AM
#223
avatar of Mistah_S

Posts: 851 | Subs: 1


... wat


My thoughts exactly.



Hahaha :hansREKT:!

I think he means tweaking accuracy
8 Dec 2016, 05:18 AM
#224
avatar of Mistah_S

Posts: 851 | Subs: 1


... wat


My thoughts exactly.



Hahaha :hansREKT:!

I think he means tweaking accuracy
8 Dec 2016, 08:26 AM
#225
avatar of Mr.Smith

Posts: 2636 | Subs: 17



... wat



What you are referring to is a bigfix.
8 Dec 2016, 08:28 AM
#226
avatar of ElSlayer

Posts: 1605 | Subs: 1



OST sniper incendiary shot accuracy is still 1100% accurate. Sniper changes are out of scope for this patch.

Just for clarification: 1100% accuracy means it still kills 11 models each time you use it.

8 Dec 2016, 09:26 AM
#227
avatar of Vipper

Posts: 13496 | Subs: 1

Actually sniper incendiary shot could be fixed to kill only 2 models, it would still allow the Wer sniper to counter the Soviet team, without being OP vs infantry/support weapons.
8 Dec 2016, 10:31 AM
#228
avatar of ElSlayer

Posts: 1605 | Subs: 1

jump backJump back to quoted post8 Dec 2016, 09:26 AMVipper
Actually sniper incendiary shot could be fixed to kill only 2 models, it would still allow the Wer sniper to counter the Soviet team, without being OP vs infantry/support weapons.

There is even no need in killing 2 models with incendiary to counter Sniper Team. Just kill one with regular shot and then use incendiary.
8 Dec 2016, 10:59 AM
#229
avatar of Cyanara

Posts: 769 | Subs: 1

Are you able to look at the 'snap to' distance for cover, or is that a hard coded type of thing?

It's been ludicrously large ever since they increased the number of spots behind cover, causing a lot of problems with cover that's just outside a capture radius.
8 Dec 2016, 11:13 AM
#230
avatar of Vipper

Posts: 13496 | Subs: 1


There is even no need in killing 2 models with incendiary to counter Sniper Team. Just kill one with regular shot and then use incendiary.

Well we don't have to nerf the unit in oblivion either. It has become less effective with the removal of camo exploit already...
8 Dec 2016, 12:05 PM
#231
avatar of ElSlayer

Posts: 1605 | Subs: 1

jump backJump back to quoted post8 Dec 2016, 11:13 AMVipper

Well we don't have to nerf the unit in oblivion either. It has become less effective with the removal of camo exploit already...

I didn't suggested any additional nerf.

EDIT: I should add that I'm also against nerfing incendiary shot. It isn't OP unless your opponent blobbing hard (like in the video I posted). The more blob counters we have - the better.
8 Dec 2016, 14:13 PM
#232
avatar of 0ld_Shatterhand
Donator 22

Posts: 194


I didn't suggested any additional nerf.

EDIT: I should add that I'm also against nerfing incendiary shot. It isn't OP unless your opponent blobbing hard (like in the video I posted). The more blob counters we have - the better.


That's not the main problem of the incendiary shot. It only happens once in a lifetime, that you can get 11 kills with it, the only problematic thing is, you have 100% accuracy against retreating troops. You can wipe squads reliably that way and that's rather unfair. The only thing that needs changing is accuracy against retreating troops. The same problem had pumas stun shot, so they fixed it, then it's just consequent to fix this too.
8 Dec 2016, 14:31 PM
#233
avatar of __deleted__

Posts: 4314 | Subs: 7

Problem with sniper icing round is that is have 100% acc against retreating squads
8 Dec 2016, 14:33 PM
#234
avatar of __deleted__

Posts: 4314 | Subs: 7

To someone who knows how the code works right now.

If you merge vet3 cons into vet 3 penals will you get squad with cons recieved acc and penal acc ? Or they only maintain coscript recieved acc ? Or they don´t get anyting only vet0 cons recieved acc debuff ?

Also what is their weapon profile compared to penals weapon profile ?
8 Dec 2016, 14:41 PM
#235
avatar of Mr.Smith

Posts: 2636 | Subs: 17

To someone who knows how the code works right now.

If you merge vet3 cons into vet 3 penals will you get squad with cons recieved acc and penal acc ? Or they only maintain coscript recieved acc ? Or they don´t get anyting only vet0 cons recieved acc debuff ?

Also what is their weapon profile compared to penals weapon profile ?


(With veterancy fixed almost a year ago) none of the following transfer with merging:
- The original weapon of the Conscript squad
- Any acquired veterancy bonuses of the Conscript squad

Instead, all of the following apply:
- Conscripts retain their target size (they are 8.7% more likely to get hit than Penals)
- Conscripts receive the new squad's weapons
- Conscript models receive the new squad's veterancy bonuses

Thus, if you merge a Vet0 Conscript squad into a Vet3 Penal squad:
- The only downside is that the Conscript model will be easier to hit than a Penal model
- They receive the SVT rifle and any veterancy bonuses

In general, if the target squad is not a Shocks Troops squad, or a vanilla Soviet weapon squad (they cost less to reinforce), the relative reinforcement costs make it almost always a better investment to merge than to reinforce. Especially if the targeted squad is already at Vet2.

8 Dec 2016, 14:43 PM
#236
avatar of ZombiFrancis

Posts: 2742



What you are referring to is a bigfix.


Well, as long as it's considered by you to be something different and not affecting how snipers are used in the game I guess that's the best we can hope for right?

I mean, the changelog actually has the change described as within the scope of "Light Vehicles". So you can categorize the change however you want to justify it as valid.
8 Dec 2016, 23:42 PM
#237
avatar of Svanh

Posts: 181



Well, as long as it's considered by you to be something different and not affecting how snipers are used in the game I guess that's the best we can hope for right?

I mean, the changelog actually has the change described as within the scope of "Light Vehicles". So you can categorize the change however you want to justify it as valid.

Doesn't the Sniper cloak change only affect the instant-recloak exploit?
9 Dec 2016, 00:11 AM
#238
avatar of Vipper

Posts: 13496 | Subs: 1


or a vanilla Soviet weapon squad (they cost less to reinforce), the relative reinforcement costs make it almost always a better investment to merge than to reinforce. Especially if the targeted squad is already at Vet2.

It probably even worth merging to maxims (maybe even mortars)since they crews have a target size of 1.25 so you are paying 5 MP more for smaller target size
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SHOUT IT OUT!

No ProfanityNumber of ShoutsRefresh Shout Box
Willy Pete: @Rosbone Ahh I missed that memo. I still think its a bad decision though. Adds frustration for players and isnt gonna make them that much money
Last Thursday, 15:46 PM
Rosbone: It is also good they left it free until after the free to play weekend. Points for that.
Last Thursday, 09:34 AM
Rosbone: But I agree, the cost to get a full decent Coh game pushing $115 US is not the best idea. Especially when it needs so much more work for casuals.
Last Thursday, 09:32 AM
Rosbone: To be fair, it was a thank you to early fans right? They said it was not free for long and it would become a pay DLC at some point.
Last Thursday, 09:30 AM
Willy Pete: Re-releasing free DLC so they can charge new players money for it. Brilliant marketing strategy :clap:
Last Thursday, 04:31 AM
Soheil: Coh2 still broken server ?
Last Tuesday, 18:27 PM
Rosbone: Congrats to Relic. Looks like Coh3 has finally usurped Coh2 s the popular Coh. You smell terrific. :snfQuinn:.
Last Monday, 02:46 AM
Nickbn: and again someone else replies. I mean come on guys. Give @adamírcz a chance
22 Mar 2025, 14:00 PM
Willy Pete: @Nickbn you didn't ask a question, and this is a chat box...
20 Mar 2025, 13:11 PM
Nickbn: @Rosbone it's incredibly rude to speak on someone elses behalf, especially when a question is directly adressed to them. I understand your passion for the subject at hand but I want to hear from him.
20 Mar 2025, 10:16 AM
Rosbone: @Nickbn No, I am just saying people should not be using any Relic owned forum since they have proven they ban anyone who says true things about Coh3.
18 Mar 2025, 19:01 PM
Nickbn: @Rosbone do you speak on his behalf? I didn't know. In that case keep us updated please.
18 Mar 2025, 16:47 PM
Rosbone: #RelicModdedEchoChamber
16 Mar 2025, 17:54 PM
Rosbone: @Nickbn True except, the only people on the Relic Discord/Reddit/Steam are brain washed monkey zealots. They wont even understand what @adamírcz is talking about. Anyone else is banned.
16 Mar 2025, 17:54 PM
Nickbn: @adamírcz might be a better idea to voice this to relic directly than to voice it here, in a shoutbox of a nearly deade fansite #justsaying...
16 Mar 2025, 16:36 PM
webdesign-muenchen-w: @Rosbone it is sick
14 Mar 2025, 22:09 PM
aerafield: @adamírcz aren't the first two disconnects free every day?
14 Mar 2025, 19:26 PM
Rosbone: It is so unlike Relic to punish its fans and community.
14 Mar 2025, 12:07 PM
adamírcz: So, I just got a leaver penalty without even getting onto the loading screen because of the game disconnecting, bravo Relic
14 Mar 2025, 10:45 AM
Rosbone: It is an indicator of the very short sighted capitalist view that plagues any company where leadership does not understand the product.
13 Mar 2025, 20:00 PM
Rosbone: They dont care about Coh3 or Coh in general. They are just trying to grab cash by ripping off the small user base they have.
13 Mar 2025, 19:58 PM
Rosbone: Just making mistake after mistake after mistake.
13 Mar 2025, 19:57 PM
Rosbone: It is clear they crapped out an unfinished game. And are now barely supporting it as they make new smaller games. Coh3 is stillborn. It will be meh for at least another 2-4 years. Meaning they killed the whole franchise instead of growing it.
13 Mar 2025, 19:56 PM
Rosbone: For a thing they could fix in minutes. Literally minutes.
13 Mar 2025, 19:53 PM
Rosbone: If I did play coh3 and was mainly a skirmish player, I would be pissed and probably stop playing. And it has been like this since release. Why? I would not tell my friends to buy a game I am not even playing. Lost sales and angered users.
13 Mar 2025, 19:53 PM
Rosbone: I am just saddened how Relic keeps hurting themselves by not fixing 5 minute things like menus. Why anger users with stuff that could be fixed in minutes???
13 Mar 2025, 19:50 PM
Rosbone: I was wondering why people think I was raging. I think it was when I said "because coh3 sucks so bad". That was not my opinion. Just a general feel from top players/streamers. I dont play Coh3 and have NO opinion of it.
13 Mar 2025, 19:48 PM
OKSpitfire: You can rage as often as you like btw, you usually manage to make it pretty funny.
12 Mar 2025, 11:18 AM
Rosbone: So it was a systemic failure across multiple disciplines and check points.
12 Mar 2025, 04:30 AM
Rosbone: Knowing how companies work, I imagine a new hire making the menus. The API they are using is complicated and things were hard to figure out. But at some point QA or management should have addressed these things. Usually within 6 months of starting.
12 Mar 2025, 04:29 AM
Rosbone: @theekvn I dont hate Coh3 or Relic. I just dont understand how you work on Coh3 for like 7 years and the menu system is worse than if a Programming 101 student made it. Feel free to explain it to me.
12 Mar 2025, 04:07 AM
theekvn: + 33% dmg rear hit was best deal ever.
12 Mar 2025, 04:00 AM
theekvn: KT just need fuel debuf from 15% to 50%, Ele arc of fire- aim time improve and they are good to go
12 Mar 2025, 03:59 AM
theekvn: and please Rosbone,I know you hate Coh3 to the bone due to your drama with relic, Still, Can you give a proper point of view instead of raging ?.
12 Mar 2025, 03:54 AM
theekvn: you rather go 76 to unity Whizbang 2.0 or go home.
12 Mar 2025, 03:52 AM
theekvn: also US tier 4 is 145f and Sherman pen 140 nerf is too much.
12 Mar 2025, 03:52 AM
theekvn: Whizbang lock behind CP, meanwhile stuka is techtree progress
12 Mar 2025, 03:51 AM
KoRneY: @aerafield It's possible that it is underpriced for what it is capable of now, no need to go full retard and take it immediately as a massive problem. It costs 60 more MP than a pz.3 and in 2v2 the barrage can be quite strong.
07 Mar 2025, 19:14 PM
OKSpitfire: I do like that they made the Stuka more expensive instead of nerfing it into the ground though. Found it pretty unsatisfying to use before that buff a while back....
06 Mar 2025, 16:35 PM
aerafield: USF already is by far the shittiest faction in terms of countering blobbing and turtling, now they supposedly have one overtuned tool locked behind a BG and it's immediately a massive problem?
06 Mar 2025, 13:33 PM
Lady Xenarra: I think post-2.0 Whizbang buffs, the price is too low esp since the Stuka got nerfed in cost too. Speaking of which, how exactly is one supposed to successfully dive this Sherman in disguise? Med tank spam running into SSFs?
06 Mar 2025, 12:13 PM
OKSpitfire: A powerful, doctrinal unit that outperforms stock stuff? Colour me shocked! :P
06 Mar 2025, 10:49 AM
Willy Pete: Cool you wanna lose your stock lategame arty too then?
06 Mar 2025, 03:20 AM
Lady Xenarra: WTB Whizzbang for DAK instead of Stuka, 5 fuel cheape, 60MP more expensive and next to impossible to dive. :rofl:
05 Mar 2025, 20:27 PM
Rosbone: It is also hard to expect Relic to help Coh2 when they cant even make working menus in Coh3 yet, 2 years after release and at full price+ for DLCs. Thats like asking a fish to do calculus.
04 Mar 2025, 02:58 AM
Rosbone: But this last patch has made good progress for grabbing players. All we can hope is Coh3 gets to Coh2s quality level before everyone abandons the franchise. Its Relic so they will completely f*%k it up as usual. But its a hope/cope.
04 Mar 2025, 02:55 AM
Rosbone: Relic wants Coh2 to fail so players will migrate to Coh3. It is hard to blame them since Coh3 sucks so bad. It needs all the help it can get.
04 Mar 2025, 02:53 AM
Soheil: Coh2 is dead , full of map hackers , and lelic knows that but ...
04 Mar 2025, 01:26 AM
aerafield: Oh how I missed the weird spam bots, welcome back :banana:
03 Mar 2025, 13:05 PM
situsgbo777: Platform game online terpercaya dengan berbagai pilihan permainan seru dan peluang menang besar. Nikmati pengalaman bermain terbaik hanya di GBO777
03 Mar 2025, 06:48 AM
OKSpitfire: @aerafield that does sound familiar
02 Mar 2025, 09:06 AM
aerafield: @Lady Xenarra :rofl:
02 Mar 2025, 01:45 AM
Lady Xenarra: Ah, the gren faust-replacing-rifles bug/exploit. :ph34r:
01 Mar 2025, 18:24 PM
aerafield: CoH3 high elo is truly the dumbest CoH experience that ever existed
01 Mar 2025, 17:25 PM
aerafield: @OKSpitfire tbh I find it quite challenging to get the Pershing in time, having to suffer through the CoH3 tickrate and this endless bullshit meta of massive blobs going back and forth to the forward heal truck
01 Mar 2025, 17:24 PM
OKSpitfire: Well... going to be seeing the Pershing a lot for a little while, that thing is a monster.
01 Mar 2025, 11:44 AM
NigelBallsworth: axis stuff is getting more meme by the second
28 Feb 2025, 23:32 PM
aerafield: Cloaked instapin MGs at 0cp. I wanna see no more crying about the Dingo while that shit is in the game :snfPeter:
28 Feb 2025, 20:38 PM
Willy Pete: And only on annihilation, and I have to let the AI live long enough...
28 Feb 2025, 02:04 AM

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