As we begin the transition to CoH3 I'm going to take a parting shot at some of the things that most annoy me in this game in it's current state that I hope not to see in CoH3:
Short range infantry are mostly useless because the "long range" infantry really aren't that bad close range either. I'm not sure that's 100% a bad thing except for the fact that the Allied factions don't have good long range infantry with the one exception being USF Paratroopers. I would have counted UKF Infantry Sections before they were nerfed to hell.
Lol this is so spot on! It's poorly designed that Obersoldaten that have both bundle grenades and frangibles to annihilate SMG troopers up close such as Rangers, despite having already shredded them on approach. LMG grens are better designed since they can't use rifle grenades up close, but LMG's in general still have pretty high DPS up close. There's very little downside to LMG's.
My big one: Having most infantry squads reliant on long-range DPS (LMG's) which means that instead of taking cover and tactical positioning, the optimal micro is often to just attack moving around in a blob to get max range LMG's firing ASAP.
Or: 1 man cheese snipers that discourage active gameplay and instead force opponents to surprise blob up to it to try and force it to retreat or instagib it before the player reacts.
Beyond these two, there's so much of CoH2's design that actively encourages and promotes blobbing that could otherwise be avoided. Then people are always so surprised and disgusted to see people blobing.