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Broadcast: https://www.twitch.tv/GeneralsGentlemen
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Post History of TheMachine
Thread: [Winter Balance Update] OKW Feedback5 Dec 2020, 03:53 AM
The cumulative stacking of multiple different buffs to OKW sure seems over the top and scary. Such as Faster Medics, Sturm Shreks with sweepers and being cheaper, Quicker Ober LMG's, Quicker Ostwind/Flame Hetzer. Especially combined with the T-70 nerf and lack of meaingful buffs to Soviets, the Soviet vs OKW matchup seems quite unfair. In: COH2 Balance |
Thread: [Winter Balance Update] SOV Feedback3 Dec 2020, 09:15 AM
But it is the exact same amount of tools as Panzer Grenadiers. Stock anti-infantry, anti-tank upgrade and mega grenade/Satchel. The only difference is PTRS penals get the Sticky Satchel which I think is cheesy and should be removed if Penals get buffed. (Use Conscripts for snare) Mega blobs of Penals will not survive MG42's or superior OKW infantry. In: COH2 Balance |
Thread: [Winter Balance Update] SOV Feedback3 Dec 2020, 09:08 AM
Like Riflemen, Infantry Sections, Panzer Grenadiers and Rangers? There is nothing unusual about this. I don't see how a dedicated anti-tank 4x PTRS penal squad is spam-able. They'd counter Tank Destroyers and Panthers, and trade as well against Mediums as Bazookas. They'd lose to infantry, and they'd get devastated by Tigers which heavily splash them for large manpower bleed. I'm not asking for anything new, I just want Soviets to have access to the same strategic options that every other faction enjoys: mobile infantry-based AT that works past the first few minutes in the game, and on a unit that is underused and limited in its utility since it's current 2x PTRS upgrade sucks with no scaling.
Because then you have a bunch of rigid one-dimensional units that only fill a single or limited role. That's not interesting. There is elegance in quality over quantity. In: COH2 Balance |
Thread: [Winter Balance Update] SOV Feedback3 Dec 2020, 08:56 AM
This is exactly what Panzer Grenadiers are. Except way more since Shreks are better than PTRS and the Bundle Grenades allow tankhunting PGrens to get devastating squad wipes. How about Sturmpioneer with a Shrek? Or Panzerfusiliers with shreks? Regardless, how is it bad design if the Penals lose their anti-infantry in order to get anti-tank? A Penal squad with 4 PTRS and 2 SVT Rifles is going to be awful anti-infantry, much more than PGrens. With 2 PTRS as it is, Penals already suck against infantry for their cost. If 4x PTRS are doing too much anti-infantry damage then that is a trivial change to make in the target-tables. (which can nerf only infantry damage.) It's not bad design, it's flexible design that allows for interesting choices. In: COH2 Balance |
Thread: [Winter Balance Update] SOV Feedback3 Dec 2020, 08:27 AM
I can still imagine a timeline on which T1 received the 45mm AT gun and PTRS Penals were not a thing, only receiving the sticky satchel. It's a nice idea but I think giving PTRS Penals more late game scaling (with a second +2x PTRS upgrade at T4) is better because then Soviets have good mobile infantry-based anti-tank. Dealing with Elefant/Jagdtiger + Panzerwerfers/Stukas in team games is so obnoxious because Ziss guns die to the Rocket Artillery and and SU-85's die to the heavy TD's. All Soviets can really do was ram cheese but now that's been heavily nerfed. Whereas both USF and British have much easier times with Bazookas and Piats as well as turreted Tank Destroyers that can flank. Having mobile squads with AT on Soviets gives a lot more potential and opens strategic options. A second PTRS upgrade at T4 allows for late game scaling without being too strong against LV's or Mediums in the mid game. In: COH2 Balance |
Thread: [Winter Balance Update] SOV Feedback1 Dec 2020, 02:51 AM
I wish the Mobilize Reserves upgrade on T3 was cheaper. It's too expensive so that people never both getting it early and instead just go T4. This could help Soviets in the mid game dealing with superior Axis infantry and now a nerfed T-70. If the T-70 dies early then you are screwed and don't have much recourse. It's not like you can play Soviets with going T4 now since it is also required for call-in tanks. I also think PTRS penals are so lacklustre late game against anything bigger than light tanks. I think PTRS Penals should have more late-game scaling with a second PTRS upgrade giving them 4x PTRS total unlocked after T4. That was the original design idea for PTRS Penals. Especially with Shreks been buffed, PTRS Penals are so underclassed. Not enough damage against Tanks and 4 SVT Penals have not enough damage or survivability against other infantry squads. It's the worst of both worlds. Guards are a much better than PTRS Penals because they retain good infantry damage with DP's and Grenade. In: COH2 Balance |
Thread: [Winter Balance Update] General Discussion30 Nov 2020, 09:46 AM
Personally I don't understand why some of the Sandbags are getting nerfed instead of just removing sandbags on all Rifle infantry and instead only having them on Engineer units. That would make them so much more tactical and interesting instead of just being spammed around the place. In: COH2 Balance |
Thread: [Winter Balance Update] OST Feedback30 Nov 2020, 09:30 AM
The HMG formation change is nice but I'm worried it will make the MG42 too powerful. It was already miles ahead of other HMG's now it is harder to kill and can do some self-spotting nonsense like this: Perhaps the MG42 should get a slight nerf to compensate for the formation buff it's getting. Here's a replay showing how strong the MG42 is with its formations In: COH2 Balance |
Thread: Powerhouse MG42's on Winter Preview30 Nov 2020, 09:30 AM
This replay shows the extreme power of the MG42 powered by new formations. In: Replays |
Thread: 4v4 Winter Balance Preview30 Nov 2020, 04:58 AM
4v4 Winter Balance Preview GG In: Replays |
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Latest replays uploaded by TheMachine
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VSGGTheMachine TheFielder thumper Luxon 5Kpen97 patreon.com/MasterLeague sketch Kevobot mcdropsalot4v4 Winter Balance Previewby: TheMachine map: Unknown1-680
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