COOL STORY BRO
Is this post for real? Brah, if you love MoW2 so much, why are you on this forum? Shouldn't you be playing MoW2 and leaving us CoH2 fans alone?
+1
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I think the biggest issue (for OKW) is that the teching is so expensive that the panther comes out too late, but you kind of DO need to tech even if you go Spec Ops for command panther, otherwise you end up with sooo much manpower not beeing used at all..
The problem is is having allied infantry that are jack of all trades blindly rush Axis armour. Everyone knows late game consist of wiping vet 3 squads. A late tier tank is wortless without infantry support. Now on the other hand, most allied tanks are able to fend off decently against axis armour. And reliably insta wipe axis infantry. This starts from early tier light tanks to late game armour.
Im calling for a decrease in AI of the comet/cromell. Fine give it a top gunner. But tske away the insta wipes. OR buff panther A.I. or give turret gunner suppression
Make p4 more reliable against armour.
Make owswind more accurate.
+100
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Make a new Thread for searching a 4vs4 group. So you are not random anymore!!!
Good suggestion Panther!
Trouble is I have a sporadic work schedule and cant exactly commit to playing at a set time.
Plus I'm down under, which means odd hours for the rest of the world |
I have noticed that since the update a while back, automatch with randoms is now more interested in finding a same level teammate than it cares about equality of opposition these days, but that shouldn't mean arranged teams are like this.
Oh Rappy, this pain I know all too well mate...
As a 4v4 guy, I was in tears by the end of my 12 losing streak as Axis over the weekend.
Not sure what's happened to matchmaking, , but it's really bad of late |
There is nothing OKW can do against it. Open with your normal 2-3 riflemen, then get your first mortar. It will deny OKW a lot of field presence early game, since the mortar can insta wipe squads or at least get 3 models wiped. The OKW player can't react much to this bleed since he doesn't get medics before he spends a total of 70 fuel (truck, plus truck setup, plus medic upgrade). If he does go medics, he has no vehicles, if he goes for vehicles, he has no medics and the game will end even sooner. Assess the situation and see what truck your opponent has gone for. Then get a captain for extra ai support.
If your opponent has gone for for healing, get a 2nd mortar asap and tech for sherman. If your opponent has gone for mech upgrade your captain and get 2 additional zooks, get a 2nd mortar and then go for sherman. Game pretty much ends there lol. Even if he manages to get a puma out, your zooks will take care of that. If he get healing your sherman and double mortars will destroy him.
OKW can't do anything against this. They are doomed no matter what they tech. Double mortar will bleed them out so bad that they can't come back from it.
Good Strat, however you leave yourself open to a flank of either sturm pios (I have lost many an engagement because they close in so quick), or a kubel comes around for some analshluss
they can flank with sturmpios and get a smooth free mortar.
Well said
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https://www.coh2.org/topic/57464/any-news-on-possible-upcoming-balance-patch/post/576020
that's as good of a guess as anybody can come up with.
it disturbs me that the most relevant and on topic post got right past you. i have no doubt it's the same for most here.
I have feelings too you know? They arent made from Krupp steel like yours.
Back on topic, yeah I read that, but it was from a "lead castor" not the horse's mouth itself (aka Kyle and crew).
I thought you might have had some uber secret insider knowledge; thanks regardless |
going to fix these, thanks for the post guys!
This bug still persists if the building is right next to a CP. |
this was a bug now about equality wtf.
War forces everyone to man up a little!
I chuckled.
This bug is still persistent with both T34 and ISU upon vehicle death
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It wasn't relic's mistake to;
Relic only made one mistake, taking this mod seriously.
And it is funny the exclusively allied player keeps focusing on USF mortar and acting as if it is the only balance problem at the moment.
Then now that the allied factions have no weakness at any stage of a match whatsoever, OST should have their own T2 light tank, double LMGs, and 5 man squads, OKW should have a mortar and much cheaper vehicles etc. you get the idea.
Some good fkn observations there lad! +1
hopefully this problem is resovled in the up coming patch along with others. #believe
#AManCanDream
Why do you even have an account here? By your own logic, your capability as a player certainly doesn't justify you having one. Although it is interesting that with people like you, the word "fuck" is always written correctly, while the rest of your sentences descends into barely intelligible gibberish.
Well said sir!
Anybody who thinks that the Ostheer Panther in its current state is acceptable, shouldn´t be taken into consideration for a community based patch (whoever may feel addressed).
+1
Panthers are weak compared to the cost
We want an expert player to speak about balance, not an expert modder/caster.
+1 Well said
if maturity level of posts do not increase and baseless blames and personal attacks keep happening, i'll just lock the thread.
patch expected december apparently.
Yessir!
You got source on that tho?
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a cheesy tactic?
cheesy tactics,
I don't want to get too bias... but the Axis players at my current rank these day have to be more tactical than their Allies counterparts cause if you cheese, the Allies cheese will squash you.
Wait, so are you saying basically every time I have been playing I've been doing cheese?
How does one determine what is a cheesy tactic?
How does one defeat a cheesy tactic?
I am with william on this one; Axis have only a few cheese compared to allies. |