Ukf is defensive, what make them defensive ?
- Mortar pit is a hindrance more than anything. sitting duck waiting for anything to shred it. having to keep your whole army close to it when you have to move to the other side of the map to help your weakass teammate.
- Bofors, like mortar pit ain't worth sh!t. other factions get low cost smaller position to lock backward points. this one ain't doing any better. worse , it need a tech, cost more and lock AEC, a much better unit.
- 17lber share the same problems. buttr0ped by arty or anything (elephant included, eventho you did build it to counter tank). either to backward to do anything or too foward to stay alive more than 2min.
thus there is no stock arty (flare is a joke as you have to run up to throw it, with a unit getting debuff out of cover). this mean you cannot be defensive at all because you lose arty war by default. you are forced to
ATTACK.
attack with what tho ? you got debuff out off cover tommies plus static bren, no stock choc troops to flank, no arty to mess up with pak/mg walls, low firerate snipe/firefly,...
You do have spint atgun, cromwell, comet and emergency warspeed locked behind hammer. too bad yer tank will be kept at bay by untouchable paks.
Basically you cannot defend and you cannot attack by designe. There is just not enough for you to bite or hold.
I don't bring up doctrinals as doctrinals are there to add flavor and new edge. they aren't meant to cover hole (and none do anyway).
I'am not saying existing units are bad. the faction simply do not have the tools to stick to any play style. for it to be competitive you need op af unit (like in the past) or redesigne the faction by adding new options (units or abilities). the biggest problem (if not the only one) is the lack of arty.
mortar pit changed for a special trench to be manned with up to 2 mortars (implies stock mortars) is the best anwsere to me (ressource are already in the game). If you don't want to add some kind of real stock arty (mortar/ htmorat/scot like vehicule or anything not barrage dependant) then change the base howies mechanic to make up for the lack of arty. increase the forward assembly flare range to make it actually usable for exemple. remove the cost (ammo) on base howie as your sole arty cannot be locked behind a paywall. it would both make a use for the FA and the base howie. it would still not be equal to genuine arty but dat would be something. TBH i would remove base howie entirely but if you absolutely want to keep it then just make it work smh.
It's not hard to keep faction flavor without crippling the faction. adding any kind of real arty would save the faction. want ukf to have positions or base howie ? make them work or delet them.
not essential change but it would make sense: If you do not want to add a choc troops (not commando which are more than just a choc troop to me) or a shoting on the move weap at least make the tommies assault package non doctrinal. it's not good but atleast it's something.