... wat
My thoughts exactly.
Hahaha !
I think he means tweaking accuracy |
... wat
My thoughts exactly.
Hahaha !
I think he means tweaking accuracy |
Look at the kill rings on this beast. Its victims included tanks, aircraft, and even a ship. Wow!
Holy crap! That must've been quite the formidable Pak crew! |
I pointed out the cache as one possible counter measure simply because it's easy to overlook its effectiveness in this scenario. If a player does manage to execute crush the pocket perfectly, it really puts the weight of the next decision on the oposing player. Do I try to fall back outside of the pocket, or do I push forward?
This decision largely weighs on a few key factors, such as the position of your units relative to the pocket and the type of cut off strategy your enemy executed. Did he over extend? Can you push forward to take out vulnerable targets or should you concentrate on the over extended units.
That said, the mechanics might need a few more tweaks to get this decision loop right. Namely, does the player have enough time to react? Can they properly observe this strategy in advance or during execution? Is the effort required by one player consistent with the effort required by the other? We are monitoring your feedback and will act as needed.
Come back dude, we miss you
Then I clicked to close the pocket, get called a bundle of sticks, and they all leave.
Why cant the Allies get a arty calling like this?
Hahahah, had a good laugh, thanks!
Allies have the bombing run
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I'm aware of this problem and it seems to occur only when okw is present. I'm still searching for a solution.
Fantastic!
Does that mean when you play as OKW or when you have OKW generally in the game?
I will keep that in mind next time I use the mod, thanks Sneak! |
The fact that teams are on the same ladder not only means they play against each other but also that the arranged team will usually contain worse players than random one.
AT or not you still have the same chance to win if you play it fair instead of running away.
Mate, I have only won against 1 arranged team, and that was because they started blobbing inefficiently.
I think ELO is to blame again for AT teams
well i'm actually helping you.
you don't like your teammates, so i'm telling how everyone does:
Except not everyone does it.
How do you expect to make friends if you keep playing by yourself?
Wahahahaha!
Lol, glad you like it, but I was srs.
Are you on some kind of crusade or something? What I said is not naive, it's undeniable, especially for a dev. What are you going to fight for next? Flat earth theory?
But the Earth IS flat!!
It was proven back in the 1600s! /s |
My 20 cents (we dont have 2c in AUS):
Give minesweeping units a chance to fail at defusing a piece of ordinance, causing it to detonate.
(I am not even making this up. This is actually already part of the game files; just not being used)
+1, RNG to the max!
Maps which re enter the automatch pool:
-Stalingrad/Langres Winter with heavy snow (Axis always spawn south)
-Don River
-Oka River summer
-Face off at Rostov
Include Sittart Summer in there for the 4v4 Folk.
Remove General mud and Hill 331 (most unpopular maps ever)
Remove those retarded "Watch Out"-signs from Wehr´s S-mines.
+1
I've come across multiple "Meta" players that would blow up my fields with nades/piat (and no way they knew it was there, no sweepers at all)
Give s-mines demo charge capabilities Kappa
A bit far fetched, but a demo charge on Axis would be nice
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The only thing I'd love to see return here is the ability for tanks to pull things.
AND BY THINGS I mean stuff like PaK43, ML-20s PogChamp Kreygasm
Because sometimes like eedeot I build too far back and then have popcap tied up in a useless emplacement. I want high risk way to transport them, and this provides the perfect avenue.
Wait, this was a FEATURE?! |
it might have been already said, but cmon everyone complaining about that, just switch to 1 vs 1.
You are not helping, please see yourself out.
1v1s are fun, but when you have a team game, there's a certain "magic" to it when you get an ally that you sync up with and actually do team play. Sure, both are fun to win, but 1v1 it's all focused on you winning, versus making a team win.
+1 on team games being more rewarding
What kind of idiot would stick around in a pug team to be raped by a premade team of 4?
Anyone that sticks around for that deserves the loss.
The kind of idiot who wants his loot drop.
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They are the same at the moment, but I only want to change to default base version.
Good idea!
Slightly off topic, but I see your mod used often in custom team games.
I had a chance at using it in SP on Sittart summer, the game lagged to a halt, and only closing it would fix it...
No other mod has done this and PC is still new.
Any idea what causes this? |