The recent survey by Kyle regarding the balance issues seems like they are getting back on the track, though step by step and slowly.
Except it was missing the "Fix all the fkn above mate" button.
Just like in real life
I am sorry Romeo for applying your face to a blatantly racist joke.
Lol, I had a good chuckle at this
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Close the Pocket was powerful for about a week when no one knew what it did. It was a troll commander for Faceoff at Rostov pretty much.
Dude, it's far from a troll commander... If it's done right, it punishes severe overextension.
I have won 3 games via this "Troll" commander out of 5 that I have used it.
One of them was General Mud mind you. |
Heh cool. I haven't gotten any of the expansion stuff yet. I want "Far Island" (not too interested in the rest of the stuff) but I'm waiting for a Steam sale.
Well December is around the corner
The second picture of pigsoup's guy looks like some sort of silly meme thing waiting to happen. Something about the mouth seems funny.
Kinda like the YES YES TF2 heavy |
The highest Vet I've ever gotten on a kubel (post suppression) is 3. If you can get it to 5 the game was over 20 mins ago and you're killing the leftover troops.
You did not REALLY belive that Lelic would test their sh!t before it goes live, did you?
These |
If you're an Axis fan- stay way from this game. It's fucking mess.
This
The biggest change is Katitof being banned.
Go Away
Early game: OKW advantage with Sturmpioniere and Kübelwagen abuse. This applies for the first two minutes. Then it shifts into Soviet superiority due to godly Penals or Maxim + mortar spam. Against US it turns into rifles + mortars. Then you are outclassed. Versus Brits I would say the early game is still balanced.
Ostheer can forget competing. It´s all about Sniper abuse into 222s asap and finish the game there. Lose a Sniper or too many 222s and you are done. One mistake will cost you dearly.
Mid game: You are horribly outclassed as Axis (both OKW and Ostheer). Early vehicles such as the Stuart, T-70 and AEC dominate. The Cromwell outperforms any Panzer IV by performance and price. Ostwind is crap and the infantry game turns against you since double Brens, double Bars or double DPs on vet Guards become present.
Lategame: You are stuck with a Panther that doesn´t perform. Especially the Ostheer Panther is a joke on tracks. You get outperformed by any TD or even Cromwells for cost. The Comet adds insult to injury being essentially a more mobile Tiger tank. German heavies can´t deflect shots. If a Brit is involved you lost the game here essentially. Ostheer is fucked. For OKW it has turned into KT every game + Raketenwerfer spam.
To keep it short: As Axis you lose the infantry-, artillery- and tankgame. The only hope is to finish the game early on with cheese strats such as fast Sniper into 222s or Raketenwerfer + Luchs.
Holy Crap, well said!
As much as all the whiny wehraboos like to bemoan the state of the game, I usually lose to better players and beat worse ones.
The overall opinion of the community begs to differ.
If you enjoy being under constant barrages from Su76 blobs, Hm38, USF 81mm, Mortar pit and the Pack Horitzer and being left with no inf or team weapon of your own, as well as having your heaviest vehicles getting always penetrated by literally anything then you might want to give axis another try again. Not to mention generalist "light" vehicles which have greater wiping potential than both the Ostwind and PIV combined.
Otherwise either wait for CoH3 or move to another, greener pastures.
This.
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Unfortunately long over due. He does not know how to communicate with other people. Just always extremely rude with little to no reason. He caused a lot of bad feelings with countless players and was given imo, a very long leash by the mods.
+1
They do change the game only to make customer pay for dlcs and to get more players into the game, not becouse they like their community or not to "betray" it. There are no feelings there, just bussines.
+1
It's all about the $$$ now sadly.
Game got stale. I played it almost daily since launch, and had very few interruptions on that routine. Coming from a guy with 35+ y.o. with a very time-consuming job, I'd say that I got what I wanted from the game most of the time.
Since these last few patches - including the ill-implemented US mortar - I didn't have the same fun. Maybe I got fed up, but definitively you see the same tactics over and over again.
Sadly, +1
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NECRO! to give my view after 96 hrs of playing and a few months of respite from the game.
As some of you might know, I was an avid fanboy until the game came out and very soon after. when my coh2 buddy said "nice fallout 3.5" to a fallout4 screenshot, i cursed him and vowed to take revenge.
however, i recently came across an article in PCGamer r Polygon with news about fo4 and it had a fo4 highlight banner. For a moment, i thought it was a screenshot of fo3.
that is how i feel and have been feeling since 2 months ago after i beat the game. For the record, I played fo3 story four times consecutively and clocked 250 hours before I stopped playing regularly.
I knew that it could never be as great as how fo3 was to me because the shear WOW value of post apocalyptic worlds have been done so many times in the games and movies since.
But I hoped that improved gunplay, crafting, settlement, graphic, etc etc would be enough to hook me into fo4 as much as fo3's world did to me.
But it was not enough. Not only that was not enough, NOT IMPROVED perk/level system, engine, AI, character dialogue, mission structures, storyline did not help. for example, in this supposed to be an end game battle, only a handful of allies fight a handful of enemies at a time... for real? another thing that bothered me from fo3 was how all flying beings had invisible legs. to get to top of the stairs, they had to climb the stairs like humans. and guess what, that is still the case.
overall, still worth the full retail price and skipping class to play 12 hr marathon on day 1 was worth it. but its just not good enough.
8/10.
He is right though.
I dont know what I was expecting, but this game was ""meh"" for me, even with the 190 hours in.
The settlements were just bullshit repetitive, and power armor in act 0 scene 2... srsly??
Crafting and gameplay was OK (especially hardcore; it needed anti depressants tho for that PTSD, LOL), story could have been done better as well as faction choices/responces.
Also, never have I played a fallout where the number 1 item in my inventory was a fkn desk fan.
Anyway, 6.5/10 for me. |
The only thing I would suggest is that be extremely aggressive early game as Axis. And by aggressive , I mean "throwing everything you have early game at them and pray you wipe a squad or take down USF mortar and manage to hold most of the map for a certain amount of time" kind of aggression. That's the only way to win the Allies right now! Basically we are literally Germans doing the Blitzkrieg tactic here! Through my experience, the longer the game lasts, the higher chance you gonna lose. Allies stuffs (USF/UKF) got stronger by minutes and they get very strong when they manage to get a tank + duel-equipped weapons (Not Soviet though, and I think the only balance match-up now is still Sov-Ost, the others are just bad!).
If you play Ostheer, I think the Ostruppen Doctrine would help a lot since you don't have to worry too much about MP bleed (6-man durable squad with 16 MP/model needed to reinforce). 3 Ostruppens + 2 Panzergrens would ensure your foothold against Allies infantries (I see high level players do this, but haven't try out on my own since I don't have the Ostruppen Doctrine).
Holy Moly, spoken like a True Ostheer player!
This never used to be the case - the longer you held out as Ost the more powerful you became... Now it's a joke. |
While I was reminiscing about my brave storms in another thread, I mentioned the Vire River map. And seeing as I'm waffling, I thought I might as well mention here why some people like maps like Vire, and like Scheldt. Because people still shake their head in wonderment about Scheldt being popular.
The thing is that if you are not a high APM player, you approach the game in a very different way. It's valuable to you to have a few powerful chokes, because you're not going to win by micro-ing your units, you're going to win - or lose - by build choices, by timing, and by coordination with your team mates. If you win band selecting all your units and A-moving them, that is a perfect valid victory, because it means that you produced the right composition of units, you correctly predicted how the unit AI would path and target select, and you had chosen the right moment to commit to battle: either because you and your allies were confident and ready to go, or because something else happened on the battlefield that opened an opportunity.
That isn't how most of the people here play, but it is a fun and perfectly legitimate way to play, and for that reason, choke-point maps will probably always have sufficient popularity to justify keeping them in rotation.
OR, you love arty and just build nothing but mortars, stuka's and LefH |
Available: 21 October
We're getting close!
Anyone else really looking forward to it?
Nope, gonna give this one a miss.
Ever since CIV V they fucked up; 1 unit combat; no thanks |