Considering coming back
Posts: 42
I am making this thread because I am considering coming back to the CoH2 again.
I stopped playing shortly after Brits were released (but I still remember Bofor and AVRE nerfs)
I just wanted to ask you about the state of balance and game right now, since I've lost touch a little, apperently.
I always liked that CoH2 was a sort of asymmetric RTS, where Axis were weak early game, and strone late, and where Allies were the opposite, but after GB was added to the rooster, game deterioreted into stationary, trench warfere with way to many arty play.
How is the game now? From what I've heard, the factions are more steamlined than before, which means that Asymetric concept is getting more and more abandoned.
I am intrested mostly in 2v2 and 1v1 meta and balance, everything beyond that is irrelevant to me.
Any comments would be welcome.
Posts: 2243
since USF got a laser mortar, volks was nerfed (no schrecks anymore), brits get cancer commanders which are the the hardcounter to okw and ost...
yeah..u need muc more skill than ur enemy to win. If both players had some skill: allies will be win (look to the last relic tournement: allies domminate hard)
Posts: 139
Allies fan- Start playing...best time to get those wins and move up the ladder.
Posts: 56
Posts: 42
I do recall that early Ost was a uphill struggle, but if you manage to stall your oponent, you were rewarded with superior late game power.
Is this still valid?
Posts: 56
I've mostly played Ost, some OKW as well.
I do recall that early Ost was a uphill struggle, but if you manage to stall your oponent, you were rewarded with superior late game power.
Is this still valid?
Yes, with both Axis factions it's still valid.
Posts: 612 | Subs: 1
1v1 balance is in favour of Allies but you can still definitely win. 2v2 is very different but again you can definitely win, 2v2 is more balanced i would say as its more likely you can get to that late game where axis does best.
Be aware however that you will need to learn the new meta and develop an understanding of a couple of unit changes and in particular the new USF mortar. Do not sit under its fire. Other than that jump in a enjoy yourself, don't take it too seriously otherwise you will always get frustrated.
Please don't take much attention of the naysayers, they are bitter old players Kappa
Posts: 474
Posts: 42
Posts: 1217
Ostheer can forget competing. It´s all about Sniper abuse into 222s asap and finish the game there. Lose a Sniper or too many 222s and you are done. One mistake will cost you dearly.
Mid game: You are horribly outclassed as Axis (both OKW and Ostheer). Early vehicles such as the Stuart, T-70 and AEC dominate. The Cromwell outperforms any Panzer IV by performance and price. Ostwind is crap and the infantry game turns against you since double Brens, double Bars or double DPs on vet Guards become present.
Lategame: You are stuck with a Panther that doesn´t perform. Especially the Ostheer Panther is a joke on tracks. You get outperformed by any TD or even Cromwells for cost. The Comet adds insult to injury being essentially a more mobile Tiger tank. German heavies can´t deflect shots. If a Brit is involved you lost the game here essentially. Ostheer is fucked. For OKW it has turned into KT every game + Raketenwerfer spam.
To keep it short: As Axis you lose the infantry-, artillery- and tankgame. The only hope is to finish the game early on with cheese strats such as fast Sniper into 222s or Raketenwerfer + Luchs.
Posts: 88
Posts: 2066
Posts: 149
best suggestion is: play and decide for yourself. brush up on the forums for the latest meta and play a few.
Posts: 2243
As much as all the whiny wehraboos like to bemoan the state of the game, I usually lose to better players and beat worse ones. I play Wehrmacht, USF, and UKF. I only lose when I get outplayed. I don't get my ass kicked by a us mortar. if you get killed by a mortar you need to #adapt (wasn't that what all the wehraboos said 18 months ago?). The game is balanced fairly well. There is plenty of cheese BS for each faction. There is always a counter. The thing that holds back Wehrmacht the most is the lack of a forward retreat. I can't speak for okw 2.0. I have but a handful of games since the switch. I can say that good okw players can kick my head in and bad ones get their head kicked in.
best suggestion is: play and decide for yourself. brush up on the forums for the latest meta and play a few.
Hmmm..u beat worse player and will lose against better player...what is when u play vs same skill bases players?
I think is much easy to win with brits than okw/ ost vs play with the same skill.
Why? Hmm..mabye brits has the hardcounter against okw and ost...and...there isn´t a third faction for axis.
So if a good brit player is in the game..u will lose. look to the last tournement....the allies bashed the axis very hard....or look here:
http://coh2chart.com/
Posts: 3787
Posts: 88
Always bitching , if you cant win with every faction , then you not good enough , guys that whines about op factions shouldnt do battle .
Spoken like a true allied fanboy :3
Posts: 182
Permanently BannedOtherwise either wait for CoH3 or move to another, greener pastures.
Posts: 485 | Subs: 1
Otherwise either wait for CoH3
just one word : LUL
Posts: 3032 | Subs: 3
But if each of these things is on the field, playing axis is just frustrating as hell. Some Stuarts/T70/AEC with lmg- or penal- spam and mortar spam on the field is just no fun to play against. And if you manage to reach the late game, this game thanks you by letting your entire inf getting roflstomped by land matress and CalliOPe spam. --> TDs and heavy tanks are your last chance as axis... but that isnt easy at all vs Pershing, T34/85 spam and fireflies with tulips
Posts: 2635 | Subs: 4
Permanently BannedAs certified non-meta player since 3 months, I can tell you that this game would be balanced if allies players would stop this fukin boring meta play. Allied inf is better then axis inf in early and mid game? fine. Allies light tanks are better? fine. Allies have better infirect fire? fine.
But if each of these things is on the field, playing axis is just frustrating as hell. Some Stuarts/T70/AEC with lmg- or penal- spam and mortar spam on the field is just no fun to play against. And if you manage to reach the late game, this game thanks you by letting your entire inf getting roflstomped by land matress and CalliOPe spam. --> TDs and heavy tanks are your last chance as axis... but that isnt easy at all vs Pershing, T34/85 spam and fireflies with tulips
I can say same about all players and meta.
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