LOL @ at the shitposting Aussies.
Mates, the rest of the world isnt as used to it as us, so ease up a bit eh?
Back on topic, blobs should be given a nerf, like the more squads you have, the quicker they all get supressed and the more losses they take. |
Elefant is easily countered in team games. Use team work and combined abilities to easily wipe an ele or jagd.
Are you suggesting TEAM WORK in TEAM games?
You on Drugs or something?
/s
Elefant can be countered by kombat engineers with a dropped sheck/soviet equivalent.
Jagdtiger accuracy > Elefant accuracy by far
True dat, plus jagh shoots thru buildings for maximum rape
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2v4 hero surely knows better.
Surprisingly after you lose this truck you dont lose acces to anythung needed. Since 1 mediu,m is produced then you just wait for KT which can be supported by almost heavy com pant
I'm not even going to warrant a reply to you. Mods, can we please, for the love of Jah, get an ingore button?
If you actually read most of my past posts you would find it very hard to call me an allied fan boy, also I mostly play Axis.
I know bro, I'm directing this at the ones who ARE fanboys.
Lmao again, why don't you try to play the faction before you talk about it? You could open your own thread like 'Price increase needed for Axis on everything' instead of randomly flinging your feces.
Dont feed the trolls mate.
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Holy crap, I'm gone for like 3 months, and I return to see allied fanboys still crying about the shewr...
Your poll was missing a "Nerf it when you nerf Bofors AAA" option.
Also, you are forgetting that once you lose the truck you lose heavy tanks.
Hit it with Arty, mortar and some light tank destroyers.
Suchka can hit it with it's long range, and so can any other tank for that matter... |
Thanks for the translation! So that must have been during 1943 and around the Operation Citadel time, since that is the only time that Ferdinands were used before they revamped them to the Elefant.
NWs.
I'm from a Serb background, and dont know much Russian, but alphabet has more ore less same chars.
Looks like the distance that the shot was made from was 1200m... scary! |
In the next picture we can see the effects of the 152 mm shell versus what I believe to be a Elefant.
The Cyrilics say "Ferdinand" which was more or less an Elefant
Good find BTW |
Sorry to burt your bubble, but as much as I agree with you, if it takes Relic 2 months to patch the mortar bug, what makes you think they will agree to listen to add improvements? |
Kubel is not a hard counter... flanking is not a hard counter either...
Snipers, Indirect fire (like mortars, ZiS barrage), or smoke are the hard counters. Light vehicles for reasonable price (with teching) can function as a hard counter, especially if they deal proper damage like flamethrowers do.
OKW has NONE of these . Honestly if someone doesnt see the problem here, must be fully biased. USF had smoke nades, yet they received a T0 turbo-mortar WITH SMOKE, despite the fact it single-handedly made the PackHowi totally redundant. Not to mention they have doctrinal solutions like mortarHT and clowncars.
+1 Well said |
Since i couldn't find the stats for the USF MHT, i realized something fishy. Look at this:
http://stat.coh2.hu/squad.php?filename=m1_81mm_mortar_squad_mp
http://stat.coh2.hu/squad.php?filename=m21_mortar_halftrack_squad_mp
They have the same weapons listed. Does this mean that USF MHT is also broken OP ATM ? (At least it doesn't get double stack of scatter through vet...)
That unit was so useless, I stopped using the commander... Lost so many to counter barrage it's not funny. |
a 15 muni cost increase to nerf late game dive bombs is peaches and cream.
And, well I really dont want to go into anymore of a debate so take this next part with a cup of salt but literally no one has tried the stuka dive bomb recon thing on me and succeeded in accomplishing much since well, cas got nerfed. And this is from someone that mains 2v2/2v2 usf.
Have a nice day
Lol, come play against me as OST with the Luftwaffles Commander. |