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[Winter Balance Update] General Discussion

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4 Dec 2020, 18:49 PM
#321
avatar of Mr Carmine

Posts: 1289

jump backJump back to quoted post4 Dec 2020, 14:26 PMVipper

That is because you choose to compare it with medium tanks while it is a TD. I has less range then most allied TD, less penetration and less accuracy. On top of that it cost more and has higher pop.


PzIV is good vs mediums but it is not got vs premium mediums and get rolf stop by heavy tanks(not super heavy).


Allied TDs get 3 times the bonus Panther gets while more accurate to begin with and while vetting faster.


The panther has the best aspects of mediums and good aspects of heavies, such as armour hp and heavy crush. And its range acc and pen are in between mediums and td's. Its only 2 real minusses are low ai output and its justifiably high cost. Its not a td its at focused tank.

The p4's are better vs stock allied mediums in at and better in ai the 2 out of the 3. They should not also beat premium meds of allies. That what you have stugs jp4 for.

The panther is meant to be beefy and quite mobile as its base stats show. Allied td's are meant to outrange and snipe away at axis armour. Both their vet show this. And yet somehow the panther needs vet that is apropriate for td's while allied td's dont get vet that is apropriate for panthers.

The acc buff on the panther is illogical. Axis have plenty at for every stage of the game. Acc is less imporatant vs heavy and super tanks. This is where the panthers time frame lies, big tanks are easier to hit.
4 Dec 2020, 18:51 PM
#322
avatar of Lady Xenarra

Posts: 956



The panther has the best aspects of mediums and good aspects of heavies, such as armour hp and heavy crush.


I thought it lost the heavy crush years ago? Ie: rolling over hedges? Can crush infantry still but that's not saying much.
4 Dec 2020, 19:51 PM
#323
avatar of zerocoh

Posts: 930



I thought it lost the heavy crush years ago? Ie: rolling over hedges? Can crush infantry still but that's not saying much.


Panthers always had heavy crush since coh1... This just shows how people have no idea what the fuck they are talking about.

if panthers get any more buffs they will be insane killing machines, they are already incredibly effective right now.
4 Dec 2020, 20:10 PM
#324
avatar of Katitof

Posts: 17914 | Subs: 8

jump backJump back to quoted post4 Dec 2020, 16:16 PMVipper
A panther firing on T-34/76 has a

120%/90%/70% chance to score a natural hit at range 0/25/50 and 60%/45%/35 if moving.

At vet 2 it will have 132%/99%/77% and 66%/49.5%/38.5 if moving.

(Vet 2 requiring 4.080 XP, roughly killing 3 T-34/76)

Panther can park so close it will literally insert its gun into T34s turret and will win without a sweat.
None of the allied TDs can do the same to P4.
4 Dec 2020, 20:17 PM
#325
avatar of Lady Xenarra

Posts: 956



Panthers always had heavy crush since coh1... This just shows how people have no idea what the fuck they are talking about.

if panthers get any more buffs they will be insane killing machines, they are already incredibly effective right now.

Okay, I must have confused it with an old thread where someone lobbied hard to get the Heavy Crush removed and thought that got through. My bad. Doesn't change the validity of my points earlier, the stats I checked off serealia today. GL using Panthers on most 3v3/4v4 maps that aren't heavy urban unless you like feeding TDs vet.
4 Dec 2020, 20:30 PM
#326
avatar of Protos Angelus

Posts: 1515


Okay, I must have confused it with an old thread where someone lobbied hard to get the Heavy Crush removed and thought that got through. My bad. Doesn't change the validity of my points earlier, the stats I checked off serealia today. GL using Panthers on most 3v3/4v4 maps that aren't heavy urban unless you like feeding TDs vet.


Panthers are quite good on all 3v3 and 4v4 maps. Literally all. Don't know how you play your Coh but from what I've seen and have played against, Panther are used quite effectively at flanking and when they reach critical mass, you just crush everything by going around on the flanks. Nothing will be able to stop it. TDs can't really self spot so that the Panther feeds them vet. Of course, if you only go head on, it's not really a balance issue.
4 Dec 2020, 20:33 PM
#327
avatar of Vipper

Posts: 13496 | Subs: 1


The panther has the best aspects of mediums and good aspects of heavies, such as armour hp and heavy crush. And its range acc and pen are in between mediums and td's. Its only 2 real minusses are low ai output and its justifiably high cost. Its not a td its at focused tank.

Call Panther what you like but it still a vehicles designed to fight other vehicles and it has higher tech cost, higher pop and higher cost than mediums and even premium mediums. Comparing it with dual role main battle tanks is simply misleading.

Comet also armor/HP and Heavy crush and that mean little.


The p4's are better vs stock allied mediums in at and better in ai the 2 out of the 3. They should not also beat premium meds of allies. That what you have stugs jp4 for.

Not really.
A main battle tank performance vs other main battle tanks is related to its cost. PzIV J is also "premium" medium if you like.



The panther is meant to be beefy and quite mobile as its base stats show. Allied td's are meant to outrange and snipe away at axis armour. Both their vet show this. And yet somehow the panther needs vet that is apropriate for td's while allied td's dont get vet that is apropriate for panthers.

Again not really.
Vet bonus are meant to help unit become better at what it is designed to do.



The acc buff on the panther is illogical. Axis have plenty at for every stage of the game. Acc is less imporatant vs heavy and super tanks. This is where the panthers time frame lies, big tanks are easier to hit.

Again not really.

Finally the only thing illogical here here is the fuss about the a vet bonuses that come at vet 2. It is already available to the OKW Panther for years now via the commander upgrade and it hardly game breaking.

We can debate theory all you want but the bonus is hardly game changing.

If Relic had decided to separate TDs in "heavy" TDs and "Mediums" TDs (better vs heavies and better vs mediums) I would be all for it and actually I had suggested it years ago. But that would mean that all Heavy TDs should less effective vs mediums and that would have to include Panther/Su-85/M36/FF.

That is simply not the case so far.
4 Dec 2020, 20:59 PM
#328
avatar of Lady Xenarra

Posts: 956



Panthers are quite good on all 3v3 and 4v4 maps. Literally all. Don't know how you play your Coh but from what I've seen and have played against, Panther are used quite effectively at flanking and when they reach critical mass, you just crush everything by going around on the flanks. Nothing will be able to stop it. TDs can't really self spot so that the Panther feeds them vet. Of course, if you only go head on, it's not really a balance issue.


I generally try to avoid using Panthers outside of urban maps because my opponents cover their flanks with mines and AT weapons, so flanking isn't an option unless you are suiciding their arty. And as we both know, frontal engagements with TDs are a bad outcome. More reliable options such as the JP4 cannot be outranged by nondoc TDs and scale better overall.

Okay tell me how you can flank a TD group on Redball in the left or right area, covering the centre as well with AT guns and mines(with all the hedges destroyed of course)? Or Road to Arnhem where the distance between base and frontline is relatively short and mines easily shut down the far side approaches? How do you flank on Lienne Forest when they camp the town and mid? Go try your luck through the forest openings and hope they don't have it mined off and the constant stream of units don't notice you?

Remember, one mine is all it takes to stop your 185 FU Panther flank and they'll be merciless in destroying the crippled thing. One mine.

Key words: Critical Mass. An Allied team that has allowed you to spam 185 FU tanks has virtually lost the match already. Where's the pressure? The early fuel denial? Their early tank power via meds? Are they allowing the Axis team to have KTs/super heavy TDs? Might as well surrender if they have the fuel for this Panther blob o'doom. Hell I might as well get 6 Panthers if they're giving away all that time and resources.

Of course then there's 'General Allies' which is perfect for your flanking scenario and drowns the Axis players in FU, but I'm surprised most 3v3+ Allied players haven't vetoed that place yet.


Note: At no point do I say the TD vs Panther matchup is a bad one overall. It works well enough, though I do agree that the vet II pen increase was too much for TDs in general.
4 Dec 2020, 22:25 PM
#329
avatar of Stug life

Posts: 4474

I can't speak for the others, but I think the choice between the Panther and the Jagdpanzer IV / StuG is mostly a player preference and/or map/situation dependant. One isn't necessarily better/worse than the other against similar targets. I'd say all of them perform roughly similar against most targets at the moment. The JP4 has the range and DPM advantage, the StuG has the cost effectiveness advantage (get two for 1 Panther) and the Panther has the generalist/brawler advantage.

The Panther however, is a mix of mostly mediocre characteristics. It has mediocre DPM, mediocre accuracy, kinda mediocre pen (for an AT vehicle), good but not fantastic mobility, held together with high durability. The complete package is good, but any one of those aspects on its own isn't anything to write home about. It is supposed to expose itself though, mostly by diving, where the current accuracy is often not adequate and it makes dives/attacks more risky than they should be. That is why it is being buffed slightly.

That being said, the accuracy buff is being toned down in V2. And if it turns out that the Panther with increased accuracy becomes too good, then we can nerf something else about it later.

how about making the moving acc 60-75% ?

at least stationary it would not hit target it's not supposed if u simply buff the MA instead
4 Dec 2020, 23:24 PM
#330
avatar of Mr Carmine

Posts: 1289

jump backJump back to quoted post4 Dec 2020, 20:33 PMVipper

Call Panther what you like but it still a vehicles designed to fight other vehicles and it has higher tech cost, higher pop and higher cost than mediums and even premium mediums. Comparing it with dual role main battle tanks is simply misleading.

Comet also armor/HP and Heavy crush and that mean little.


Not really.
A main battle tank performance vs other main battle tanks is related to its cost. PzIV J is also "premium" medium if you like.



Again not really.
Vet bonus are meant to help unit become better at what it is designed to do.



Again not really.

Finally the only thing illogical here here is the fuss about the a vet bonuses that come at vet 2. It is already available to the OKW Panther for years now via the commander upgrade and it hardly game breaking.

We can debate theory all you want but the bonus is hardly game changing.

If Relic had decided to separate TDs in "heavy" TDs and "Mediums" TDs (better vs heavies and better vs mediums) I would be all for it and actually I had suggested it years ago. But that would mean that all Heavy TDs should less effective vs mediums and that would have to include Panther/Su-85/M36/FF.

That is simply not the case so far.


Claiming its a td is also misleading. Its a mix of medium tanks heavy tanks and a bit of a td's.

You underestimate what heavy crush does for the tank who has it. It wont get stuck and it can flank through trees.

So more accurate td's get an accuracy bonus. Beefy tanks get armour or hp. And thats somehow not indicating whats its designed to do?

Relic put med td's light td's and heavy td's in the game already. The panther is its own beast. As i said before it has great atributes of med and heavy tanks. And moderate bits of td's.

The panther is already pretty forgiving with its high armour hp and speed. Not to mention pzr tct. You have a very high chance to get your panther out alive unless you royaly screw up.
I doesnt need or deserve a buff. Its very strong already. Its only reliably counter is hard dedicated at.
4 Dec 2020, 23:29 PM
#331
avatar of ShadowLinkX37
Director of Moderation Badge

Posts: 4183 | Subs: 4

Allow me to shed some light on why the panther may be receiving some kind of accuracy buff.

4 Dec 2020, 23:33 PM
#332
avatar of Vipper

Posts: 13496 | Subs: 1



Claiming its a td is also misleading. Its a mix of medium tanks heavy tanks and a bit of a td's.

Again call it what ever you want, it does not make any difference. Panther is still a vehicles designed to counter enemy vehicles.


You underestimate what heavy crush does for the tank who has it. It wont get stuck and it can flank through trees.

I do not, but heavy crash is available to other vehicles like the Comet and it also "available" to UKF engineers for free with the destroy cover ability or for 30 munition to CE via demolition charges.
4 Dec 2020, 23:46 PM
#333
avatar of Protos Angelus

Posts: 1515

jump backJump back to quoted post4 Dec 2020, 23:33 PMVipper

Again call it what ever you want, it does not make any difference. Panther is still a vehicles designed to counter enemy vehicles.


Are you trying to say it doesn't counter vehicles? If so, than I just surrender everything and will avoid these threads for the foreseeable future. Please say that the Panther is not a counter to enemy vehicles.
4 Dec 2020, 23:50 PM
#334
avatar of Protos Angelus

Posts: 1515

Allow me to shed some light on why the panther may be receiving some kind of accuracy buff.



And I've had panthers not miss my Stuart 3 times in a row, moving on long and close to long range.
If you want the Panther not to miss then buff the accuracy to 100% and such RNG won't happen.
5 Dec 2020, 00:19 AM
#335
avatar of T.R. Stormjäger

Posts: 3588 | Subs: 3

Allow me to shed some light on why the panther may be receiving some kind of accuracy buff.



Oh no, 1 shot missed, better buff the panther.
5 Dec 2020, 00:43 AM
#336
avatar of Latch

Posts: 773



Oh no, 1 shot missed, better buff the panther.


Exactly, so if that is the case...

Mega buffs for the Churchil incoming?


And the AT guns?
5 Dec 2020, 00:45 AM
#337
avatar of ShadowLinkX37
Director of Moderation Badge

Posts: 4183 | Subs: 4



And I've had panthers not miss my Stuart 3 times in a row, moving on long and close to long range.
If you want the Panther not to miss then buff the accuracy to 100% and such RNG won't happen.




Oh no, 1 shot missed, better buff the panther.


Got it. I now understand balance. If something is doing something it shouldn't be, it's just based RNG and just L2P. I'll remember that next time I drive my panther into my opponents base to kill a katy. :)

ISU-152 deleting squads from 70 range? Just dodge :rolleyes:

jump backJump back to quoted post5 Dec 2020, 00:43 AMLatch


Exactly, so if that is the case...

Mega buffs for the Churchil incoming?


And the AT guns?


We're comparing driving our tanks into AT guns and fausts with no support to missing a katy at 15 range? The fact that you drove into AT guns, get snared, and still just drive away is testament to the churchill's viability at a damage soak.........

Then saying an AT gun can't hit another AT gun when it's decrewed and getting flanked by a hetzer because again..... no support. Clearly my point has been usurped by quality counter arguments.
5 Dec 2020, 00:51 AM
#338
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

Allow me to shed some light on why the panther may be receiving some kind of accuracy buff.



Bug or it was considered still moving? Cause static it should not miss at that range since it has way over 100% acc.
5 Dec 2020, 01:11 AM
#339
avatar of ShadowLinkX37
Director of Moderation Badge

Posts: 4183 | Subs: 4



Bug or it was considered still moving? Cause static it should not miss at that range since it has way over 100% acc.


It wasn't considered moving. It's at like 15ish range, maybe 18. But at that range it shouldn't miss that.
5 Dec 2020, 01:22 AM
#340
avatar of Stug life

Posts: 4474

jump backJump back to quoted post5 Dec 2020, 00:43 AMLatch


Exactly, so if that is the case...

Mega buffs for the Churchil incoming?


And the AT guns?

Churchill was moving tho panther was not

at gun was max range not close
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Osinyagov: Suddenly, coh2 is slowly dying, but you can play it, playerbase still big enough
Last Wednesday, 17:00 PM
Osinyagov: Wow, i remember you from zansi and vali videos, good old memories
Last Wednesday, 16:58 PM
Beinhard: o7 miss this game and zansi
Last Wednesday, 14:09 PM
Lady Xenarra: @Willy Pete The lack of April Fools this year is odd lol
02 Apr 2025, 01:34 AM
Willy Pete: @Rosbone not dead yet. when that happens the font will switch to Papyrus :*(
02 Apr 2025, 00:16 AM
dasheepeh: it was an honor guys :guyokay:
01 Apr 2025, 20:34 PM
aerafield: yeah I already prepared my "Can't believe there's comic mode for the 10 daily visitors even on this April 1st" :guyokay:
01 Apr 2025, 20:29 PM
Rosbone: @dasheepeh I guess that means this site is officially dead :guyokay:
01 Apr 2025, 20:19 PM
dasheepeh: no comic sans font for april 1st this year?
01 Apr 2025, 19:56 PM
Willy Pete: @Lady Xenarra this you? https://i.imgflip.com/3e4thi.jpg
01 Apr 2025, 02:53 AM
Lady Xenarra: Does anyone else think that USF needs buffs? It feels like they’re on life support sometimes
01 Apr 2025, 02:36 AM
Willy Pete: @Rosbone Ahh I missed that memo. I still think its a bad decision though. Adds frustration for players and isnt gonna make them that much money
27 Mar 2025, 15:46 PM
Rosbone: It is also good they left it free until after the free to play weekend. Points for that.
27 Mar 2025, 09:34 AM
Rosbone: But I agree, the cost to get a full decent Coh game pushing $115 US is not the best idea. Especially when it needs so much more work for casuals.
27 Mar 2025, 09:32 AM
Rosbone: To be fair, it was a thank you to early fans right? They said it was not free for long and it would become a pay DLC at some point.
27 Mar 2025, 09:30 AM
Willy Pete: Re-releasing free DLC so they can charge new players money for it. Brilliant marketing strategy :clap:
27 Mar 2025, 04:31 AM
Soheil: Coh2 still broken server ?
25 Mar 2025, 18:27 PM
Rosbone: Congrats to Relic. Looks like Coh3 has finally usurped Coh2 s the popular Coh. You smell terrific. :snfQuinn:.
24 Mar 2025, 02:46 AM
Nickbn: and again someone else replies. I mean come on guys. Give @adamírcz a chance
22 Mar 2025, 14:00 PM
Willy Pete: @Nickbn you didn't ask a question, and this is a chat box...
20 Mar 2025, 13:11 PM
Nickbn: @Rosbone it's incredibly rude to speak on someone elses behalf, especially when a question is directly adressed to them. I understand your passion for the subject at hand but I want to hear from him.
20 Mar 2025, 10:16 AM
Rosbone: @Nickbn No, I am just saying people should not be using any Relic owned forum since they have proven they ban anyone who says true things about Coh3.
18 Mar 2025, 19:01 PM
Nickbn: @Rosbone do you speak on his behalf? I didn't know. In that case keep us updated please.
18 Mar 2025, 16:47 PM
Rosbone: #RelicModdedEchoChamber
16 Mar 2025, 17:54 PM
Rosbone: @Nickbn True except, the only people on the Relic Discord/Reddit/Steam are brain washed monkey zealots. They wont even understand what @adamírcz is talking about. Anyone else is banned.
16 Mar 2025, 17:54 PM
Nickbn: @adamírcz might be a better idea to voice this to relic directly than to voice it here, in a shoutbox of a nearly deade fansite #justsaying...
16 Mar 2025, 16:36 PM
webdesign-muenchen-w: @Rosbone it is sick
14 Mar 2025, 22:09 PM
aerafield: @adamírcz aren't the first two disconnects free every day?
14 Mar 2025, 19:26 PM
Rosbone: It is so unlike Relic to punish its fans and community.
14 Mar 2025, 12:07 PM
adamírcz: So, I just got a leaver penalty without even getting onto the loading screen because of the game disconnecting, bravo Relic
14 Mar 2025, 10:45 AM
Rosbone: It is an indicator of the very short sighted capitalist view that plagues any company where leadership does not understand the product.
13 Mar 2025, 20:00 PM
Rosbone: They dont care about Coh3 or Coh in general. They are just trying to grab cash by ripping off the small user base they have.
13 Mar 2025, 19:58 PM
Rosbone: Just making mistake after mistake after mistake.
13 Mar 2025, 19:57 PM
Rosbone: It is clear they crapped out an unfinished game. And are now barely supporting it as they make new smaller games. Coh3 is stillborn. It will be meh for at least another 2-4 years. Meaning they killed the whole franchise instead of growing it.
13 Mar 2025, 19:56 PM
Rosbone: For a thing they could fix in minutes. Literally minutes.
13 Mar 2025, 19:53 PM
Rosbone: If I did play coh3 and was mainly a skirmish player, I would be pissed and probably stop playing. And it has been like this since release. Why? I would not tell my friends to buy a game I am not even playing. Lost sales and angered users.
13 Mar 2025, 19:53 PM
Rosbone: I am just saddened how Relic keeps hurting themselves by not fixing 5 minute things like menus. Why anger users with stuff that could be fixed in minutes???
13 Mar 2025, 19:50 PM
Rosbone: I was wondering why people think I was raging. I think it was when I said "because coh3 sucks so bad". That was not my opinion. Just a general feel from top players/streamers. I dont play Coh3 and have NO opinion of it.
13 Mar 2025, 19:48 PM
OKSpitfire: You can rage as often as you like btw, you usually manage to make it pretty funny.
12 Mar 2025, 11:18 AM
Rosbone: So it was a systemic failure across multiple disciplines and check points.
12 Mar 2025, 04:30 AM
Rosbone: Knowing how companies work, I imagine a new hire making the menus. The API they are using is complicated and things were hard to figure out. But at some point QA or management should have addressed these things. Usually within 6 months of starting.
12 Mar 2025, 04:29 AM
Rosbone: @theekvn I dont hate Coh3 or Relic. I just dont understand how you work on Coh3 for like 7 years and the menu system is worse than if a Programming 101 student made it. Feel free to explain it to me.
12 Mar 2025, 04:07 AM
theekvn: + 33% dmg rear hit was best deal ever.
12 Mar 2025, 04:00 AM
theekvn: KT just need fuel debuf from 15% to 50%, Ele arc of fire- aim time improve and they are good to go
12 Mar 2025, 03:59 AM
theekvn: and please Rosbone,I know you hate Coh3 to the bone due to your drama with relic, Still, Can you give a proper point of view instead of raging ?.
12 Mar 2025, 03:54 AM
theekvn: you rather go 76 to unity Whizbang 2.0 or go home.
12 Mar 2025, 03:52 AM
theekvn: also US tier 4 is 145f and Sherman pen 140 nerf is too much.
12 Mar 2025, 03:52 AM
theekvn: Whizbang lock behind CP, meanwhile stuka is techtree progress
12 Mar 2025, 03:51 AM
KoRneY: @aerafield It's possible that it is underpriced for what it is capable of now, no need to go full retard and take it immediately as a massive problem. It costs 60 more MP than a pz.3 and in 2v2 the barrage can be quite strong.
07 Mar 2025, 19:14 PM
OKSpitfire: I do like that they made the Stuka more expensive instead of nerfing it into the ground though. Found it pretty unsatisfying to use before that buff a while back....
06 Mar 2025, 16:35 PM
aerafield: USF already is by far the shittiest faction in terms of countering blobbing and turtling, now they supposedly have one overtuned tool locked behind a BG and it's immediately a massive problem?
06 Mar 2025, 13:33 PM
Lady Xenarra: I think post-2.0 Whizbang buffs, the price is too low esp since the Stuka got nerfed in cost too. Speaking of which, how exactly is one supposed to successfully dive this Sherman in disguise? Med tank spam running into SSFs?
06 Mar 2025, 12:13 PM
OKSpitfire: A powerful, doctrinal unit that outperforms stock stuff? Colour me shocked! :P
06 Mar 2025, 10:49 AM
Willy Pete: Cool you wanna lose your stock lategame arty too then?
06 Mar 2025, 03:20 AM
Lady Xenarra: WTB Whizzbang for DAK instead of Stuka, 5 fuel cheape, 60MP more expensive and next to impossible to dive. :rofl:
05 Mar 2025, 20:27 PM
Rosbone: It is also hard to expect Relic to help Coh2 when they cant even make working menus in Coh3 yet, 2 years after release and at full price+ for DLCs. Thats like asking a fish to do calculus.
04 Mar 2025, 02:58 AM
Rosbone: But this last patch has made good progress for grabbing players. All we can hope is Coh3 gets to Coh2s quality level before everyone abandons the franchise. Its Relic so they will completely f*%k it up as usual. But its a hope/cope.
04 Mar 2025, 02:55 AM
Rosbone: Relic wants Coh2 to fail so players will migrate to Coh3. It is hard to blame them since Coh3 sucks so bad. It needs all the help it can get.
04 Mar 2025, 02:53 AM
Soheil: Coh2 is dead , full of map hackers , and lelic knows that but ...
04 Mar 2025, 01:26 AM
aerafield: Oh how I missed the weird spam bots, welcome back :banana:
03 Mar 2025, 13:05 PM
situsgbo777: Platform game online terpercaya dengan berbagai pilihan permainan seru dan peluang menang besar. Nikmati pengalaman bermain terbaik hanya di GBO777
03 Mar 2025, 06:48 AM
OKSpitfire: @aerafield that does sound familiar
02 Mar 2025, 09:06 AM
aerafield: @Lady Xenarra :rofl:
02 Mar 2025, 01:45 AM
Lady Xenarra: Ah, the gren faust-replacing-rifles bug/exploit. :ph34r:
01 Mar 2025, 18:24 PM
aerafield: CoH3 high elo is truly the dumbest CoH experience that ever existed
01 Mar 2025, 17:25 PM
aerafield: @OKSpitfire tbh I find it quite challenging to get the Pershing in time, having to suffer through the CoH3 tickrate and this endless bullshit meta of massive blobs going back and forth to the forward heal truck
01 Mar 2025, 17:24 PM
OKSpitfire: Well... going to be seeing the Pershing a lot for a little while, that thing is a monster.
01 Mar 2025, 11:44 AM
NigelBallsworth: axis stuff is getting more meme by the second
28 Feb 2025, 23:32 PM
aerafield: Cloaked instapin MGs at 0cp. I wanna see no more crying about the Dingo while that shit is in the game :snfPeter:
28 Feb 2025, 20:38 PM
Willy Pete: And only on annihilation, and I have to let the AI live long enough...
28 Feb 2025, 02:04 AM
Willy Pete: Pershing is absurd, but ive still only gotten to use it against AI
28 Feb 2025, 02:03 AM
Lady Xenarra: WTB Pershing for Axis, that is all :lolol:
27 Feb 2025, 13:32 PM
donofsandiego: :clap:
27 Feb 2025, 02:34 AM
donofsandiego: Return of the chatGPT writing prompt. Lets see how shinasukac responds to these questions utilizing the Socratic Method. Maybe he will give us an interesting look into his opinions
27 Feb 2025, 02:34 AM
Willy Pete: I havent even seen a pershing yet. Coh3 games still move too fast for it lol
27 Feb 2025, 00:30 AM
shinasukac: kingtiger=kingjoker
26 Feb 2025, 16:27 PM
Lady Xenarra: Has anyone actually used the KT much? My experience is that the match is usually over long before I get the CPs for it
26 Feb 2025, 14:35 PM
Rosbone: Can someone message me the day you can look at Coh3 and not face palm yourself in disbelief that actual humans worked on it? Much appreciated.
26 Feb 2025, 06:40 AM
Rosbone: The only way to feel good about Coh3 is to never look at Coh3. Once you see it, you cant unsee it.
26 Feb 2025, 06:37 AM
Rosbone: Observer mode sucks, player stats pages are scatter brained mess, etc etc etc
26 Feb 2025, 06:35 AM
Rosbone: It is really hard to tell people to buy the DLC with feeling like they are throwing their money down the toilet for a nearly dead game. But Big Tonks!!! Oh well, not my problem.
25 Feb 2025, 18:12 PM
Rosbone: No 4v4 maps, busted menus 2 years after release, still have not fixed janky sounds people have complained about for over 2 years, etc etc.
25 Feb 2025, 18:10 PM
Rosbone: And the skirmish menus are still at a BETA level. Just the largest game play mode completely ignored... again.
25 Feb 2025, 18:09 PM
Willy Pete: Oh wtf. Yeah the crossing remake was in the 2v2 demo. No more 3s and 4s is a bummer tho
25 Feb 2025, 16:42 PM
aerafield: What? No, he means that all the new maps are for 1v1. Though Im pretty sure they will be playable in 2v2 as well
25 Feb 2025, 15:50 PM
Willy Pete: Are the maps really locked behind dlc? Surely they must be in the regular update
25 Feb 2025, 15:22 PM
Rosbone: I would like to join in celebration with the 9% of Coh3 MP players who are getting ALL of the new maps. Woohoo! #3Tards
21 Feb 2025, 19:22 PM
OKSpitfire: I hope that at least one of heavies is a like-for-like reskin of the coh 2 ISU-152. I miss that thing.
21 Feb 2025, 10:23 AM
Rosbone: Buy our cool new large tanks that will never get played on the 4 new 1v1 maps added. Perfect synergy! :facepalm:
20 Feb 2025, 19:23 PM
Rosbone: Everyone ready for some deep penetration :snfPeter:
20 Feb 2025, 17:13 PM
Lady Xenarra: I'm sure the ppl who defended it as balanced for Allies will be screaming like they got scaled with boiling water, in COH3. How the tables turn.
20 Feb 2025, 11:33 AM
Willy Pete: I think it was nuts with any engine damage. Especially on superheavies
20 Feb 2025, 07:03 AM
aerafield: Personally I think without the ram ability, it's worse than loiters for example
20 Feb 2025, 00:09 AM
Willy Pete: It combined well with most slowing abilities, not just ram stuns
19 Feb 2025, 23:36 PM
Willy Pete: Only??? I think not being able to shoot it down and the ramp up effect also had something to do with it
19 Feb 2025, 23:34 PM
Willy Pete: Really
19 Feb 2025, 23:30 PM
aerafield: AT overwatch was broken only because it came with the faction of T34 ramming
19 Feb 2025, 22:29 PM
Willy Pete: Love to see Relic really learning from their past mistakes. Let's bring back the dumbest ability in coh2, and charge money for it
19 Feb 2025, 20:34 PM
Willy Pete: New DAK commander will have AT overwatch as alternate choice to elefant
19 Feb 2025, 20:33 PM
aaa: Funy thing new players dont know that. And are trying to compete vs hacks
19 Feb 2025, 10:33 AM
aaa: Online gaming is trash in general, not just coh. On high level there are all cheats in most games
19 Feb 2025, 10:24 AM
aaa: 2 cheaters in 3 days. MH and DH
19 Feb 2025, 09:57 AM
aerafield: I am a simple man, I build Humvees with Pathfinders and Missile Launchers inside, I am happy
18 Feb 2025, 20:57 PM
Lady Xenarra: aerafield lamevee spammer confirmed :nahnah:
18 Feb 2025, 20:42 PM
aerafield: those who know, know: https://www.reddit.com/r/CompanyOfHeroes/s/fPk4yLIgmK
18 Feb 2025, 15:40 PM
adamírcz: Might be onto somethin here, combine side armour existing, maps where flanking is a viable option, and hopefully also heavies actually being less manouverable than mediums (lookin at you coh2), and it might be fun gameplay
17 Feb 2025, 13:39 PM
Willy Pete: Shouldn't coh3 heavies actually have insane front armor values? The glory days of 400+ Kt armor wouldn't be as bad when side armor is a thing. Not to say its a good idea lol
14 Feb 2025, 23:14 PM
aerafield: But then again, maybe CoH3 superheavies should actually have insane armor values because the whole game is designed for the clumsy & inept anyway :snfPeter:
14 Feb 2025, 23:04 PM
aerafield: It's like you have to coordinate an entire orchestra of abilities and the correct units, meanwhile your opponent just clicks his 1 superheavy tank occasionally...
14 Feb 2025, 23:01 PM
aerafield: the giga frontal armor also made these units too oppressive in average or low ELO games
14 Feb 2025, 22:59 PM
aerafield: Massive HP pool but reasonable amount of armor is way healthier design
14 Feb 2025, 22:57 PM
aerafield: Say what you want, but the titanium frontal armor design of coh2 superheavies was bullshit. Too many bad players not getting punished for their bad micro because penetration RNG carries them
14 Feb 2025, 22:57 PM
Willy Pete: Also the attack ground with the pak40 looked perfect, that Pershing should be dead
14 Feb 2025, 19:18 PM
Willy Pete: Ahh just saw the other one that died. Some bad rng I think but there was an AT gun at med range for a chunk of that fight
14 Feb 2025, 19:14 PM
Willy Pete: Which KT? I saw one got almost deleted but it also showed its side to a hellcat AND the m5. I think the player even admitted he got lucky
14 Feb 2025, 19:10 PM
Lady Xenarra: I understand that the devs want to sell the Allied part of the DLC, but the KT got swiss cheesed like a COH2 bunker on treads :S
14 Feb 2025, 15:16 PM
SupremeStefan: They should make dlc separataly for axis and alies
14 Feb 2025, 10:28 AM
SupremeStefan: 25$ is actually a ok price for 40 abilites = 8 commanders = 4 battlegroups. But problem is that it comes in bundle
14 Feb 2025, 10:24 AM
Willy Pete: Have they shown the actual trees yet for the new commanders? Skimmed through the deep dive today, didnt see em
13 Feb 2025, 22:29 PM
Rosbone: Big Tonk boners incoming :hansGASM:
13 Feb 2025, 17:38 PM
donofsandiego: Probably not
12 Feb 2025, 14:57 PM
Lone-Wolf: Hi guys. Error code -4. Any fixes?
08 Feb 2025, 17:09 PM
donofsandiego: Probably not
07 Feb 2025, 16:57 PM
SkYisTheLimiT_CoH: any coh2.org admin there ?
07 Feb 2025, 12:43 PM
Lady Xenarra: Ever the contrarian, aerafield.
07 Feb 2025, 11:59 AM
aerafield: I havent seen the new units in action yet (whose BGs will not be purchased by too many people as they are pretty expensive I recon), but I can say with 100% confidence that the Pershing needs a buff
07 Feb 2025, 02:31 AM
Lady Xenarra: I would think lots more players would come/return since there's so many iconic units being added in the new BGs. I just don't want to hear another 8+ yrs of Pershing need buff complaints
06 Feb 2025, 23:22 PM
adamírcz: If I had my supply of copium, Id say they might at least get enough money to not have to wait 5 months with problems that should be a matter of bi-weekly hotfix
06 Feb 2025, 23:10 PM
adamírcz: I mean, its overpriced,
06 Feb 2025, 23:10 PM
Rosbone: Will it help or hurt the current player base is the real question. Should add more players, but may drive many away.
06 Feb 2025, 19:17 PM
Rosbone: Yes you too can play with a persdhing for the low price of $24.99 USD. Or be the poor schlub who gets his rectum reconfigured who doesnt have the latest pay to win stuffs.
06 Feb 2025, 19:16 PM
donofsandiego: persdhing in coh 3? 😳
06 Feb 2025, 18:42 PM
Rosbone: @aerafield Ahhh, I think I made a pershing like twice in my life since that commander is pretty bad in 4s.
05 Feb 2025, 23:20 PM
aerafield: @Rosbone coh2 pershing has the same ability so, whatever. Though it's probably gonna be a 30 seconds ability to make it super broken pay to win, then 2 months later it will get "hotfixed" into a skillshot like coh2 pershing
05 Feb 2025, 22:00 PM
Rosbone: How do we feel about Pershing shooting thru multiple buildings?
05 Feb 2025, 19:43 PM
Rosbone: I am just happy Relic was smart enough to put this out now because the community was falling asleep waiting 3 months between patches. And a new/old map was shown :banana:
05 Feb 2025, 19:38 PM
aerafield: Not even the trailer can hide the trash sound effects
05 Feb 2025, 18:46 PM

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