Login

russian armor

[Winter Balance Update] General Discussion

  • This thread is locked
PAGES (44)down
4 Dec 2020, 18:49 PM
#321
avatar of Mr Carmine

Posts: 1289

jump backJump back to quoted post4 Dec 2020, 14:26 PMVipper

That is because you choose to compare it with medium tanks while it is a TD. I has less range then most allied TD, less penetration and less accuracy. On top of that it cost more and has higher pop.


PzIV is good vs mediums but it is not got vs premium mediums and get rolf stop by heavy tanks(not super heavy).


Allied TDs get 3 times the bonus Panther gets while more accurate to begin with and while vetting faster.


The panther has the best aspects of mediums and good aspects of heavies, such as armour hp and heavy crush. And its range acc and pen are in between mediums and td's. Its only 2 real minusses are low ai output and its justifiably high cost. Its not a td its at focused tank.

The p4's are better vs stock allied mediums in at and better in ai the 2 out of the 3. They should not also beat premium meds of allies. That what you have stugs jp4 for.

The panther is meant to be beefy and quite mobile as its base stats show. Allied td's are meant to outrange and snipe away at axis armour. Both their vet show this. And yet somehow the panther needs vet that is apropriate for td's while allied td's dont get vet that is apropriate for panthers.

The acc buff on the panther is illogical. Axis have plenty at for every stage of the game. Acc is less imporatant vs heavy and super tanks. This is where the panthers time frame lies, big tanks are easier to hit.
4 Dec 2020, 18:51 PM
#322
avatar of Lady Xenarra

Posts: 956



The panther has the best aspects of mediums and good aspects of heavies, such as armour hp and heavy crush.


I thought it lost the heavy crush years ago? Ie: rolling over hedges? Can crush infantry still but that's not saying much.
4 Dec 2020, 19:51 PM
#323
avatar of zerocoh

Posts: 930



I thought it lost the heavy crush years ago? Ie: rolling over hedges? Can crush infantry still but that's not saying much.


Panthers always had heavy crush since coh1... This just shows how people have no idea what the fuck they are talking about.

if panthers get any more buffs they will be insane killing machines, they are already incredibly effective right now.
4 Dec 2020, 20:10 PM
#324
avatar of Katitof

Posts: 17914 | Subs: 8

jump backJump back to quoted post4 Dec 2020, 16:16 PMVipper
A panther firing on T-34/76 has a

120%/90%/70% chance to score a natural hit at range 0/25/50 and 60%/45%/35 if moving.

At vet 2 it will have 132%/99%/77% and 66%/49.5%/38.5 if moving.

(Vet 2 requiring 4.080 XP, roughly killing 3 T-34/76)

Panther can park so close it will literally insert its gun into T34s turret and will win without a sweat.
None of the allied TDs can do the same to P4.
4 Dec 2020, 20:17 PM
#325
avatar of Lady Xenarra

Posts: 956



Panthers always had heavy crush since coh1... This just shows how people have no idea what the fuck they are talking about.

if panthers get any more buffs they will be insane killing machines, they are already incredibly effective right now.

Okay, I must have confused it with an old thread where someone lobbied hard to get the Heavy Crush removed and thought that got through. My bad. Doesn't change the validity of my points earlier, the stats I checked off serealia today. GL using Panthers on most 3v3/4v4 maps that aren't heavy urban unless you like feeding TDs vet.
4 Dec 2020, 20:30 PM
#326
avatar of Protos Angelus

Posts: 1515


Okay, I must have confused it with an old thread where someone lobbied hard to get the Heavy Crush removed and thought that got through. My bad. Doesn't change the validity of my points earlier, the stats I checked off serealia today. GL using Panthers on most 3v3/4v4 maps that aren't heavy urban unless you like feeding TDs vet.


Panthers are quite good on all 3v3 and 4v4 maps. Literally all. Don't know how you play your Coh but from what I've seen and have played against, Panther are used quite effectively at flanking and when they reach critical mass, you just crush everything by going around on the flanks. Nothing will be able to stop it. TDs can't really self spot so that the Panther feeds them vet. Of course, if you only go head on, it's not really a balance issue.
4 Dec 2020, 20:33 PM
#327
avatar of Vipper

Posts: 13496 | Subs: 1


The panther has the best aspects of mediums and good aspects of heavies, such as armour hp and heavy crush. And its range acc and pen are in between mediums and td's. Its only 2 real minusses are low ai output and its justifiably high cost. Its not a td its at focused tank.

Call Panther what you like but it still a vehicles designed to fight other vehicles and it has higher tech cost, higher pop and higher cost than mediums and even premium mediums. Comparing it with dual role main battle tanks is simply misleading.

Comet also armor/HP and Heavy crush and that mean little.


The p4's are better vs stock allied mediums in at and better in ai the 2 out of the 3. They should not also beat premium meds of allies. That what you have stugs jp4 for.

Not really.
A main battle tank performance vs other main battle tanks is related to its cost. PzIV J is also "premium" medium if you like.



The panther is meant to be beefy and quite mobile as its base stats show. Allied td's are meant to outrange and snipe away at axis armour. Both their vet show this. And yet somehow the panther needs vet that is apropriate for td's while allied td's dont get vet that is apropriate for panthers.

Again not really.
Vet bonus are meant to help unit become better at what it is designed to do.



The acc buff on the panther is illogical. Axis have plenty at for every stage of the game. Acc is less imporatant vs heavy and super tanks. This is where the panthers time frame lies, big tanks are easier to hit.

Again not really.

Finally the only thing illogical here here is the fuss about the a vet bonuses that come at vet 2. It is already available to the OKW Panther for years now via the commander upgrade and it hardly game breaking.

We can debate theory all you want but the bonus is hardly game changing.

If Relic had decided to separate TDs in "heavy" TDs and "Mediums" TDs (better vs heavies and better vs mediums) I would be all for it and actually I had suggested it years ago. But that would mean that all Heavy TDs should less effective vs mediums and that would have to include Panther/Su-85/M36/FF.

That is simply not the case so far.
4 Dec 2020, 20:59 PM
#328
avatar of Lady Xenarra

Posts: 956



Panthers are quite good on all 3v3 and 4v4 maps. Literally all. Don't know how you play your Coh but from what I've seen and have played against, Panther are used quite effectively at flanking and when they reach critical mass, you just crush everything by going around on the flanks. Nothing will be able to stop it. TDs can't really self spot so that the Panther feeds them vet. Of course, if you only go head on, it's not really a balance issue.


I generally try to avoid using Panthers outside of urban maps because my opponents cover their flanks with mines and AT weapons, so flanking isn't an option unless you are suiciding their arty. And as we both know, frontal engagements with TDs are a bad outcome. More reliable options such as the JP4 cannot be outranged by nondoc TDs and scale better overall.

Okay tell me how you can flank a TD group on Redball in the left or right area, covering the centre as well with AT guns and mines(with all the hedges destroyed of course)? Or Road to Arnhem where the distance between base and frontline is relatively short and mines easily shut down the far side approaches? How do you flank on Lienne Forest when they camp the town and mid? Go try your luck through the forest openings and hope they don't have it mined off and the constant stream of units don't notice you?

Remember, one mine is all it takes to stop your 185 FU Panther flank and they'll be merciless in destroying the crippled thing. One mine.

Key words: Critical Mass. An Allied team that has allowed you to spam 185 FU tanks has virtually lost the match already. Where's the pressure? The early fuel denial? Their early tank power via meds? Are they allowing the Axis team to have KTs/super heavy TDs? Might as well surrender if they have the fuel for this Panther blob o'doom. Hell I might as well get 6 Panthers if they're giving away all that time and resources.

Of course then there's 'General Allies' which is perfect for your flanking scenario and drowns the Axis players in FU, but I'm surprised most 3v3+ Allied players haven't vetoed that place yet.


Note: At no point do I say the TD vs Panther matchup is a bad one overall. It works well enough, though I do agree that the vet II pen increase was too much for TDs in general.
4 Dec 2020, 22:25 PM
#329
avatar of Stug life

Posts: 4474

I can't speak for the others, but I think the choice between the Panther and the Jagdpanzer IV / StuG is mostly a player preference and/or map/situation dependant. One isn't necessarily better/worse than the other against similar targets. I'd say all of them perform roughly similar against most targets at the moment. The JP4 has the range and DPM advantage, the StuG has the cost effectiveness advantage (get two for 1 Panther) and the Panther has the generalist/brawler advantage.

The Panther however, is a mix of mostly mediocre characteristics. It has mediocre DPM, mediocre accuracy, kinda mediocre pen (for an AT vehicle), good but not fantastic mobility, held together with high durability. The complete package is good, but any one of those aspects on its own isn't anything to write home about. It is supposed to expose itself though, mostly by diving, where the current accuracy is often not adequate and it makes dives/attacks more risky than they should be. That is why it is being buffed slightly.

That being said, the accuracy buff is being toned down in V2. And if it turns out that the Panther with increased accuracy becomes too good, then we can nerf something else about it later.

how about making the moving acc 60-75% ?

at least stationary it would not hit target it's not supposed if u simply buff the MA instead
4 Dec 2020, 23:24 PM
#330
avatar of Mr Carmine

Posts: 1289

jump backJump back to quoted post4 Dec 2020, 20:33 PMVipper

Call Panther what you like but it still a vehicles designed to fight other vehicles and it has higher tech cost, higher pop and higher cost than mediums and even premium mediums. Comparing it with dual role main battle tanks is simply misleading.

Comet also armor/HP and Heavy crush and that mean little.


Not really.
A main battle tank performance vs other main battle tanks is related to its cost. PzIV J is also "premium" medium if you like.



Again not really.
Vet bonus are meant to help unit become better at what it is designed to do.



Again not really.

Finally the only thing illogical here here is the fuss about the a vet bonuses that come at vet 2. It is already available to the OKW Panther for years now via the commander upgrade and it hardly game breaking.

We can debate theory all you want but the bonus is hardly game changing.

If Relic had decided to separate TDs in "heavy" TDs and "Mediums" TDs (better vs heavies and better vs mediums) I would be all for it and actually I had suggested it years ago. But that would mean that all Heavy TDs should less effective vs mediums and that would have to include Panther/Su-85/M36/FF.

That is simply not the case so far.


Claiming its a td is also misleading. Its a mix of medium tanks heavy tanks and a bit of a td's.

You underestimate what heavy crush does for the tank who has it. It wont get stuck and it can flank through trees.

So more accurate td's get an accuracy bonus. Beefy tanks get armour or hp. And thats somehow not indicating whats its designed to do?

Relic put med td's light td's and heavy td's in the game already. The panther is its own beast. As i said before it has great atributes of med and heavy tanks. And moderate bits of td's.

The panther is already pretty forgiving with its high armour hp and speed. Not to mention pzr tct. You have a very high chance to get your panther out alive unless you royaly screw up.
I doesnt need or deserve a buff. Its very strong already. Its only reliably counter is hard dedicated at.
4 Dec 2020, 23:29 PM
#331
avatar of ShadowLinkX37
Director of Moderation Badge

Posts: 4183 | Subs: 4

Allow me to shed some light on why the panther may be receiving some kind of accuracy buff.

4 Dec 2020, 23:33 PM
#332
avatar of Vipper

Posts: 13496 | Subs: 1



Claiming its a td is also misleading. Its a mix of medium tanks heavy tanks and a bit of a td's.

Again call it what ever you want, it does not make any difference. Panther is still a vehicles designed to counter enemy vehicles.


You underestimate what heavy crush does for the tank who has it. It wont get stuck and it can flank through trees.

I do not, but heavy crash is available to other vehicles like the Comet and it also "available" to UKF engineers for free with the destroy cover ability or for 30 munition to CE via demolition charges.
4 Dec 2020, 23:46 PM
#333
avatar of Protos Angelus

Posts: 1515

jump backJump back to quoted post4 Dec 2020, 23:33 PMVipper

Again call it what ever you want, it does not make any difference. Panther is still a vehicles designed to counter enemy vehicles.


Are you trying to say it doesn't counter vehicles? If so, than I just surrender everything and will avoid these threads for the foreseeable future. Please say that the Panther is not a counter to enemy vehicles.
4 Dec 2020, 23:50 PM
#334
avatar of Protos Angelus

Posts: 1515

Allow me to shed some light on why the panther may be receiving some kind of accuracy buff.



And I've had panthers not miss my Stuart 3 times in a row, moving on long and close to long range.
If you want the Panther not to miss then buff the accuracy to 100% and such RNG won't happen.
5 Dec 2020, 00:19 AM
#335
avatar of T.R. Stormjäger

Posts: 3588 | Subs: 3

Allow me to shed some light on why the panther may be receiving some kind of accuracy buff.



Oh no, 1 shot missed, better buff the panther.
5 Dec 2020, 00:43 AM
#336
avatar of Latch

Posts: 773



Oh no, 1 shot missed, better buff the panther.


Exactly, so if that is the case...

Mega buffs for the Churchil incoming?


And the AT guns?
5 Dec 2020, 00:45 AM
#337
avatar of ShadowLinkX37
Director of Moderation Badge

Posts: 4183 | Subs: 4



And I've had panthers not miss my Stuart 3 times in a row, moving on long and close to long range.
If you want the Panther not to miss then buff the accuracy to 100% and such RNG won't happen.




Oh no, 1 shot missed, better buff the panther.


Got it. I now understand balance. If something is doing something it shouldn't be, it's just based RNG and just L2P. I'll remember that next time I drive my panther into my opponents base to kill a katy. :)

ISU-152 deleting squads from 70 range? Just dodge :rolleyes:

jump backJump back to quoted post5 Dec 2020, 00:43 AMLatch


Exactly, so if that is the case...

Mega buffs for the Churchil incoming?


And the AT guns?


We're comparing driving our tanks into AT guns and fausts with no support to missing a katy at 15 range? The fact that you drove into AT guns, get snared, and still just drive away is testament to the churchill's viability at a damage soak.........

Then saying an AT gun can't hit another AT gun when it's decrewed and getting flanked by a hetzer because again..... no support. Clearly my point has been usurped by quality counter arguments.
5 Dec 2020, 00:51 AM
#338
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

Allow me to shed some light on why the panther may be receiving some kind of accuracy buff.



Bug or it was considered still moving? Cause static it should not miss at that range since it has way over 100% acc.
5 Dec 2020, 01:11 AM
#339
avatar of ShadowLinkX37
Director of Moderation Badge

Posts: 4183 | Subs: 4



Bug or it was considered still moving? Cause static it should not miss at that range since it has way over 100% acc.


It wasn't considered moving. It's at like 15ish range, maybe 18. But at that range it shouldn't miss that.
5 Dec 2020, 01:22 AM
#340
avatar of Stug life

Posts: 4474

jump backJump back to quoted post5 Dec 2020, 00:43 AMLatch


Exactly, so if that is the case...

Mega buffs for the Churchil incoming?


And the AT guns?

Churchill was moving tho panther was not

at gun was max range not close
PAGES (44)down
0 user is browsing this thread:

SHOUT IT OUT!

No ProfanityNumber of ShoutsRefresh Shout Box
Rosbone: I would like to join in celebration with the 9% of Coh3 MP players who are getting ALL of the new maps. Woohoo! #3Tards
Last Friday, 19:22 PM
OKSpitfire: I hope that at least one of heavies is a like-for-like reskin of the coh 2 ISU-152. I miss that thing.
Last Friday, 10:23 AM
Rosbone: Buy our cool new large tanks that will never get played on the 4 new 1v1 maps added. Perfect synergy! :facepalm:
Last Thursday, 19:23 PM
Rosbone: Everyone ready for some deep penetration :snfPeter:
Last Thursday, 17:13 PM
Lady Xenarra: I'm sure the ppl who defended it as balanced for Allies will be screaming like they got scaled with boiling water, in COH3. How the tables turn.
Last Thursday, 11:33 AM
Willy Pete: I think it was nuts with any engine damage. Especially on superheavies
Last Thursday, 07:03 AM
aerafield: Personally I think without the ram ability, it's worse than loiters for example
Last Thursday, 00:09 AM
Willy Pete: It combined well with most slowing abilities, not just ram stuns
Last Wednesday, 23:36 PM
Willy Pete: Only??? I think not being able to shoot it down and the ramp up effect also had something to do with it
Last Wednesday, 23:34 PM
Willy Pete: Really
Last Wednesday, 23:30 PM
aerafield: AT overwatch was broken only because it came with the faction of T34 ramming
Last Wednesday, 22:29 PM
Willy Pete: Love to see Relic really learning from their past mistakes. Let's bring back the dumbest ability in coh2, and charge money for it
Last Wednesday, 20:34 PM
Willy Pete: New DAK commander will have AT overwatch as alternate choice to elefant
Last Wednesday, 20:33 PM
aaa: Funy thing new players dont know that. And are trying to compete vs hacks
Last Wednesday, 10:33 AM
aaa: Online gaming is trash in general, not just coh. On high level there are all cheats in most games
Last Wednesday, 10:24 AM
aaa: 2 cheaters in 3 days. MH and DH
Last Wednesday, 09:57 AM
aerafield: I am a simple man, I build Humvees with Pathfinders and Missile Launchers inside, I am happy
Last Tuesday, 20:57 PM
Lady Xenarra: aerafield lamevee spammer confirmed :nahnah:
Last Tuesday, 20:42 PM
aerafield: those who know, know: https://www.reddit.com/r/CompanyOfHeroes/s/fPk4yLIgmK
Last Tuesday, 15:40 PM
adamírcz: Might be onto somethin here, combine side armour existing, maps where flanking is a viable option, and hopefully also heavies actually being less manouverable than mediums (lookin at you coh2), and it might be fun gameplay
Last Monday, 13:39 PM
Willy Pete: Shouldn't coh3 heavies actually have insane front armor values? The glory days of 400+ Kt armor wouldn't be as bad when side armor is a thing. Not to say its a good idea lol
14 Feb 2025, 23:14 PM
aerafield: But then again, maybe CoH3 superheavies should actually have insane armor values because the whole game is designed for the clumsy & inept anyway :snfPeter:
14 Feb 2025, 23:04 PM
aerafield: It's like you have to coordinate an entire orchestra of abilities and the correct units, meanwhile your opponent just clicks his 1 superheavy tank occasionally...
14 Feb 2025, 23:01 PM
aerafield: the giga frontal armor also made these units too oppressive in average or low ELO games
14 Feb 2025, 22:59 PM
aerafield: Massive HP pool but reasonable amount of armor is way healthier design
14 Feb 2025, 22:57 PM
aerafield: Say what you want, but the titanium frontal armor design of coh2 superheavies was bullshit. Too many bad players not getting punished for their bad micro because penetration RNG carries them
14 Feb 2025, 22:57 PM
Willy Pete: Also the attack ground with the pak40 looked perfect, that Pershing should be dead
14 Feb 2025, 19:18 PM
Willy Pete: Ahh just saw the other one that died. Some bad rng I think but there was an AT gun at med range for a chunk of that fight
14 Feb 2025, 19:14 PM
Willy Pete: Which KT? I saw one got almost deleted but it also showed its side to a hellcat AND the m5. I think the player even admitted he got lucky
14 Feb 2025, 19:10 PM
Lady Xenarra: I understand that the devs want to sell the Allied part of the DLC, but the KT got swiss cheesed like a COH2 bunker on treads :S
14 Feb 2025, 15:16 PM
SupremeStefan: They should make dlc separataly for axis and alies
14 Feb 2025, 10:28 AM
SupremeStefan: 25$ is actually a ok price for 40 abilites = 8 commanders = 4 battlegroups. But problem is that it comes in bundle
14 Feb 2025, 10:24 AM
Willy Pete: Have they shown the actual trees yet for the new commanders? Skimmed through the deep dive today, didnt see em
13 Feb 2025, 22:29 PM
Rosbone: Big Tonk boners incoming :hansGASM:
13 Feb 2025, 17:38 PM
donofsandiego: Probably not
12 Feb 2025, 14:57 PM
Lone-Wolf: Hi guys. Error code -4. Any fixes?
08 Feb 2025, 17:09 PM
donofsandiego: Probably not
07 Feb 2025, 16:57 PM
SkYisTheLimiT_CoH: any coh2.org admin there ?
07 Feb 2025, 12:43 PM
Lady Xenarra: Ever the contrarian, aerafield.
07 Feb 2025, 11:59 AM
aerafield: I havent seen the new units in action yet (whose BGs will not be purchased by too many people as they are pretty expensive I recon), but I can say with 100% confidence that the Pershing needs a buff
07 Feb 2025, 02:31 AM
Lady Xenarra: I would think lots more players would come/return since there's so many iconic units being added in the new BGs. I just don't want to hear another 8+ yrs of Pershing need buff complaints
06 Feb 2025, 23:22 PM
adamírcz: If I had my supply of copium, Id say they might at least get enough money to not have to wait 5 months with problems that should be a matter of bi-weekly hotfix
06 Feb 2025, 23:10 PM
adamírcz: I mean, its overpriced,
06 Feb 2025, 23:10 PM
Rosbone: Will it help or hurt the current player base is the real question. Should add more players, but may drive many away.
06 Feb 2025, 19:17 PM
Rosbone: Yes you too can play with a persdhing for the low price of $24.99 USD. Or be the poor schlub who gets his rectum reconfigured who doesnt have the latest pay to win stuffs.
06 Feb 2025, 19:16 PM
donofsandiego: persdhing in coh 3? 😳
06 Feb 2025, 18:42 PM
Rosbone: @aerafield Ahhh, I think I made a pershing like twice in my life since that commander is pretty bad in 4s.
05 Feb 2025, 23:20 PM
aerafield: @Rosbone coh2 pershing has the same ability so, whatever. Though it's probably gonna be a 30 seconds ability to make it super broken pay to win, then 2 months later it will get "hotfixed" into a skillshot like coh2 pershing
05 Feb 2025, 22:00 PM
Rosbone: How do we feel about Pershing shooting thru multiple buildings?
05 Feb 2025, 19:43 PM
Rosbone: I am just happy Relic was smart enough to put this out now because the community was falling asleep waiting 3 months between patches. And a new/old map was shown :banana:
05 Feb 2025, 19:38 PM
aerafield: Not even the trailer can hide the trash sound effects
05 Feb 2025, 18:46 PM
Lady Xenarra: https://www.youtube.com/watch?v=XSvwH2mXje8 Well this should result in 'interesting' reactions... :rofl:
05 Feb 2025, 18:43 PM
Ginaaa: how do i send replay to get him banned?
05 Feb 2025, 00:11 AM
Ginaaa: `just caught cooper47/ maphacking
05 Feb 2025, 00:11 AM
adamírcz: Oh well, I might look it up on dickcord and try upload anyway
02 Feb 2025, 00:27 AM
adamírcz: shiit, saw clean through me
02 Feb 2025, 00:26 AM
aerafield: That's exactly what a drophacker would say
01 Feb 2025, 22:37 PM
adamírcz: Just to be clear, Im askin cause I want someone banned, not coz I would wanna synchhack
01 Feb 2025, 15:10 PM
adamírcz: Do Relic still banana people for synchhacks in CoH2 or is it only for CoH3 now
01 Feb 2025, 15:09 PM
Lady Xenarra: Great, we're all getting somewhere B-)
30 Jan 2025, 21:32 PM
Rosbone: @Lady Xenarra Yes, I am more than happy that Kill Counts were added. I apologize for the insane rant. Like everything else, if you want it done right you have to do it yourself :romeoHairDay:
30 Jan 2025, 19:44 PM
adamírcz: Damn, didnt expect to trigger such impressive rant, but there is nothing I disagree with there :rofl:
30 Jan 2025, 19:33 PM
Lady Xenarra: Errr, browser error. Come on, aren't you happy the game finally got a kill counter? I mean it's fantastic for viewing how many inf you mowed down charging MGs frontally :rofl:
30 Jan 2025, 19:05 PM
Lady Xenarra: @Rosbone
30 Jan 2025, 19:04 PM
Rosbone: *trip on
30 Jan 2025, 18:13 PM
Rosbone: Damn it, you got me talking about Relic again. I had almost completely forgotten about Coh3, like most everyone else. You can only watch waterheads tri n the sidewalk so many times before its just sad.
30 Jan 2025, 18:13 PM
Rosbone: They offer no help to the underling because they dont know shit, they just annoy them until they quit and go somewhere else. There it is, the business in a nutshell.
30 Jan 2025, 18:08 PM
Rosbone: Like most companies, if someone is good at their job they dont get promoted. So only the dumb rise to management roles. These people are usually what I call list makers. All they understand is "I have a task on my list that needs done, did you do it?".
30 Jan 2025, 18:06 PM
Rosbone: It is extremely sad that some moron like me could go there and out work everyone there in multiple roles.
30 Jan 2025, 18:05 PM
Rosbone: So now it has multiple points of failure and relies on asynchronous internet calls. Just the dumbest of the dumb work at Relic. It is clear, they have no concept of what is good or bad.
30 Jan 2025, 18:02 PM
Rosbone: The old file had player name, position, rank, RelicID, SteamID. Coh3 should have included these and player color. Now it just has player name and IDs. You have to go search for the rest of the data from a Relic server.
30 Jan 2025, 18:01 PM
Rosbone: In typical Relic fashion, they did something truly great and then f*cked it beyond repair in a fit of retardation. I have not looked deep in Coh3s files but I would imagine it is still broken. They should have expanded the local info, but its Relic so....
30 Jan 2025, 17:58 PM
Rosbone: @adamírcz Not sure which CELO you are using, but all CELOs pull information from a Relic server. This is because Relic is retarded. All the data neded used to be in a local file, then Relic broke it.
30 Jan 2025, 17:56 PM
adamírcz: and now its back on; noice
29 Jan 2025, 22:56 PM
adamírcz: why the fuck is celo down?
29 Jan 2025, 22:41 PM
SteamNOC: teamkiller ban plz
29 Jan 2025, 16:21 PM
NigelBallsworth: @GenMe what you're saying makes sense, but if that's the case, the designers are creating a situation that makes it very irritating and not at all fun to play Allies, seeing as the player of average skill gets stomped 4 out of 5 times by players of noskill
28 Jan 2025, 23:49 PM
Soheil: Axis 3v3 , 4v4 but Alies strong in 1vs1 and 2vs2
28 Jan 2025, 22:41 PM
OKSpitfire: Relic*
28 Jan 2025, 16:05 PM
OKSpitfire: Which brings up back to the inevitable: How on earth could they allow- Oh of course, the game was released in a really broken and unfinished state, much like the last one. But this time the publisher has had enough. Cheers for that.
28 Jan 2025, 16:03 PM
OKSpitfire: I think these things especially annoy the community because it brings us back to obvious strategic bullshit and exploits that were already a 'thing' that got painstakingly corrected in the previous iteration of the game.
28 Jan 2025, 16:01 PM
OKSpitfire: I think it's more that the lessons learned from all the years of carefully balancing the previous game haven't been learned or carried over. Thats and mechanics have generally been dumbed down to make the game more noob friendly.
28 Jan 2025, 15:50 PM
OKSpitfire: I dunno. I find the idea that anyone would purposefully make one faction stronger than another in a multiplayer RTS game kind of dumb. Why would any designer do this? There's no upside.
28 Jan 2025, 15:49 PM
Rosbone: But the miss was for good reason, to increase the player count and sales. But it has removed too much of the pleasure of out skilling your opponent.
28 Jan 2025, 11:13 AM
Rosbone: Because noobs that cheese are too competitive. Coh2 really was as good as it gets in every aspect of RTS. Relic just needed to fix some small issues and add mechanics. They missed the mark a little.
28 Jan 2025, 11:10 AM
Rosbone: @GenMe Finally someone gets it. Coh2 was designed so varying levels of skill could play together. This increases the available players. Which helps everyone due to better match making. Sadly Coh3 took this idea too far. Which has alienated top players.
28 Jan 2025, 11:08 AM
GenMe: same in coh 2, you pretty much guarantee an axis late game victory, so all they have to do is last out, it also makes them easy to play for newer players, no need to flank, squad wipe late game units
28 Jan 2025, 09:47 AM
GenMe: the reason axis is OP is because they have a massive following, you cant blame relic for listening to thier target audience, a strong axis faction makes more money
28 Jan 2025, 09:45 AM
NigelBallsworth: and then "EZ", like no shit it's ez. team Axis is ez mode.
27 Jan 2025, 22:45 PM
NigelBallsworth: @aerafield "low effort, maximum reward" is an excellent way to phrase the shit that a LOT of Axis players do in team games.
27 Jan 2025, 22:38 PM
Lady Xenarra: @aerafield Given how much screaming there is about it already, there’s nothing for me to say to add to it.
27 Jan 2025, 14:04 PM
aerafield: Ofc the axis main won't mention the Wespe with double barrage and no cooldown :megusta:
27 Jan 2025, 00:26 AM
Lady Xenarra: So will we be seeing substantial nerfs to the SPG spam in 2.0? Bishops were already pretty obnoxious before 1.8 but the extra MP reinforce costs now make SPGs in general an ez click to win option.
26 Jan 2025, 13:47 PM
donofsandiego: the location will be dug double wide so that coh 3 can fit beside it
26 Jan 2025, 07:04 AM
donofsandiego: Upcoming: Operation Shed. For this operation, we will be relocating Coh2.org to it's permanent resting place behind the shed.
26 Jan 2025, 07:03 AM
Rosbone: This has been a paid for announcement from The People for the betterment of Coh Society.
23 Jan 2025, 20:11 PM
Rosbone: And at a point when they need to have as many positives as they can. Instead they drop the ball and beg people for upvotes. You wouldnt need begging if you just did your jobs, like ever.
23 Jan 2025, 20:08 PM
Rosbone: They put out new maps and increase the chance you get the new maps! Great idea! Thanks! Now its been 2 months of getting the same map over and over and over. How do they always fail themselves. Turn a positive into a negative everytime.
23 Jan 2025, 20:07 PM
Rosbone: Seriously now, how is Relic still around. They cant do anything at all without F'ing it up.
23 Jan 2025, 20:05 PM
GenMe: Its pointless even recording wins or losses in coh or any other RTS, they are being maphacked to death
22 Jan 2025, 05:16 AM
aerafield: But make no mistake, this is not supposed to be a "DAK OP" rant. The whole game CoH3 is designed in a way so that stupid players can perform well and reach high ladder spots. Low effort, maximum reward strategies are everywhere
21 Jan 2025, 22:51 PM
aerafield: Yeah I was gonna say, you clearly never saw the 10 IQ 10 APM blobbers roaming around on CoH3's top 20 ladders as DAK. Blobbing VSL Pgrens near the camouflage truck
21 Jan 2025, 22:47 PM
Lady Xenarra: Nvm, I was wrong about VSL. Ultra efficient blob smashers go brrrrrr
21 Jan 2025, 21:31 PM
Lady Xenarra: VSL is a myth, that is all.
17 Jan 2025, 20:10 PM
Rosbone: Ahhh I see the time span was less than a month for my view.
16 Jan 2025, 15:35 PM
Rosbone: 1600 is also lopsided based on 3v3 or 4v4.
16 Jan 2025, 15:32 PM
Rosbone: 4v4 has enough players or Wespe blobs but 3v3 doesnt? Some good axis teams are only playing 4v4?
16 Jan 2025, 15:31 PM
Rosbone: @aerafield What is up with the Coh3 win rates? 4v4 1500 has axis at 57% winrate. Same setting in 3v3 is allies at 52% win rate.
16 Jan 2025, 15:30 PM
Rosbone: Bueller? Bueller?
16 Jan 2025, 15:16 PM
aerafield: weekly shoutbox post :)
16 Jan 2025, 11:49 AM
Rosbone: :snfPeter:
09 Jan 2025, 11:04 AM
Willy Pete: So yes, he was very much doing Ullu things B-)
09 Jan 2025, 00:56 AM
Willy Pete: @Rosbone Couldn't spam pumas, he ragequit after 4 mins. Told his teammates they sucked and disappeared into a puff of smoke
09 Jan 2025, 00:55 AM
Rosbone: @Willy Pete Did he spam Pumas and do all the great Ullu things? :romeoHype:
09 Jan 2025, 00:16 AM
Willy Pete: I played against Ullumulu in coh2 today. The legend lives on
08 Jan 2025, 20:32 PM
blvckdream: @Rosbone yeah ... still no alternative to coh2 -_-
05 Jan 2025, 09:12 AM
Rosbone: @blvckdream They just might. Glad you are still in the mix brother!
04 Jan 2025, 14:59 PM
blvckdream: @Rosbone I submitted a request. Let`s see if they do something lol
04 Jan 2025, 12:28 PM
Rosbone: If you go thru the process, please mention @aerafield just for kicks :foreveralone:
04 Jan 2025, 10:54 AM
Rosbone: relic stopped banning people. But was rumored to do a ban-wave recently. They just announced this new portal: https://help.relic.com/hc/en-us/sections/36051779792147-Code-of-Conduct-Relic-Account
04 Jan 2025, 10:53 AM
blvckdream: Obvious map hacker. doesnt even hide it. who can i send the replay?
04 Jan 2025, 09:25 AM
blvckdream: Is there still a way to report coh2 maphackers?
04 Jan 2025, 09:19 AM
donofsandiego: "boo womp"
03 Jan 2025, 19:01 PM
donofsandiego: me when my riflemen blob gets insta wipeb by a V1
03 Jan 2025, 19:00 PM
Rosbone: @Willy Pete :clap:
03 Jan 2025, 03:33 AM
Willy Pete: And apparently Relic has as well lol
03 Jan 2025, 02:37 AM
Willy Pete: Do enough people care to even complain? I don't mind the v1 but I've given up caring about balance
03 Jan 2025, 02:36 AM
Lady Xenarra: @aerafield :rofl:
01 Jan 2025, 14:11 PM
aerafield: "Deploy a devastating V-1 rocket capable of wiping out the opponent's base immediately. Only 9.99$ BUY IT NOW!"
31 Dec 2024, 22:19 PM
Lady Xenarra: I am surprised by the lack of screaming that the V-1 will be in the new battle groups.
31 Dec 2024, 14:55 PM
Rosbone: Its going to be one of those years.
25 Dec 2024, 12:39 PM
donofsandiego: rosbone coming out in the shoutbox was not on my 2024 bingo card
25 Dec 2024, 06:46 AM
Hannibal: Relic lost their most professional CoH3 hater
24 Dec 2024, 11:48 AM
Rosbone: However, since Relic added kill counts I cannot trash Coh3 anymore. And have subsequentially started to sprout breasts. I am slowly transitioning into a Coh3 enjoyer :blush:
23 Dec 2024, 13:43 PM
Rosbone: Its good to see people coming back even if it is to trash Coh3 and shit talk each other. That is what men do. :snfQuinn:
23 Dec 2024, 13:41 PM
Rosbone: @skemshead How do you know they are idiots? I mean. I know. But how do YOU know? :snfPeter:
23 Dec 2024, 13:40 PM

Livestreams

Germany 920

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

1026 users are online: 1026 guests
0 post in the last 24h
2 posts in the last week
42 posts in the last month
Registered members: 51900
Welcome our newest member, Verchia31254
Most online: 2043 users on 29 Oct 2023, 01:04 AM