I havent seen any threads lately addressing what i feel are the two most overpriced infantry units in game. It seems the current threads are only focusing on early shocks early guards or elite forces.
When assaukt grens were first released these were a menance. But this was before the change in starting resources.
Assgrens are really only good against conscripts. Even Penals can counter them and they dont scale well.
I think they should be lowered to say 280 manpower. They do not perform anywhere near Pgrens yet they cost nearly as much.
And lets not forget good old Penals. They come in a building designed for AI. They cost as much as Pgrens yet perform a little betrer than LMG grens even with the flamer.
I think they should be lowered to about 320 Manpower or have thier dps increased to Pgrens level of AI.
Since Penals come sooner and benefit from merge i dont think their performance shoukd be increased. So i personally would prefer a cost decrease.
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The PTRS's are fine as they are. Whenever i'm up against Guard Infantry, I always have to be careful with my vehicles or the Guards will completely destroy them. Good range, good damage and fairly cheap; if anything, the PTRS should nerfed since it's ridiculously good for the price. Even in the hands of Conscripts, the PTRS's are extremely potent.
Post History of JHeartless
Thread: Penal Battalions and Assault Grenadiers19 Jan 2014, 19:37 PM
In: COH2 Balance |
Thread: German vet ability(Ace Tiger) 19 Jan 2014, 18:01 PM
I dont mind buyable vet for reasons noted above. But i dont think you should have it until 8cps or so and it shouldnt be used on a team mate thats just lame. After all the vet wasnt too much of a problem and it didnt come so early. In: COH2 Balance |
Thread: Shocktroops at 1CP19 Jan 2014, 17:41 PM
Yes and no it slows capping because of the hmgs. But you can keep them packed up. Then the grens screen so you can move around well enough. And the idea is to keep from being harrased until you can get a real shock counter. Either an ostwind or enough muni for a flametrack. I like snipers too but the current bug sucks and adds even more micro.once this gets fixed ill be back to snipers. In: COH2 Balance |
Thread: T-34-76 after patch19 Jan 2014, 17:12 PM
Overall, I still reject the T-34/76. It's fine against German T3 but if the German brings out tigers and heavies, the T-34/76 is a waste. +1 i feel that the T34 is dar to delicate to sit still to shoot. I feel currently its risk is much higher than its reward. In: COH2 Balance |
Thread: Panzergrens19 Jan 2014, 17:03 PM
I rarely go more than 1 Panzer Grenadier squad. I usually use them as a support weapon rape team and that's about it. They get ok with veterancy but I still prefer Grens with LMG or G43 upgrade. If i am playing a script spammee i build two. This way i get what i like to call the Pgeen effect. This is where you run around a cornee into the Soviet blob and destroy model after model so fast that you are guaranteed a squad qhipe even on retreat. I wish i can di rhat with STs. In: COH2 Balance |
Thread: Why is IS2 so godly, and tiger is so shitty?19 Jan 2014, 07:18 AM
The IS2 costs more rhan the Tiger. Fact. If they dont wanr it to be as heavy than make it cost 200 Fuel. That works too. In: COH2 Balance |
Thread: Is the STUG truly useless??19 Jan 2014, 07:01 AM
STUG is better than the P4 in frontal armor and Pen. If i dont go T4 ill go STUG with Pgrens dor AI if its a Guards doctrine. In: COH2 Balance |
Thread: Panzergrens19 Jan 2014, 06:57 AM
Both Shocks and PGrens are quite Meh in my experience. Nothing OP about either. I still think 1 CP shocks are not even remotely a problem. I think there is something off with Pgrens for cost when compared to Penals. Pgrens may not be OP but considering the role of Penals and their lack of flexibility and thier identical cost they simply must be UP. Anything can be beaten with enough effort even the BS tiger ace. But that doesnt make it cost balanced. In: COH2 Balance |
Thread: Panzergrens18 Jan 2014, 22:53 PM
Lol armor is only good for small arms and STs reinforcing 5 cost more than ogrens reinforcing 4. Sts are damage sponges. Pgrens are wtf kill machines due ro higher dps and they can fire on the move. Outright STs are going to win. And they better. But for Cost i think Pgrens are better. And i play both sides. I am begining to think you dont understand the concept of overperforming for cost. Or perhaps you just are one if those players that thinks everything their faction has is bad and the opposite faction everything is better. In that case i encourge you to fight penals against Pgrens.. In: COH2 Balance |
Thread: Panzergrens18 Jan 2014, 21:59 PM
If they(PGs) are dead or returning to base they are not doing damage, especially when they cost extra time and manpower while reinforcing. On the other hand shocks don't die as easy, leaving them on the field to kill longer without taking as many losses. Efficiency comes from what damage they actually do relative to their cost including reinforcing, not just statistical dps. Is that how it works? I suppose STs are doing damage when they are dead? Dont try to counter STs with Pgrens. That is the whole purpose of STs. To survive the stupidly high Pgrwn DPS. That melts all other infantry and dont forget have the second highest armor in game. Thats like trying to counter a Panther with a T34... Pgrens also Vet faster to boot. They are stupidly cost effective when compared to STs.They should be no better than Penals or Penals need a cost decrease. Simple as that. Then shocks will be less popular. I didnt even get into the fact that pgrens can morph into tank damaging dynamos. Its silly that you think Pgrens are not the most awesome infantry for cost.... Once STs get changed again and all is well in the land of Germany Pgrens will be unchecked kings if the fields again Penals costing the same with kess flexibility or no... In: COH2 Balance |
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