This sounds to me like you want the maxim as easy to kill as a molod MG42?
As it stands Maxim spam is a gimmick and easily out played. They are designed to be an assault squad which is why they have such a small arc and high turn rate.
If you start using multiple maxims you will need to get one for each German squad you are facing or they will be flanked. And if you have THAT many Maxims your asking to have a Scout Car kite your units or a Flametrack melt them.
Last time i checked a Zis gun will NOT one shot a Flametrack. It will hit it to which you respond....reverse. In the meantime you will have causes a horrible bleed on the Maxim blob.
Also it takes actual micro to suppress more than one unit with them. Rather than woops your both next to each other in my arc! SUPPRESS!
Profile of JHeartless
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The PTRS's are fine as they are. Whenever i'm up against Guard Infantry, I always have to be careful with my vehicles or the Guards will completely destroy them. Good range, good damage and fairly cheap; if anything, the PTRS should nerfed since it's ridiculously good for the price. Even in the hands of Conscripts, the PTRS's are extremely potent.
Post History of JHeartless
Thread: How to deal with maxims? 21 Feb 2014, 15:08 PM
In: COH2 Gameplay |
Thread: New Air Superiority Doctrine21 Feb 2014, 15:00 PM
Hanswurst: Yes the AT Strafe reminds me more of a COH1 Faust. Decent one shot AT damage that isnt going to destroy the tank unless its mostly dead but it will put a dent in it. Combine If a tank hit a Tellar this WILL finish of that tank. Plain and simple. So its situational right? The same argument could be had for the Soviet Satchel charge...its 45 muni but if I save 60 muni for a flamer i could keep clearing buildings the whole game. This is the designed dilemma that I like so much in the game. And like all other doctrines before Elite Forces and the new Soviet doctrine it should have at least one Meh ability in it. (smoke pods anyone?) |
Thread: Radio Intercept20 Feb 2014, 16:22 PM
Nor would I. I do like it though. More importantly where bunkers are being built. But its pretty damn good for a no muni free skill. Late game its not as useful but it is very useful early and mid to gauge tech choices and timing. In: COH2 Balance |
Thread: put the defensive doctrine commander out of his misery20 Feb 2014, 16:15 PM
Take it out and bury it next to Urban Defense. In: COH2 Balance |
Thread: New Air Superiority Doctrine20 Feb 2014, 15:29 PM
Most Soviet armor is almost completely destroyed by Teller Mines. Light tanks and vehicles are T34/76 damn near, T34/85 hurt badly. This like the Ostruppen Doctrine gives you the ability to plant Tellars pretty easily. And then there is the Airstrikes. One for Recon, AI, and AT. Its pretty Solid imho if used to its strengths as noted earlier and not just spam yourself out of fuel. I am pretty satisfied with using it. I havent played against it in team games. It may be the new Opel/Strafe due to the increased muni in team game modes. |
Thread: Battle Server Feedback20 Feb 2014, 15:07 PM
Well I live in the East Coast of the US so for me it has eliminated input lag altogether. Very Very impressed with this feature. It made my 1v1 like a comp stomp. Very crisp and responsive. In: COH2 Gameplay |
Thread: Relic did a great job with Air Superiority Doctrine20 Feb 2014, 15:02 PM
Good commander overall but the Stuka AT support isn't rewarding. Suppression run on the other hand, very good blob counter. I would say its situationally useful. I used it to finish off a damaged SU85 that I fausted and had to retreat my force. In came the Stuka to finish what I couldnt. Since its not OMG lord of all it makes the doctrine less like Elite Forces where everything is good in it. In: COH2 Balance |
Thread: Relic did a great job with Air Superiority Doctrine20 Feb 2014, 05:16 AM
Glad you came around. I agree 100%. More of these types are needed. Really fun way to play imho. Just needs cooldowns tweaked a tad i think. In: COH2 Balance |
Thread: Aftermath Update Impressions Thread20 Feb 2014, 04:00 AM
I like all the changes but the PPSH. Penals are now super niche. 480 mp 60 muni gives you the fire power of a gren squad and shock troops with oorah and at nade and molo........yeahhhhhh. They want 3 ppsh fine...50 muni. Anyone with the least bit of skill is always now better off with 2x scripts then 1x shocks. I play mostly Soviet fyi. On the really postive note Tiger Ace can be taken down as easily as vet 3 Tiger which has brought me back to COH2! In: Lobby |
Thread: Last March of the Tiger Ace!18 Feb 2014, 15:44 PM
I'm quite certain that this is how TA abusers will react on patch day: +1 Nice one... In: Lobby |
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