Seriously? You just have to learn using the maxim different from MG42
(1) Use in choke
(2) Use in buildings
(3) Use TrueSight to ambush
(4) Use deep snow bullshit preventing flanking
(5) Much longer forgiving time against flank because nothing beside PG can wipe them down quick
(6) Use as aggressive weapon instead of defensive weapon, you just need to use the maxim to fire their bullets for 1 sec, suppressing the gren, then your cons can rape them, and change to another target
That joke "In Soviet Russia, MGs flank you", it can be true.
But MG42? Before T2, you need a backup MG42 protecting another MG42 from lolotov, only Gren cannot stop Cons flank. A successful lolotov land on MG42 face = Ostheer no longer own that area. COH2 MG42 is ultra micro intensive. There is no more MP40 Volks, 25 muni mines, For the Papaland saving your ass.
I disagree, all Soviet games I played is like
(1) Spam
(2) Flank & Swarm oooooorrrhhaaa, without risk
(3) Use ability, if almost dead, "T" (they are quite surprising durable)
(4) Get map control
(5) Camp at cutoff
(6) German died
There is no real quality > quantity in this game, if yes, Soviet should feel like Zerg, numerous but weak (that I loved in SC2), but in the end I feel like their speed and spamming natural like Zerg, but having the power of Protoss. If you play Starcraft you know what I mean.
But as playing Ostheer, I always need to take risk, worrying where would he flank, worrying when will he cut me off and need to come back and defend, worrying a partisan come out from nowhere fucking my support weapon, worrying mines squad wiping my hard vetting dudes, etc, etc. But I still prefer Ostheer because I feel like playing an RTS, not lazy faceslaping my opponent.
This soviet strat is exactly how you beat me a few days ago
No but honestly - MG42 is "decent" when there are two to back each other up. But since the Maxim can park outside your arc of fire and murder your MG42 without a single bullet reaching it I would say that the favor is leaning toward the Maxim.
There are maxim may not pin units quickly but it kills them faster, and soviets don't need to kill more units at the moment. Lose 1/4 grens = a 25% loss in DPS lose 1/6 scripts and its a 16% loss.
And you will most certainly have 5-6 conscripts (or mixed infantry) who can easily get around both MGs and molotov them. The fast reposition of the maxim and generally fewer supporting infantry makes flanking and being offensive much harder as german.
I know I've been getting my ass handed to me when I play germans (keep in mind I'm an average player) in this patch and when I switched to soviets, pretty much nothing can stop me from winning and I go on 3-4-5-6 win streaks without too much effort.