Hi.
This is a long post, I will try to tl;dr at the end.
Reading the ongoing discussion concerning commanders, something occurred to me. This something might sound obvious to some of you, but it was slightly revelatory for this call-sign. What is it? I hear you ask with baited breath.
We are all arguing about three different games. There are a number of groups of people here playing this game differently but trying to figure out how to make everything the same. It's like trying to nail jello to a wall, or herd cats.
It's a circle, I'd argue, that can be squared...
Bear with me. These groups are interchangeable, folks can belong in any of them or some (or indeed all). But nonetheless they are playing different games.
Group the First. Many of you play solely 1 v 1. You are probably more focussed on the ladder, automatch and are either an above-average player or aim to be. Your knowledge of game meta and tactics is better than most and you have an instinctive feel for balance and whether a commander sucks. Furthermore, you are disproportionately and unfairly impacted by new commanders, as the 1v1 ecosystem / meta is more fragile.
The second posse are the 2 v 2 crowd. 2 v 2 hardcore players can be every bit as skilled as their 1v1 equivalents and find new synergies in playing with a partner. They are equally as affected by commanders, as the 2 v 2 meta can easily be impacted by a new unit or ability. However, I've made them a separate group as the way in which commanders impacts on the 2 v 2 dynamic is considerably different from 1 v 1 (for example in 1 v1 you choose shocks or guards... in 2 v 2 you can have both which makes for a totally different experience).
The last and probably biggest (and most quiet - they tend not to become hardcore community members) are 3 v 3 and 4 v 4 casuals or hardcore stompers / custom gamers. I sit in this category 80% of the time and get as much of an endorphin release from playing an exciting game as I do winning one. We are also the least impacted by commanders: A decent 4 v 4 Soviet team shrugs at a Tiger ace and can bat off a Windustry T70 rush (it's still annoying and needs fixing, it does not however make the entire-fucking-sky-fall-in). These gamers are ignored by the 'elite' but they buy DLC and fucking love new commanders. I play with these guys all the time. In many ways, they are supporting the elite players as a grass-roots customer base that pumps money into CoH2.
Furthermore, many of them in my anecdotal experience hardly ever play 1 v 1 or 2 v 2. I would love to see Steam metrics on this.
Now before I suggest a solution, let me give an example of how a large gaming company admitted a mistake and radically changed a mechanic that involved *money* paid on top of a base product. Because this is what I'm going to advocate shortly.
Diablo 3. I mentionedf this in another thread. Diablo 3 had the gold and real-money Auction House (AH). You could buy uber-gear for your toon. There are many comparisons with the AH and CoH2 commanders (even though a single player game, but it has a long-promised PvP arena too). In any case Blizzard (yes, fucking Blizzard) said "sorry guys, we implemented AH as an attempt to do something cool but it's adversely affecting the core meaning of the game - killing monsters and getting loot. We're killing it. Not changing it. GETTING RID OF IT). And you know what? People more or less got it and most of us on the Diablo community are looking forward to the AH-free future with an expansion out next month.
And I'm not even advocating getting rid of commanders.
Simply make them game-mode specific. So when you buy a commander it says "this commander is for 3v3 or 4v4" or "this commander is suitable for all game modes." You simply allow Tiger Ace in 3v3 and 4v4 but it won't appear in a 1v1 or 2v2 loadout. Everyone wins. Everyone. You could make even more fucking lazer-panzer commanders for the 4v4 crowd that will sell like hookers on navy day. And the 1v1 and 2v2 people won't be impacted on the ladder.
This is so straightforward it hurts.
Quinn, in the unlikely event you read this look up the Diablo 3 re-boot. And at the end of Q1 say, "You know, we still think commanders are great. But CoH2 is a deep, multi-layered franchise. So we've made the difficult, but ultimately healthy decision to restrict certain commanders to certain game styles. This will give Relic the power to tailor and develop even more exciting content that supports however you choose to play CoH2, from elite 1v1 to large casual games with friends... and to everything inbetween!"
tl;dr - restrict commanders by game mode - 1 v 1 / 2 v 2 and higher.
Thanks for reading.
BFW OUT.
Ever hear the saying that makes too much sense? Great idea that would require too much work from Relic. I mean they still havent fixed the Phrase from T3 that says your getting "Medium Armor and Rocket Artillery".
Too much work for them will never happen.
Ill say it again though. Really good idea. |
Well to be fair Sluz thats what the Soviet player gets for allowing you to get enough resources to call in 4 Tiger Aces after all...oh....wait.... |
Ok yeah 4vs4 anything goes, there is an abundance of resources waiting to be used. But in 2vs2 it doesn't happen. I always have mates who use their fuel for munitions and then still cant afford air assets when the shi hits the fan.
It works fine in 2v2.
If you build nothing but shocks you lose too. Its a tactical choice. Each airstrike costs 90 Muni. Except Stuka it costs 120.
How am I on muni? Low but i kept the fuel so BAM now I got muni to plant a Tellar. Oh he has a T70? Faust and call in Stuka AT bam dead T70 he spent 50 fuel and some manpower you spend 50 fuel dead T70...oh I am about to be rolled off this VP by an infantry blob? Pinned with AI Stuka.
It works well but like anything else you cant spam it and hope to win because like you said no tanks.
Go try the commander it works well. Not the best in game but its really fun to use and its not gimped at all.
I think you may not have looked at it without the combination in mind and are basing it off of only have one of the airstrikes. |
Should have had a really sad song in the background or the Benny Hill theme as seen here
[youtube] http://www.youtube.com/watch?v=MK6TXMsvgQg[/youtube]
Good bye you abomination. I will finally get to play Mid Tier nubtastic 1v1 ranked without having to be a unit accountant to make sure I have enough to take it down.
A true era has come to an end...
Gold Plated TrollAce you will be missed.... |
New German doc strong? WHat? You won't even be able to afford using half of that shit. If you pour all your fuel into munis, then you cant build tanks. Any anti air? Doc is useless, a blizzard? doc is useless. I have never seen a dedicated luftwaffe strat help win a game or even hold ground once SOv heavies or any kind of armor spam comes into play. Luftwaffe vs KV8, shocks and IS2s, you are done Son.
Stuka doesnt care about Anti Air. If you dont balance your resources yes no armor for you.
But in team games one person has Opels blah blah blah fuel caches blah blah blah. Germans have plenty of ways to get fuel in team games.
This will allow one player to spam Tellar mines if he so desires and LMG grens. Lufftwaffe is a great doctrine and redistribute resources is a great ability. They are combined. Thats pretty damn good IMHO.
Is it Elite forces? No. |
You get to have the best vet0 medium tank in the game (with vet PIVs are better but only slightly, plus there's always ram), the best mainline infantry in the game, the best tank destroyer in the game, and get to choose between snipers or T2 units as well, while knowing exactly what units your opponent is building. You're immune to mines as long as you keep alert because you get told every time german player tries to make one. Honestly what are you supposed to do as germans against this?
T2/T4?
Panthers and Pgrens? (well if the third PPSH doesnt screw that up)
Pgrens molest PPSH scripts currently though they are frowned upon due to cost it doesnt make them any less effective at totally facerolling PPSH scripts.
I also agree the T34/85 is the best medium tank. Right there with you. But Paks are the best AT guns and they can make short work of T34/85s and so can Stugs for that matter. Also the timing means less T34/85s usually because you are gonna want to tech. So I think its a better deal overall in that regard.
But the Radio Intercept eeeeeee yeah thats kinda painful.
Its not going to be for the faint of heart but there is nothing in the stack that cant be beat. Like I said before UNLIKE some OTHER doctrines that have been released.
Edit: You forgot the most expensive Mainline infantry if you include tech costs of AT nade and Molo. And I would argue that only with PPSH are they even AS GOOD as Grens. But I guess thats a matter of opinion as its been debated to the ends of the earth on how the Script/Gren Balance is. |
PPSH will go up to price to freaking 30 munitions (oh no, how can you ever afford that?) while also gaining 50% more power. I am keeping in mind that the T34s are 9 CPs, that's 14 minutes these days. The other doctrines are getting their call-in CP costs upped in the next patch apparently so this is a very temporary difference. I am also considering the IL2 nerf already, I don't know what the ability is like post-patch but I do know that armored assault and the major ppsh doctrines all had the ability as well so it getting nerfed punishes all of them and thus doesn't change the power balance of this being straight out superior to any of them.
Honestly even if they reintroduced the instant build times in soviet industry, I'd go as far as saying that with the current T70 performance it would no longer be as op as this doctrine. Elite Troops is still retarded and no commander design decisions should be made based on it. New german doctrine is probably fairly abusive but nowhere near the level of this soviet one. If you replaced recon run or the antitank strafe with g43s I might think it was indeed just as horrible balance wise as this soviet one, but alas.
Armored assault is definatley going to suffer. I agree with you there.
I guess maybe I am just so used to Elite forces and SI that the bar for OP is very high to me (LOL 100 POP CAP WORTH OF AT TO STAND A CHANCE AGAINST THE ACE!!!!!)
But there will be times I will prefer Guards Motor over this. Not knowing how good the new PPSH will be in practice. If the new PPSH means that 2x Pgrens will not kill PPSH scripts faster than a pack of T70s would a Gren squad then maybe your right.
I dont think giving another PPSH was a good idea myself. But it was really annoying losing all your Scripts to the blob of Pgrens in a micro second.
Playing with it right now makes the Soviets feel like the Ostheer. I can have decent AI, A decent Medium Tank, and build my T2 to have flexibility of MGs, Mortors and AT guns and SU85s can be useful since you can field them with a decent medium tank.
This to me feels like the Soviets should have been since release. It makes them well rounded.
I guess time will tell. At least its not a T34/85 ACE!!!
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It's already hilariously op, I would definitely rank it the strongest soviet doctrine straight away just by the abilities, completely ignoring the additional synergy of a doctrine with ppsh, radio intercept and a call-in tank. It's armored assault on steroids, and armored assault already was pretty damn strong...
It may have been even more op with mark target replacing conscript repair, but to be honest conscript repair is pretty good when coupled with a conscript spam commander (ie this one) because it lets you get away with one single engineer squad the entire game, and frees that engineer up purely to build and mine rather than chase around for stuff to repair. So basically this is a commander with 4 of the strongest soviet abilities and one decent one, while pretty much no other commander gets more than 2 of the super strong abilities.
Except the new German commander and Elite Forces.....both are really strong.
Also keep in mind the T34/85 is now 9 CPs and no mark target making it an expensive P4 with ram (you mean to tell me you would be worried about a P4 call in?) and the nerf to IL2. And PPSH will go up in price.
I dont think its OP. I think SI was OP and Elite was OP. This is not even close to that. Its just really good.
Edit: ill agree that it is the going to be the strongest doctrine. But i wouldnt rate it any higher than Guards Motor. Since you give up Guards, Mark Target and Self Repair for Conscript repair (which I am sure you know is slow as all hell) and Il2 (which is great now but wont be tommorow) |
Let me make a slightly different prediction
This new soviet commander and shock rifle tactics will be used in 95% of the games you get from now on until there is a significant balance patch (the one coming out next not counting, because it'll just make ppsh spam even more powerful). This new one made all ppsh doctrines except just maybe shock army obsolete, armored assault obsolete (nkvd too...but nobody was using it to begin with so that's ok), and is extremely compelling to use over guard motor as well because while mark target is powerful, it just doesn't really compare to ppsh+radio intercept.
I just used it in 1v1.
Great commander. It will replace most. For the first time in a very very long time i felt comfortable teching.
The 9 CP made the T34/85 come late that will require me to tech. But allowing me to call in 1 was great.
I would say the commander is balanced. But it more appealing than any other Soviet doctrine I can think of. That is for those of us that dont spam shocks.
Mark Target would have made it OP. Guards would have made it OP.
It flows quite well. It feels more like the type of doctrines that SHOULD have been in the game since day 1. |
whats the cost of the single T34/85?
360 MP 130 Fuel |