Profile of OZtheWiZARD
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Post History of OZtheWiZARD
Thread: Multiple Panzer Schwerer Problem20 Jul 2016, 13:52 PM
+1 great idea. In: COH2 Balance |
Thread: What does 'flame damage normalized' actually mean?19 Jul 2016, 14:42 PM
Question in the title. Considering how much both of them cost and when they arrive on the battlefield I don't see anything wrong with that. In: COH2 Balance |
Thread: t34/85 is a bit too cheap17 Jul 2016, 13:10 PM
I guess I have added that I haven't played that commander in my original post for no reason, did I?
But you still need specific commander to be able to build T-34/85 right? In: COH2 Balance |
Thread: Mortar pit veterancy17 Jul 2016, 11:33 AM
I think you guys neglect one thing. I treat mortar pit like something I will eventually loose, so it's a MP investment to keep me in the game/ achieve my goal. Because it's static and you can not relocate it you have 2 choices. You either build it defensively to protect something on your side of the map so you can easily defend it if needed or you build it offensively knowing at some stage you won't be able to defend it and it will eventually get destroyed. For that reason I'm OK with mortar pit having smaller Vet requirements however I do think the present one should be adjusted as it seems too low. In: COH2 Balance |
Thread: t34/85 is a bit too cheap17 Jul 2016, 11:26 AM
the t34/85 is a bit too cheap since the last patched buffed the mg on the t34/85. Is in that already the case? I haven't played single T-34-85 call in commander like in ages but I vaguely remember its price being 140 ish fuel for a single one. The reason double call in is cheaper is because you get a discount when you buy two. This applies to everything, even shreks. At least that's what Relic have said some time ago. In: COH2 Balance |
Thread: Penal squads flamethrowers16 Jul 2016, 08:09 AM
I'm sure if guards weren't a thing that would work And how many Guard squads can Soviet player field if he/she went Penals heavy early game? Beside PTRS is not a Shrek. It still takes time to kill something especially that no Cons - no snare. In: COH2 Balance |
Thread: Penal squads flamethrowers15 Jul 2016, 18:20 PM
Why are you guys complain about Penals? Fast tech into light vehicles and they're done. Limit your loses before you get there and you'll be all right. In: COH2 Balance |
Thread: summary of the currence state12 Jul 2016, 18:45 PM
alright guys just as you said game is fine and mortar is ok. Now you can close the thread and ban me. The threads about "game balance is fuccked" only lack of my english thank you all to prove this. I don't think anyone sane is saying USF mortar is OK. You have some valid points in terms of frequency of balance patches. Your delivery, however, is unacceptable. Ranting won't get you any where. In: COH2 Balance |
Thread: Jagdpanzer IV camo11 Jul 2016, 20:55 PM
We had a lot of false accusations in regards to broken units recently, but except from USF mortar there is only one that can also have this title. It's not even a unit, rather a feature this unit has and yes like the title suggests I'm talking about Jagdpanzer IV camo. Let's put a side how absurd the notion of giant tank destroyer being all stealthy is. I don't really mind this feature being on Jagdpanzer. What drives me mad and what is actually broken is how quickly it can re-stealth again. Especially late game when the battlefield is full of craters. My solution would be to increase the time it needs to re enter stealth after engaged in combat. This way Jagdpanzer can still ambush but it can not behave like WWII ninja-tank anymore. In: COH2 Balance |
Thread: Make Ostheer lategame great again!10 Jul 2016, 14:26 PM
I don't know. I find OS and UKF play style very similar, at least at the beginning. In: COH2 Balance |
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