Rear Echelons or Riflemen can do enough damage to the kuebel now adays so its fine if you just sit at it and plink away.
Also if you are worried about a kuebel, cant you just keep the jeep doctrine in your loadout and rush it with it?
And if your on the top side with the north fuel, dont you have the cover advantage?
Also you can always post a replay, since anything said here is just theory.
the first two matches the kubel shreded my rear echelon hp, 1st while fuel was being caped and 2nd behind cover.
1st match i build sandbags on the vp and put 2 riflesquads behind it, fighting a volks and a kubel, but they ended up losing somehow, lot of hp dmg and the strum pio joined the fight so I retreated to the stug wreck, had a green cover to green cover shootout, my fresh rifle joined the fight vs another volks squad, and I just took way too much hp dmg and had to retreat everything.
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Can someone help me with this? It feels impossible to win this match up from minute 0. I had 2 games in a row with the same match up.
So I got top 1st spawn, in charge of def natural fuel, and it just seems impossible to hold from the beginning of the game. OKW starts with car first and just rushes fuel,drives off rear echoleon, and bleeds rifleman mp,
rushes victory point cover with volks, and out trades riflemen. Eventually I have to retreat my units because they cant hit anything at long range and
I surrendered/rage quit, stats 5 kills 10 deaths.
Is this fight winnable somehow? I can def this spawn with Brits and Wher, but I am totally clueless how to beat this without a mg and with shit long range dps units like riflemen.
I am just so mad because this spawn should be really easy to def, I can def it easily with other factions, but because I cant with USF I just instantly lose the 2v2 game. The fact that this same match up happened twice in a row also pisses me off.
Can anybody suggest a way to win this? |
I dont think Scott should be reworked because someone in 2v2 can win games with them. |
Also Strum pios are an absolute bitch to play against if you are playing on a map the requires you to rush a building immediately.(same with brit tommies). I think this is a map issue though and can be solved by removing any buildings next to fuel points. |
Only real weakness is that they cant counter snipers, so you can bleed them out with good sniper play.
If you are playing USF quit the game and go fuck yourself, you are going to lose. |
1)USF were good at one thing and its been taken away from them
2)rifles are expensive, do not trade well and take forever to build
3)USF cant compete with OKW, they get smashed by strumpios and volks outnumber them and compete against them
4)OST 3gren, mg and sniper builds wack USF, there is no counter.
5)Riflemen ass long range breaks them, you have to get close to enemies to efficiently trade,exposing them to all kinds of nasty shit like negative cover, mines and suppression to even get the dps you pay for, and even then thats often not enough to win fights.
UKF is better in every way. 5 man long range infantry, cheap grenades and satchal charges with hammer, and they have access to SNIPERS AND MACHINE GUNS and can nondoctornially BUILD COVER,
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especially with the mortar Nerfs turning making them barage only effective units, it really hurts to get them early and mid game.
Mortar is just bad, and its game losingly bad to get as your first three-four core units.
delete it or move to another tier and make it good, bring back rife smoke. |
I cant thou! I have to build t1 to get grens, and mgs take time to build. I can get the house infront of my cut off, but that means i cant get the fuel garrison. If i go get the fuel garrison, i cant get the cut off garison. If somehow I occupy both garrisons, that means i have 2 units sitting in buildings not capping for the first three minutes. |
How do you play this map as wher? every time I get this trash map I almost always lose, and always because I got stunted by garrisons early. |
Does anyone know how to counter Mechanized USF in 2v2s and 1v1s?
Iv been encountering this alot lately and I lose every time
first the usf jeep garrisoned with a riflesquad. prevents any early sniper or mg play, then they follow up with a m3 halftrack or a LT vehicle. Even if I take out a jeep, they just eject the engineer pilots inside and keep attacking. Bazzokad RE's prevent any counter with armored car, and they can put them in the m3 halftrack or jeeps and end up killing armored cars. I tried getting panzergrens with shreks,and at guns, but these at units seem to just come too late, and I cant secure any vehicle kills, and if i do they just eject.
Does anyone have a build order that best counters this commander? |