A grenade.
An infantry upgrade that comes before medium tanks (and thus generating value in that time)
Multiple weapon slots.
An mp only suppression platform that can reliably stop infantry from walking straight up the center of its arc while it shots.
An AT option that isn't "shot it in the face" of different flavors
Not to say that some of these are not OK, as soviet have alternatives-like the zis barrage instead of a nade...
If we were just looking at units in a vacuum I'd agree that the Zis is op but considering surrounding armies I have a hard time thinking more than the currently planned nerf is a good idea.
Soviet early game is still weak outside maybe 1v1 and the Zis offers a much-needed tool to deal with MGs and units parked in green cover.
The planned nerf seems good to me, not sure what all this debate is about. Some of the comparisons made (like Brummbär and Zis) make no sense. Nerfing the barrage also doesn't lead Soviet players to get more Zis to make up for it. Not sure what logic is behind this argument.
Unit have come to a level where brute force is better than combined armes.
Thus Ostheer should not get buffs the other faction should get nerfs.
That was always the case with OST. I've been saying this since the beginning, using combined arms and carefully placing weapon teams, as powerful as they are, is considerably harder than just having one unit which counters everything and does not need arduous micro
+1
Would also be nice if MG42 was also able to do the same, I would even pay to see that on both, no kidding.
The MG 42 follows the same principle, but was not factory delivered in the same way. There were 1200 and 1500rpm versions of the MG 42 delivered to units. Theoretically, you could also exchange the spring and increase/decrease the firing rate just as you could on the MG 34.
There was also the MG213, which was a 20mm aircraft cannon with a cadence of 1000 rounds per minute. It also existed as 30mm.