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how are those calculations done? it feels highly dubious to just follow some random score rating without knowing the mathematics underneath... in any case i have also done an average damage per square meter calculation and the T-34 seems to have higher average damage per square meter... granted the much lower scatter and greater far damage of the comet may be the deciding factor as to why it has good rating through the cruzz system though...
Comparing MG DPS to AOE is rather pointless, because the MG DPS is heavily affected by cover (-50% accuracy) and target size. AOE effectively ignores these (ignoring the 2-6% chance for a direct accuracy hit) but instead is heavily affected by RNG scatter rolls. Both weapons have their own ups and downs in regards to DPS/DPM, but the mechanics behind them lie so far apart that you can't really compare them.
that is true... even with even MTTK in open ground an aoe weapon would have variable performance to small arms fire against targets behind terrain or cover... another major factor is the formation the units are in/how packed the target squad is... soo many variables can affect aoe that 100% foolproof comparison against small arms fire is not exactly viable... but what open ground MTTK or some other similar comparison allows us to do at least is to give us a starting point or benchmark for comparison...
And that is the whole point of my Brummbaer example. Your initial argument was based on OHK and the estimate that 1-2 shots should be enough to kill a single model squad. Brummbär has the same OHK radius at the T34/85. As you said the first shot is not more deadly on a healthy squad that anything else, but the second and third shots are the ones that hit hard because the Brummbaer has a flat AoE curve that retains a lot of damage on the edges. Same thing with the Comet, although not as pronounced.
yep i did address it in my second point... have a read
the brummbar has much larger aoe/splash to the point where it does can easily exceed 80 per shot...
it usually doesnt kill a model in its first shot but
2 shots can easily wipe off
4-5 models off a conscript... thats an average of
180 damage split off 4 models...
the 180 figure being 4 to 5 models killed in 2 shots
target conscript squad
HP per model = 80
HP for 4 models = 320
HP for 5 models = 400
assumed number of shots to kill 4 to 5 models = 2 shots
minimum damage per shot (assuming 4 models) = 160
maximum damage per shot (assuming 5 models) = 200
assumed average damage per shot = 180
assumed average damage per 2 shots = 360
in any case all these estimates and rating are really just very rough models... none of these models can replace the accuracy of a well measured mean time to kill in cheatmods and even then mean time to kill itself is subject to variability... an aoe weapon for example will perform much better against densely packed formations but will do significantly less damage against the loose formations... in contrast small arms weapons dont care about formations and are instead affected by target size...
anyways ill try to do MTTK with cheat mods a bit later when i get back...