this one is valid too but remember its 1.11 for an OHK radius... this translates to 15% greater OHK radius which gives us a falloff (intercept) radius of 1.33663 to the damage of the comet... while it would still hardly translate to a valid MTTK value its still noteworthy to say that the T-34-85 has comparable AOE... ill admit it has better scatter though...
From what I can tell based on theoretical calculations the OHK capability is slightly better on the T34/85 against whole squads. Again, looking at only the OHK radius is valid if you talk about 1 shot at a full health squad. It can be a very rough indicator, especially for alpha damage, but does not say too much about overall AI capability.
do you have a link? id honestly like to see it...
sure
https://www.coh2.org/topic/105528/the-grand-tank-aoe-damage-compendium
not really... i assumed aoe would on average splash/damage a model equivalent to 80 damage in around 1 to 2 shots depending on the formation... since by observation it usually takes 1-2 shots to kill 0-1 models at least for the T-34-85 vs something like a grenadier at range 30...
the brummbar has much larger aoe/splash to the point where it does can easily exceed 80 per shot... it usually doesnt kill a model in its first shot but 2 shots can easily wipe off 4-5 models off a conscript... thats an average of 180 damage split off 4 models...
You were mentioning the AI capabilities of T34 (initially actually Panther) and Comet in general.
Your assumptions are just very far fetched. 1-2 shots is already a very rough estimation, the single model is the second assumption that is not representative. And full health infantry is another assumption that is fair to make for a first calculation, but falls flat if you then neglect that the remaining models only have half health on the Comet while being fine on the T34 (slight exaggeration) after those 2 shots have been taken.
And that is the whole point of my Brummbaer example. Your initial argument was based on OHK and the estimate that 1-2 shots should be enough to kill a single model squad. Brummbär has the same OHK radius at the T34/85. As you said the first shot is not more deadly on a healthy squad that anything else, but the second and third shots are the ones that hit hard because the Brummbaer has a flat AoE curve that retains a lot of damage on the edges. Same thing with the Comet, although not as pronounced.
Fact is, even against full health squads, the T34 is worse than the Comet in everything but the chance to kill a model on the first shot. But it does not put out more damage than the Comet. I can even back this up with data:
https://www.coh2.org/topic/105637/preview-towards-quantifying-aoe-alpha-damage
Against damaged squads (by MGs and other small arms), it should do even better since lower HP models are more often killed.
Conclusion is: The Comet's gun is way more effective than the pintle of the Panther.
Please just go to cheat mode and park the two tanks at 90 degree angles to a Volks squad and check how they are doing. Best case, disable the coaxial MGs via a mod, but in fact the coaxial MG should scew the test in favor of the Panther.