The Comet's cannon is (practically) unaffected by such things as RA, or yellow cover, and can also fire at squads it cannot see (such as through smoke, or sight blockers).
yeah instead its affected by formation green cover and terrain... loose formation is one of the worst enemies of AOE... it means that your shots do much less overall damage as only 1 or maybe 2 models at best are hit by the aoe... green cover reduces AOE damage by 50% (i think) while terrain acts to "catch" the shell which may block all shots in its entirity depending on the terrain of the map....
It also, as mentioned, has the Warcrime Shell, and a crew-thrown grenade.
hahaha that one cracks me up
but in all seriousness i agree... WP and grenades are good... just not anti infantry per se... yeah grenades do alot of damage against infantry but not for squads out in the open at least for grenades... its really risky to get close up and and grenade a mainline squad when you may soon eat a panzerfaust... id say that grenade is far more useful against team weapons more than mainline infantry tbh...
WP is good aswell as a utility tool as it can warcrime an AT gun or MG to prevent it from firing while damaging it... but remember that using WP means that there will be no further shots fired into the infantry your shooting at... its more of a utility tool more than anything
The Panther's machineguns, on the other hand, have their DPS significantly reduced by squads with good RA, and also reduced by infantry squads with Armour, of which the Allies have two, to my knowledge, and also affected by yellow cover. In practice it's DPS will be but a fraction of what you might be seeing.
two? only shocks have it afaik...