IS-2(and tiger, well, all 11+cp units) need one thing only, which is a limit of 1.
Its equally bs to fight 2 tigers as it is to fight 2 IS-2s from a single player.
Again, this is the design issue. Argument that KT is weak because it loses to 2x IS-2+more isn't really a good one.
@kamk
Got to admit, I took the assumption of going straight for the KT as still so many OKW players try to do, if they will get lights, especially puma it all changes.
The problem is not 2 is2-s the problem is economics where the soviet player can just sit on his fuel stockpile and wait for the callins.
nerfing the callin meta would fix this a lot. Also getting a luchs is mandatory if you do not use fsj or fusiliers obers are simply cost ineffective. |
The jacksons are without a doubt the best and cost effective AT in the game. But considering the much weaker AT gun and lack of a good heavy tanks its something thats absolutely needed |
*AHEM*
A) Booby traps aim themselves. The first unit to enter a cap circle triggers an explosion at its exact location. It self aims. Correct. Not wrong.
B) Soviet Boody Traps, the thing I was talking about, the one in soviet Urban Defence, comes with a 100MU price tag. Correct. Not wrong.
C) Compared the two because they are the exact same explosion as a demo charge. Around half the price for a little less exact control over detonation seems more or less fine to me. 'As effective as a mine' in the same post as calling me biased, it's a chuckle.
Maybe less Ad hominem and a bit more checking your mouth frothing rage before you post it?
Comparing booby traps to demo's s utterly fucking stupid however. you cannot control a boobytrap. and i doubt the explosion of the demo is the same as the boobytrap , |
Thread: Stuart!23 Apr 2015, 11:13 AM
give more range on the special abilities |
maxim spam? that's so 2013.
Lets keep it that way shall we? |
The argument that RNades are needed to deal with 6 man squads is also silly. So what are you supposed to do as USF?
Also Grens do great damage, so if you get a flank you will get the maxim. But if you are trying to kill MG's with frontline inf (which are supposed to be controlled by them) then I have no pity for you. Go get your mortar or your amazingly good sniper. Or use your MG to suppress it. Don't come to me and tell me the Grens need to be able to single handily take on an MG.
Actually the maxim will simply turn around and nullify the flank. which was a key reason maxim spam was such a problem in the first place. Gren nades are very good vs mg's but you have to take in account that the mobility of the allied mg's. |
One of these requires sprinting (for munitions), getting shredded by MG fire (costing MP), and throwing said molotov (muni again).
The other requires standing in your base with vet 2 grens and laughing as your rifle nade mortar makes the maxim cry (Muni)
Slight difference.
Stop complaining every single faction can take out an unsupported mg from the front. |
"i dont think this strat works well" ok dont even bother trying it and just disregard my success with it in all game modes.
"map has no cut off points" some what true, but some what wrong at the same time.
the strategic point on the left is a partial cutoff, as is the strategic point in the top right. you can definitely cut off enemy players on this map, and its very easy to camp those points because of the cluster of the structures right there. placing an MG in the white house effectively shuts down most approaches unless the top player goes to the far right edge of the map.
at the start of the game you should send all your troops to the right hand side, no matter what side you are because its easy to defend imo with flamers and mg42s once you get a grip on the structures.
ideally on angoville youll have a vet 1 mg in the white house, and have your grens + ht on the left strategic point in the picture, and then have your pioneers w/ flamers behind the white house to repel any smoke attempts, and your last mg anywhere at your leisure.
I said that wrong . my apologies i never intended to doubt your abilities. But i dont know how you used the mg42's in your strategy. generally i go 4 grens tech up then 222/track then buy a mg. |
move up to capture territories after you force retreats, camp his cutoff so it delays his vehicles. this is by no means an easy win strategy, but its quite nice when executed
I really dont think this strat works well in 1vs1 and the map has no cut of points. And angoloville is one of most open maps their is. good build on certain maps however. |
No he is saying the maxim is hard countered by the unit it is supposed to be used against. You are supposed to spam maxims vs gren spam. That is supposed to punish a player for over investing in front line infantry without any support. Instead Grens just rifle grenade you to death.
Also this unsupported maxim statement makes no sense. So if I see 1 gren squad I should have a script squad and a maxim? How am I going to field more units than him when they cost the same? The maxim can only deal with squads one at a time.
No the HMG's are force multipliers. They are not a counter to infantry by its own.
What makes no sense about unsupported maxims? 1 maxim and 3 script will win from 4 grens. and vice versa.
*Forces an MG42 to walk backwards and set up further behind the smoke
by the time you have repositioned the rifles are in nade range. |