Show me the other factions that can actually get all of their tech then.
(You can't. They won't ever because it costs them even more without the fuel penalty than it does for OKW.)
And vet 5 isn't hard on infantry units, it was fairly easy six months ago until everything on legs gets wiped constantly now. The vehicles are definitely harder though - I'd regard the Jagdpanzer IV as probably easiest of the vehicles to earn it. I'd be pretty happy with reducing the XP requirements on OKW vehicles to make vet 5 a bit more attainable.
Im not interested to know if you can have all your tech im interested to see when you reach the point when you can start producing your tanks. for most factions its pretty much equal. |
That sounds working as intended to me since they put a munition and fuel penalty on them in exchange for a total cheaper tech with its own bonuses and vet 5.
Of course the game being squad-wipe city right now amps up the risk a lot more...
Cheaper tech is not actually an advantage with the fuel penalty . and vet 4 and 5 is rare on units besides volks its not even worth mentioning.
To be honest i see no good reason for the okw to have fuel and ammo penalties at the moment. every single unit that once where superior to the allied counterparts have been nerfed to be balanced and several aspects of the okw army where never ever superior to warrant a fuel or ammo penalty. im looking at the puma and aa track.
As far im concerned the okw may as well get 100 % fuel/ammo and just adjust the cost of the trucks |
You can't spam sturmpios because they're 320mp, fragile, and have very high reinforce cost. Volks, on the other hand, are a 5-man squad that have a lot more veterancy geared towards combat. There is no doubt that if they had this upgrade players would just blob massive amounts of volks. Though this isn't completely avoided with the more elite call-ins, especially with breakthrough, obers, JLI, Falls, MG-34s are all 4-man squads that are easily wiped by indirect fire and tanks so blobbing them is very dangerous. Yes, I included call-ins because there's only 1 commander that doesn't buff infantry and 4 that call in some sort of squad so as it currently stand there is no reason to not talk about them.
Ah but now you have made the mistake i wanted you to make. That something is expensive doesnt mean it cannot be spammed. shocks , guards and para's are all being spammed (or used in large numbers if you prefer) at the moment. Because they are effective. and i can definitely buy 4 sp from the start instead of 1 sp and 4 volks. Do you know why this doesnt work? because mp44's are not nearly as effective as you proclaim them to be.
Volks with 3 mp44 will still be slightly worse then fusiliers with g43's. and yet the usf and soviets have no problems with the the fusiliers. Will volks be used more if they have the mp44 upgrade? the answer is yes. Will they be blobbed ? no. And will be used the same way as the rifles with bars. flamethrower penals, guards with dp's and shocks.
And sp's have much better vet geared to combat then the volks. |
Yes Yes LETS buff Volks. Say make them 320MP and stomp all over rifles and remove their Shrek. As long their Pop cap is raised and their XP pool lets see how thats recieved...
I say OKW should be ALL elite and not have a SINGLE unit that costs less then 300MP I am sure that will work out well. Yknow since Map Control isnt needed or anything....
I ignore people that try to put words in my mouth. and from this point on consider yourself ignored. |
You may not care about schrecks but I'm fairly certain that many, many people do especially in the early game where allied light vehicles simply roll over OKW. Volks aren't supposed to be the general use infantry that the other factions have. The deign is for specified roles and for them to have such an upgrade defeats the purpose of about half the commanders that have call-in infantry that are better equipped to deal with infantry. Volks will never not have the schreck upgrade and with a viable MP44 upgrade will merely promote the do-it-all infantry that cause massive blobs that you a-click to victory.
if a mp44 where that potent everybody would be spamming pio's guess what they are not.
Also the whole role thing is terrible. you have to over buff a specific infantry unit to make sure the okw doesn't get steamrolled by the allies. the only solution i see is either buff the obers back to their original self or buff volks. their is basically no other option because these 2 units are non doctrinal .
Also callin infantry doenst count. the okw are not the soviets that rely on callins. |
Please don't take this personally, but, unless you can provide stronger evidence than your memory, I'm going to say that base received accuracy isn't a stat that exists.
I'd love it if we had complete stats on the stats site, though, if it does exist! I'd hate having to refer to uncertain things rather than providing them directly, or bug someone to poke in the files to confirm (Cruzzi pls).
Edit: asked Cruzzi in Romeo's Twitch chat if 'base received accuracy' exists. It exists at a squad level, rather than entity level as I expected. I still have no idea where to find this information, but at least base received accuracy exists.
wait you never wondered why an ober didnt drop as quickly as a volks? |
problem is that they arent economical at all in a 1v1 scenario. You pay 100mun for the same weapons PG's have. You may get lower reinforce costs, cloak and the ability, but 100mun is too much for a muns starved faction
ammo starved? not really. much more that they simply have the best vanilla upgrades. people do not pg's because they drain mp like no tomorrow. now you have the ability to get better pg's and instead of using only mp also use ammo. overall this means they are less of a overall |
"extremely good" - That's a huge overstatement. They have some advantages over PGrens and some disadvantages. They are certainly not "extremely" anything.
An example of extremely good was the old flamer HT, Sniper in scout car, ISU-152 4 patches ago, elefant 4 patches ago, Jagd on release.
Those units are extremely good. Stormtroopers are another average infantry unit.
You mean OP as hell? ST are an extremely good but balanced infantry unit. |
Tougher? How? Looking at the stats, PGs are straight up better with their vet bonuses on reduced weapon cooldown. They have the exact same received accuracy modifier at vet.
But, yes, Stormtroopers are better at reinforcing.
Fsj actually get -39% received accuracy total at vet 3. Wow.
Please check your facts:
http://www.coh2.org/guides/29892/the-company-of-heroes-2-veterancy-guide
http://www.coh2-stats.com/
they are tougher because they start with 0.75 received accuracy. if memory serves its 0.9 for the fsj. that is not something you can find in those links. |
As if you would ever actually choose to use an mp-44 upgrade unless it's very powerful doctrinally. Otherwise you'd just be wasting munitions on what could be more schrecks and you have to vet up the weakest non-doctrinal infantry. If the MP44 upgrade was viable then you'd see an army of volks, most likely in a massive blob because of how cheap they are, running around they map. Basically, you just created cheaper riflemen which is not how the OKW are designed.
Let me put it simply. I do not care about shreks. not after the puchpen became viable.
And volks are not cheap and second they are the okw main infantry and should be used as such. having 5-6 grens is not uncommon. having 5-6 rifles is not uncommon either. soviets rely on elite and highly effective callin infantry. and the okw needs a buff in order to stand up to the rifles or shocks/guards. |